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By Steven Wong   //   July 30, 2015 2:00 PM
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Grand Ages: Medieval Impressions: Making Money and History

Shacknews goes hands-on with Grand Ages: Medieval, a historically real-time strategy game with heavy emphasis on economics set at the dawn of the Medieval era. We see if we have what it takes to start an empire that can stand the test of time.

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Can you explain what elements add depth? How does this compare to SM's Starships? Or the Hegemony series? The preview s... - Dessicator82
By Steve Watts   //   July 30, 2015 12:00 PM
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Chattycast 55: Breaking the Game

This week, inspired by Games Done Quick, the Chattycast is tackling emergent gameplay in its many forms: speed runs, sequence breaking, and more. Plus we have Newsybits, another round of Beat the Doc, and more!

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woot, almost missed it today. I'm on to you chattycast -_- - mobab
By Ozzie Mejia   //   July 30, 2015 10:20 AM
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Red Ash finds publisher; Kickstarter money going towards 'stretch goals'

Just days before Red Ash is set to fall well short of its Kickstarter goal, a publisher has apparently stepped in to ensure its development. So what does that mean for Kickstarter backers that have already donated?

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Very strange, though they will only get the Kickstarter money if they reach their $800,000. But I'm not sure if they'll... - badkitty64