by Steve Watts, Jun 19, 2013 11:30am PDT
Sam Fisher is pretty iconic and all, but the real star of Splinter Cell Blacklist are the tiny mechanical spiders. Skittering about, stealing intelligence and such. Ubisoft has given spider-bot his day in the sun today, with an iOS game devoted to the automaton arachnid.
Read more: Does whatever a spider can »
by Steve Watts, Jun 19, 2013 11:00am PDT
Following a leak about a cancelled Legacy of Kain game, Square Enix has stepped in to explain a few details about it and why it was canned. The game was titled Legacy of Kain: Dead Sun, and community manager George Kelion says it simply "wasn't the right game, at the right time."
Read more: Nosgoth has 'grown in size and scope' »
by Alice O'Connor, Jun 19, 2013 10:30am PDT
by Alice O'Connor, Jun 19, 2013 10:00am PDT
by Steve Watts, Jun 19, 2013 9:35am PDT
by Ozzie Mejia, Jun 19, 2013 9:00am PDT
Indie developer Nicalis (Cave Story, Nightsky) has set their sights on pure masochism. They make no secret that they have likely created "the most challenging game to come to the Vita this year" with 1001 Spikes, a 2D pixelated platformer that draws inspiration from 8-bit classics like Spelunker.
Read more: Six worlds to explore »
by Alice O'Connor, Jun 19, 2013 8:30am PDT
We described Skulls of the Shogun as "a deceptively brilliant strategy game" in our review but you probably never found that out for yourself, as the PC edition launched exclusive to Windows 8. Good news! That's apparently over, as developer 17-Bit Studios has announced it's giving its turn-based strategy proper Windows release through Steam in "late July".
Watch: As the jazzed-up Bone-A-Fide Edition
by Steve Watts, Jun 19, 2013 7:55am PDT
by Ozzie Mejia, Jun 19, 2013 7:10am PDT
The baton for the Need For Speed series has been handed off to Ghost Games, however Criterion hasn't walked away from the racing franchise entirely. Between 60 and 65 Criterion coders and artists are said to be working on Need For Speed: Rivals, which comprises roughly 40 to 45 percent of the project's total staff.
Read more: Lots of 'Criterion DNA' »
by Alice O'Connor, Jun 19, 2013 6:30am PDT
by Ozzie Mejia, Jun 19, 2013 6:00am PDT
All good things must come to an end. That's the essence of the story behind Hotline Miami 2: Wrong Number, the follow-up to their acclaimed original from Dennaton Games and Devolver Digital. It contains the same 2D top-down action of the first game, but the story treads into darker territory and brings with it a sense of closure, as seen in a private demo at E3.
Read more: Time to say goodbye
by Ozzie Mejia, Jun 18, 2013 9:43pm PDT
Update: Sony has pulled the firmware update for now.
Sony has pushed out a new PS3 firmware update. System software 4.45 was supposed to add trophy notification options and improve overall system stability.
Unfortunately, it did quite the opposite.
Read more: Do NOT download the update! »
by Ozzie Mejia, Jun 18, 2013 5:00pm PDT
by Steve Watts, Jun 18, 2013 4:30pm PDT
by Steve Watts, Jun 18, 2013 4:00pm PDT
by Andrew Yoon, Jun 18, 2013 3:30pm PDT
Max Payne 3 is making a surprise appearance on OS X this week. Rockstar Games has announced that the game will jump and slo-mo dive into the Mac App Store on June 20th. Like its PC counterpart, the Mac version will feature higher-resolution textures and character models and "advanced graphics" over the console iterations.
Read more: Mac min-specs »
by Andrew Yoon, Jun 18, 2013 2:45pm PDT
Starting with Battlefield 4, all games using Frostbite 3 will be "optimized exclusively" for AMD cards, IGN reports. Given that Frostbite 3 has become EA's engine of choice for its upcoming slate of games, this could be a significant blow to rival graphics card manufacturer Nvidia.
According to their report, "while Nvidia-based systems will be supported, the company won't be able to develop and distribute updated drivers until after each game is released."
Read more: 'Very true to the original game and very modern' »
by Andrew Yoon, Jun 18, 2013 2:05pm PDT
If there's one thing people love more than social games, it's investing in social game companies. Capitalizing on the runaway success of Candy Crush Saga, Midasplayer (aka King) is looking into going public and launching an IPO.
If you've logged into Facebook any time in the past few months, it's likely you've received an invitation to play Candy Crush Saga, currently the most popular game on the social network. The match-three game locks progression behind walls that can be bypassed through money or hassling friends.
Read more: But what about Zynga? »
by Steve Watts, Jun 18, 2013 1:30pm PDT
Mickey Mouse was once a video game celebrity, thanks largely to a handful of beloved platformers starring the Disney mascot. Castle of Illusion was among the most fondly remembered, and in the era of HD remakes, another visit to the castle was inevitable. Judging by hands-on time at E3, Sega is striking a delicate balance between nostalgia and revisionism.
Read more: 'Very true to the original game and very modern' »
by Steve Watts, Jun 18, 2013 1:00pm PDT
Nintendo announced last week that it would be trying its hand at a free-to-play game sometime this fiscal year. We expected the company to bank on one of its franchises, but we didn't see this coming: it will be a sequel to Steel Diver, the 3DS launch game.
Read more: Four-player battle mode »
by Andrew Yoon, Jun 18, 2013 12:30pm PDT
There are two certainties when dealing with Nintendo: a) Princess Peach will get kidnapped again and b) their franchises will always make the jump to handheld. One Nintendo series has managed to escape the grasp of their portable empire, however: Pikmin.
Apparently, Nintendo has been keen on bringing its strategy series to handheld, with series creator Shigeru Miyamoto admitting that the company "experimented" with both DS and Game Boy Advance prototypes. However, "we really felt that the portable machine simply didn't have the capabilities to create the Pikmin gameplay in a way that we felt like it needed to be represented," Miyamoto said.
Read more: 3DS version wouldn't 'feel like Pikmin' either »
by Steve Watts, Jun 18, 2013 12:00pm PDT
Dark Souls 2 game director Tomohiro Shibuya raised some fan concern when he said this new game would be "more straightforward and more understandable." Long-time fans of the series worried that the notoriously difficult game would be compromised for the sake of a larger audience. Shibuya clarified that he simply wants a smoother difficulty curve and clearer story elements. In addition, co-director Yui Tanimura now says that he was referring to reducing tedious tasks throughout the game.
Read more: Areas were 'a little bit tedious or time-consuming' »
by John Keefer, Jun 18, 2013 11:30am PDT
Here's the next DLC pack for Call of Duty: Black Ops 2. "Vengeance" will be coming to Xbox 360 first on July 2, and PC and PlayStation 3 later.
The add-on includes four new maps--Cove, Detour, Rush, and Uplink--as well as a new zombie map set in a Wild West town. The latter will also introduce a new version of the Ray Gun, aptly named the Ray Gun Mark II.
Read more: Four maps and a ray gun »
by Steve Watts, Jun 18, 2013 11:00am PDT
Those of you who have been wishing for a comedic morality play to take along with you can celebrate. Double Fine's adventure game The Cave will be headed to iOS devices sometime this summer.
Read more: Touch-based movement »
by Steve Watts, Jun 18, 2013 10:30am PDT
Next-gen games from EA Sports will use the company's shiny new Ignite engine. However, EA Sports is targeting PS4 and Xbox One, without any mention of PC. FIFA 14, the lone annual sports franchise still appearing on PC, isn't using it. EA Sports executive VP Andrew Wilson has explained why, but says the engine might make the jump to the PC at some point.
Read more: Average PCs need to match next-gen consoles »
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