By Ozzie Mejia   //   February 28, 2015 12:00 PM

Chatty Twitch Highlights 53: Time to go Homeworld

After an unexpected hiatus, the Chatty Twitch Highlights are back! And there's no better way to come back than by revisiting one of the greatest PC games ever made.

By Ozzie Mejia   //   February 27, 2015 4:00 PM

Weekend PC download deals: Marching into GDC and PAX East

Next week is a big week for games, but before we venture into that rabbit hole, we take a look at the best in PC gaming deals for the weekend. That includes Amazon with fantastic EA deals, Green Man Gaming fighting off Aliens, and Steam celebrating with Disney Interactive.

By Steven Wong   //   February 27, 2015 2:30 PM

Oblitus Review: An Unending Cycle

Oblitus is a challenging 2D platformer where you have a shield, a spear, and one life. Dying means restarting the game from beginning and doing everything all over. Is it possible to break the cycle? Our review.

By Steven Wong   //   February 27, 2015 10:00 AM

Resident Evil Revelations 2: Penal Colony Impressions: It's a Trap

Resident Evil Revelations 2's premiere episode throws you in prison with Claire Redfield and Moira Burton, who must work together in order to escape a hellhole full of mutants. However, cooperation and teamwork may be trickier than expected.

By Ozzie Mejia   //   February 26, 2015 11:00 AM

Like a hurricane: A DuckTales timeline

Yesterday, it was announced that Disney would reboot the beloved 80s animated series DuckTales for Disney XD in 2017. To commemorate this news, Shacknews is taking a look back at DuckTales' video game history, from the 1989 NES classic all the way to some of Scrooge's memorable cameos.

By Daniel Perez   //   February 25, 2015 12:30 PM

Shadow of Mordor: The Bright Lord Impressions: The Ring Has Awoken

The final piece of downloadable content for Middle-earth: Shadow of Mordor features Celebrimbor wielding The One Ring, but does this legendary accessory make him feel overpowered? Let's find out in our impressions.

By Ozzie Mejia   //   February 24, 2015 12:30 PM

The Great Pink Experiment: Kirby's best concept games

Kirby went experimental with last week's Kirby and the Rainbow Curse, but it was hardly the first time he's gone the unconventional route. Today, Shacknews looks at Kirby's best concept games.

By Brittany Vincent   //   February 24, 2015 10:00 AM

Evolve and the Quandary of Female Characters

A recent interview discussed why Evolve featured an overwhelming number of male characters in its playable roster, compared to the pithy number of female hunters. Perhaps this disproportionate attitude is indicative of a bigger problem with characters in gaming. 

By Steven Wong   //   February 24, 2015 5:00 AM

Sid Meier's Starships Preview: Journeying to the Stars

We go hands-on with Sid Meier's Starships to see if we have what it takes to build an unstoppable armada and conquer the galaxy... through reason and diplomacy, of course. Our most powerful battleships are named Reason and Diplomacy.

By Steven Wong   //   February 23, 2015 11:00 AM

The Most (and Almost) Disappointing Season Passes of All Time

Despite growing transparency regarding what DLC season passes have to offer, picking one up early can still be a bit of a gamble. Here are the passes that ended up being a losing bet, and ones that are almost so.

By Ozzie Mejia   //   February 22, 2015 8:00 AM

Weekly Game Release Highlights, February 23-March 1

The month of February is ending in a big way with Resident Evil Revelations 2 kicking off its first episode, Homeworld getting the remaster treatment, and more dramatic shouting in DragonBall Xenoverse!

By Josh Hawkins   //   February 20, 2015 6:00 PM

Final Score: The Order: 1886

The Order: 1886 looked to be a hit, but does it stand up to the hype? Things aren't looking good as we put it to the test in today's Final Score.

By Ozzie Mejia   //   February 20, 2015 11:00 AM

Bossa Studios talks about going bigger with Worlds Adrift

In the second part of our sitdown interview with Bossa Studios, co-founder Henrique Olifiers and game designer Luke Williams talk about their upcoming procedurally-generated adventure Worlds Adrift, the studio's change in their development approach, and their partnership with tech company Improbable.