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http://www.penny-arcade.com/comic/2010/8/25/
Basic treatise: If you buy a publisher's game used then you're not a customer of theirs so they don't really care if the "one time use" code thing pisses you off:
http://www.penny-arcade.com/2010/8/25/words-and-their-meanings/
And boy did the responses start coming in:
http://www.penny-arcade.com/2010/8/25/lets-talk-about/
And now they've started posting some of them (with permission, I'm assuming):
http://www.penny-arcade.com/2010/8/25/lets-go-phones/
Very interesting...
Thread Truncated. Click to see all 313 replies.
I disagree with punishing the customer as being the solution to the problem.
If the retailers (or more specifically, one particular retailer) are the enemy, it's *them* any punishment should be targeted at. I don't know exactly how to make that happen, aside from not offering the game to them to sell in the first place. I'm sure there must be a way without punishing the players for the retailer's business practices.
Punishing players is the easy way out, but I think it hurts more than it helps. I don't know what the proper solution is - but I can't bring myself to feel it's right to punish players for the actions of retailers.
As for the "games are too expensive" argument, my solution is simple - I buy fewer games.
As an example, there are a good number of XBLA titles that would be worth $10 to me, but not $15. So I don't buy them. At least with retail games, I could eventually pick them up at a reduced price. Not so with XBLA games, which essentially never drop, and are *very* seldom on sale. So, there's a lot of games I won't ever play because of that - and I'm OK with it. If I wasn't, I'd have to rethink how much those games were worth to me.
Likewise, retail games at $60 make me think a bit more before buying them. I've passed over a good number of titles because I didn't feel it was worth $60 to me. At $50, I'd probably have bought at least a few that I chose not to. Luckily, retail games drop in price, as warehouse/shelf space is expensive, so a few months down the road, that game is $40 - which is much easier to swallow most of the time.
Another good example are Steam sales. That's how to get me to buy a lot of games - make 'em cheap! In retrospect, I spent more on games during Steam sales than during any other period. Why? Simple value.
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