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TLDR: It's good, very gamist, but if that's what you're looking for you'll be pretty happy with it.
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Some skill checks, like those for rituals, are well defined. Others are designed to be created on the fly by the DM, based on how simple or detailed the social interaction should be. I don't think the system hampers RP or heavy social interaction in any way, and yet it still provides all of the tools you need to back up those interactions with solid, but flexible, rules.
I find the fact that D&D leaves your approach to storytelling alone to be great. You have some rules you can use if you want, and the rest is up to the preference of your DM or playing group. My crew, for example, has played a ton of storytelling systems - everything from ORE systems to dice-free systems, and we are just as RP and story-oriented in our 4E session as we have been in the others.
The only difference? The combat is far more fluid, tactical, and rewarding than it ever was in those systems.
It sounds like you aren't being flexible or creative enough with the skills framework to make a compelling "social encounter". Don't blame the system, because it has everything you need for that.
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