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TLDR: It's good, very gamist, but if that's what you're looking for you'll be pretty happy with it.
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It’s not about More Rules = Better, it’s about Better Rules = More Conflict Options. More Coflict options = Better stories. Better Stories = More fun.
D&D Assumes you’re not actually interested in the mechanics of a debate. D&D assumes you’re interested in the mechanics of a fantastical sword fight. And, I really need to stress this, I’m not saying that’s a bad thing.
What I’m saying is that it changes the focus of the gaming table away from a full fledged story, where the mechanics support ALL aspects of a conflict, not just the physical. They’ve done that so much to the point that coherent stories are significantly more difficult. As my example pointed out, when you have characters that can teleport from the get-go.
Want to see the D&D rules system fall flat on it’s face? Play a private investigator. Vast swaths of your career are just not covered by the D&D rules, and the parts that it does cover it are a single die roll to resolve it. Can you imagine a fight being resolved with one die roll? Of course not, because that’s not the focus of the game.
D&D’s rules define it’s focus, and D&D’s focus is on tactical combat. Period. I happen to enjoy tactical combat, so that’s a-ok with me, but my original point was merely that the new rules sharpen that focus to a degree that it’s a determent to many types of stories that could be told. Possibly to the point where it hurts overall enjoyment of the game. It’s a flaw. Not a big one, considering what they were going for, but there it is.
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