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tl;dr:
A pretty good series of games gets shelved because of piracy. :[
Thread Truncated. Click to see all 150 replies.
You know why you're having trouble making ends meet in the first place? Because instead of doing anything to untwist the hideously gnarled dogmas and procedures of it, people like you would rather sit there and whine about something that has little proven impact. You bitch and moan and spin your drama queen wheels until your burn out. Which is convenient, because not only does it mean that you don't have to put any effort into your own working conditions, it basically ensures that there's really no one to stop avaricious publishers and dev houses from just pulling another "Gee whiz, i'll bleed for free!" greenhorn into the meatgrinder.
And what do you give to support this fluff? Astoundingly, you try to turn the tables. You say that DEVELOPERS have to play the semantics game with US? Are you fucking kidding me? Did i miss the meeting where we, the videogame customers, thought up EULAs? Was it us who came up with the notion of "intellectual property"? Was i sick the one day we had a great big consumer meeting in a dark tower and decided that we weren't actually buying a a game, but a "license to use" said game? No. Your side did. You're essentially complaining that you can't eat your cake and have it too vis-a-vis the "intellectual copyright" and "software license" deal. And you honestly expect sympathy? WE have to put up with YOU guys playing these games with US, not the other way around. And we have to deal with it with every single bullshit, CYA, powergrab EULA foisted on us. Are you the lone exception? If so, bully for you. Still doesn't mean you get to use that argument.
Oh, poor little you, you try to appeal to their sense of decency. I'm so glad you put your heart of hearts into that instead of into finding a publisher that won't fuck you in the contract, or forcing one not to. Spare me. What, exactly, do you think is going to happen if pirating were to hypothetically drop to zero? Hmm? That alone is magically going to make the rest of us buy more games? That's going to plug the MASSIVE inefficiencies in the business? You know, the ones that are easily proven to hose the cost of development? Sure, makes perfect sense.
Guess what? Your cute little "art" game isn't getting out there? Your publisher's advertising department sucks. Happens quite a bit that games just get no push from the publishers, but here you are whining about pirates instead. Or if there's no way for a good, artistic game, to make money back, what's the problem there? The industry itself? Nope, pirates. Maybe your "art" game just wasn't fun to play? Nope, pirates.
Not enough income streams? Well gee, who's fault is it that the industry only considers 3 regions, at best?
Right here, right now, i flat out fucking challenge you to go find and list all the makers of "art" games that went under because of piracy more than any other issue.
And what the hell is this shit about a customer looking at a $20 game and figuring that the $40 one is automatically better? Where does this even come from? Is this some sort of bizarro logic that's actually proven by the popularity of used games? Is that why i constantly see non-gamer parents buying used games? Does ANYONE here know a single fucking person who chooses games like this?
In fact, you just directly contradicted yourself. If people actually made game purchases based on the absurd criterion you just gave, wouldn't that alone be enough to compensate for pirates? Or was your point somehow that publishers are moving toward cheap games... that they can't actually sell because... of the existence of games that are apparently getting the shit pirated out of them? Did i get that straight?
No. They're moving toward those games because they make a lot of money that is COMPLETELY disproportional to the amount of effort actually put into them. They're moving to MMOs because, again, you can make a lot of money for very little effort AND, on top of it, get away with just about anything because the bar for quality in the genre is 2,000 feet below sea level.
The fact is that if preventing piracy is so hard, then maybe you should try doing something to make a decent majority of people NOT want to warez stuff. Because you know what? Most people have money and really don't have a problem buying things. What's lacking? Interest and goodwill; two things your industry evidently has no inclination to produce in its customers. You know why people are moving toward casual games? You know why the Wii is the industry darling while the PC side continues a gradual slide? It's because after years of unjustifiable hardware pushes and buggy, lame games, we're sick of funding this bullshit. And if the only people left in your customer base are pirates, like you want to believe, what does that fucking tell you? That you're losing customers? Or that you already lost them all a long time ago and just didn't notice?
tl;dr: people complaining about piracy is their way of saying they don't want to face up to the real issues. Informative that, fuckers.
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