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tl;dr:
A pretty good series of games gets shelved because of piracy. :[
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What you need to realise is that copy restrictions built into games are not worth anything, anyway. They have a tendancy to piss off legitimate customers. They are overcome within hours, sometimes days, but never weeks. Theoretically if your copy restrictions were never broken, you'd see an X percentage increase in sales, but such copy restrictions are impossible and therefore not worth aiming for.
What you need to realise is that some "piracy" is inevitable. That doesn't mean it's good that authors are not being supported, but it does mean that in order for companies to survive in the industry, they cannot be dependant on the sales they know they will never see.
So... Circumvent piracy. Don't depend on sales you won't get. Instead, make games more cheaply by sharing the technology and only selling the game data. You can't copy restrict this, but copy restrictions have never gained you any sales, anyway.
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