Akitoshi Kawazu and the SaGa Emerald Beyond team discuss the latest (and weirdest) Square Enix RPG
A new SaGa adventure is right around the corner, and we got to ask the game's leadership a few questions!
New to Shacknews? Signup for a Free Account
Already have an account? Login Now
A new SaGa adventure is right around the corner, and we got to ask the game's leadership a few questions!
Nightdive's Larry Kuperman and Stephen Kick take a moment to talk to Shacknews about the studio's process.
As World of Warcraft inches closer to The War Within, we ask about design, leadership, flight, Delves, and some of what to expect from Azeroth's next chapter.
Andy Schatz talks to us about crafting the sequel to Monaco ten years later.
Chella Ramanan sat down with us to discuss the work that goes into creating authentic representation in video games.
Shedworks co-founder Greg Kythreotis spoke to us about how the harsh desert of Sable came to be and what comes next after such an intense project.
Guilty Gear creator Daisuke Ishiwatari, Strive director Akira Katano, and producer Ken Miyauchi spoke to us about how much further Guilty Gear Strive can go.
We spoke with EVE Online creative director Bergur Finnbogason and community developer Peter Farrell about what EVE Online players can look forward through summer 2024.
The creator of Kerbal Space Program has always been fascinated by RC vehicles, so creating a game that let him explore that made perfect sense.
Fresh off the release of Disney Illusion Island, AJ Grand-Scrutton talks to Shacknews about the history of Dlala Studios.