New Splinter Cell game may be in production & could be revealed in 2022

Ubisoft has reportedly greenlit a new mainline Sam Fisher game and we could see our first look at it next year.

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There has been no lack of disappointment over all of the places Sam Fisher shows up besides a proper Splinter Cell game. Ubisoft has been content to confine the ace covert operative to spinoffs on mobile games and/or cameos in other somewhat relevant Ubisoft games. It would seem that could change next year though. Allegedly, Ubisoft has finally greenlit a new mainline Splinter Cell game and we could see its first reveal in 2022.

Word of this possible new Splinter Cell came in a report from Video Games Chronicle, who claims to have recently been in content with sources familiar with the new Splinter Cell greenlight. Apparently, the new game will be a mainline Splinter Cell entry, but it will be handled by a studio outside of the usual Ubisoft Montreal. Nonetheless, it’s still very early in production and there’s a small chance that we could see the title make an appearance in reveal in 2022.

Tom Clancy's Splinter Cell: Blacklist was the last time that Sam Fisher saw any proper mainline love in an Ubisoft game.
Tom Clancy's Splinter Cell: Blacklist was the last time that Sam Fisher saw any proper mainline love in an Ubisoft game.

A beloved stealth action franchise, the last mainline Splinter Cell title was Blacklist, which was released back in 2013. Since then, Sam Fisher has been little more than a prop to hype other Ubisoft titles. He made an appearance in Ghost Recon: Breakpoint and Ghost Recon: Wildlands, and was a playable character in Rainbow Six: Siege. He was even in Ubisoft’s highly ill-fated Tom Clancy’s Elite Squad, which was recently shut down as the company continues to deal with toxic workplace and sexual harassment allegations (an endeavor employees said the company is failing at).

Nonetheless, it will be interesting to find out if the rumors are true. A new mainline Splinter Cell game is undoubtedly something many longtime Ubisoft fans want. Either way, it looks like we’ll be waiting until at least 2022 to find out for sure. Stay tuned as we await further updates on this story.

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TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at tj.denzer@shacknews.com and also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    October 19, 2021 7:35 AM

    TJ Denzer posted a new article, New Splinter Cell game may be in production & could be revealed in 2022

    • reply
      October 19, 2021 6:35 AM

      Ubisoft has done the unthinkable.

      They have reportedly greentlit production on a new mainline (not VR, not mobile) Splinter Cell game

      https://www.videogameschronicle.com/news/a-decade-later-ubisoft-has-finally-greenlit-a-new-splinter-cell-sources-claim/

      • reply
        October 19, 2021 6:41 AM

        Woohoo, I may buy a Ubisoft game that's not a Setters/Anno again then.

        Emphasis on may, given their track record.

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          October 19, 2021 6:56 AM

          "How many towers is Sam Fisher going to have to climb in this game????"

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        October 19, 2021 6:56 AM

        No way! Feek yeah!

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        October 19, 2021 7:00 AM

        Is Michael ironside still alive? Anyone else is #notmysamfisher

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        October 19, 2021 7:03 AM

        Probably a reboot

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        October 19, 2021 7:05 AM

        Pandora Tomorrow Spy vs. Mercs MP and Chaos Theory SP are some of my favorite gaming experiences.

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        October 19, 2021 7:08 AM

        So how do you make an open-world Splinter Cell game and have it still feel like a Splinter Cell game? Because you know it's going to be open-world.

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          October 19, 2021 7:18 AM

          Question marks EVERYWHERE but you have to be hidden to find them.

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          October 19, 2021 7:29 AM

          [deleted]

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          October 19, 2021 7:34 AM

          I mean the one where you were in prison had a hub concept with your base, and the other one I think Blacklist had the repeatable grindy missions that went to specific maps, so probably something more like that than a true open world.

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            October 19, 2021 7:37 AM

            I liked those games and I agree they could be like that... I just don't see Ubisoft doing anything but open-world these days. Hope I'm wrong!

            I mean I guess you could have an open-world with small areas and buildings that become stealth missions. Wouldn't be the worst thing.

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              October 19, 2021 8:42 AM

              I'm kinda thinking it would take cues from the more recent Ghost Recon games, maybe.

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                October 19, 2021 8:45 AM

                yeah sort of the reverse of Breakpoint. Breakpoint focused on the massive overworld with some tiny interiors put in as an afterthought. Let's have the interiors be the main focus with lots of stealth and CQB and the overworld just be the hub. Although that probably can't happen due to the limitation of the engine they have to use for all of their games haha.

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                  October 19, 2021 8:47 AM

                  Larger interiors could maybe be instanced separately from the overworld.

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              October 19, 2021 9:07 AM

              Assassin's Creed is an open world with little stealth missions scattered around it in the form of enemy camps. I guess they could do something like that, but with enemy bases being more indoor environments compared to the largely open air camps in Ass Creed.

              Not really what I want from a Splinter Cell game, but I could see that being their direction.

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                October 19, 2021 9:34 AM

                it makes me sad, but yes. I long for actual map/mission design. I miss Ezio having to assassinate someone FROM ABOVE. or via poison. or whatever. I miss conditions. punting to open world is inevitable, it's easier for the developers AND players.

                but in my creeparound assassin/stealth games, I'd like to actually enjoy using distractions, gadgets, look at guard pathing, and adhere to a mission DESIGN that someone thoughtfully put forth for me.

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        October 19, 2021 7:39 AM

        Ohh! yah I'd love a new Splinter Cell! This game was kinda made for Ray Tracing! :)

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          October 19, 2021 7:45 AM

          I heard that is the new protagonist’s name

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          October 19, 2021 8:44 AM

          Kinda the opposite, really. Old-school Thief and Splinter Cell gameplay was based around conveniently placed, improbably inky black shadows, which aren't really a thing with ray tracing (or most other modern lighting schemes for that matter).

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            October 19, 2021 8:48 AM

            Yah I kinda forgot about Global Illumination, bounce lighting and stuff like that. Sure you won't have inky black shadows but I'm sure they could work around that.

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              October 19, 2021 8:57 AM

              I think you have to rely on environmental/line-of-sight stealth like most games do now. Light level would play a role, I just don't see classic lighting-based stealth working out. Even if you make it work mechanically (which is doable), I expect you'll run into a suspension of disbelief problems.

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            October 19, 2021 9:22 AM

            You'd be surprised. Ray tracing can be fantastic for that sort of game, but it has to be designed around.

            And obviously stealth in broad daylight works exactly as well as it does in real life.

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        October 19, 2021 7:46 AM

        Wonder how many things Sam has to collect.

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          October 19, 2021 7:50 AM

          Just wait for last upgrade to the goggles. His whole head will just be little green dots.

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            October 19, 2021 7:56 AM

            DLC clown costume, Viking costume, unicorn costume, cat costume.

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              October 19, 2021 7:56 AM

              That's just hitman with more steps.

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            October 19, 2021 7:57 AM

            "Sam , you need to sneak into this facility and get into a device called an Aminus..."

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              October 19, 2021 7:59 AM

              If the only way we were to get more Michael Ironside voiced Sam Fisher was to have him be the protagonist in a AC game, I don't know whether I'd be sad.

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                October 19, 2021 8:13 AM

                Have them redo the old AC games but with Fisher having his standard bag of tricks with him

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                  October 19, 2021 8:14 AM

                  Email Ubisoft now, please. Or tweet, whatever makes that idea happen.

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        October 19, 2021 8:17 AM

        FUCK

        YES

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        October 19, 2021 8:21 AM

        "Dammit, Fisher, the mission's NOT over!"

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        October 19, 2021 8:22 AM

        Man, when's the last time we got a legit AAA stealth game outside of HITMAN?

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        October 19, 2021 8:33 AM

        i have ZERO faith in current ubisoft to make a good splinter cell game

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          October 19, 2021 8:36 AM

          that's funny, because Zero is Sam Fisher's new codename in the Rainbow Six Siege story!

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          October 19, 2021 8:52 AM

          It’s going to have a lot of towers to climb

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        October 19, 2021 8:44 AM

        it's a LEGENDARY title. it needs to be rebooted.

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