Deep Stone Crypt raid guide - Destiny 2

A complete Deep Stone Crypt raid guide, the raid added to Destiny 2 with Beyond Light and Season of the Hunt.

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Destiny 2 players looking for a Deep Stone Crypt raid guide should look no further. Included with Beyond Light and Season of the Hunt, the Deep Stone Crypt challenges players to fight into an area below Europa and prevent the Fallen from enacting their plan.

This Deep Stone Crypt raid guide was lasted updated on November 22, 2020 at 12:00 a.m. PT / 3:00 a.m. ET.

  1. Pike & Sparrow
  2. Crypt Security
  3. Atraks-1
  4. Descent
  5. Taniks, Reborn
  6. Taniks, the Abomination

Deep Stone Crypt raid guide

destiny 2 deep stone crypt raid
The Deep Stone Crypt raid has a recommended Power of 1220 for the first encounter. The last encounter reaches 1250 Power.

Taking place on Europa, the Deep Stone Crypt is Destiny 2’s eighth raid. Though it only has a handful of encounters, this raid has a few mechanics that will make first-attempts rather difficult. Before you head in, the recommended Power is 1220 with the final fight reaching 1250. The closer you are to max Power the easier it will be.


Recommended weapons – Deep Stone Crypt

destiny 2 deep stone crypt recommended weapons
Xenophage remains an excellent choice for dealing a lot of DPS, especially in the first encounter of the Deep Stone Crypt raid.

With Beyond Light and Season of the Hunt, the weapon meta has shifted considerably. Fan-favorite weapons have been sunset and new Legendary guns are making a name for themselves. This has resulted in many weapons being both viable and unviable for raid encounters.

For the Deep Stone Crypt, there are a few standout weapons that make the raid a bit easier. For starters, Xenophage is an excellent option for damage in the Security stage. Meanwhile, Riskrunner is almost essential during the Atraks-1 fight (this can be acquired from the New Light quest). As usual, Divinity is a great option for Fireteams that need just a bit more damage output. Rounding out your build should be Sniper Rifles and Grenade Launchers for boss DPS against Taniks.

The other types of weapons should be those that take advantage of the seasonal artifact’s Overload, Anti-Barrier, and Unstoppable mods.


Pike & Sparrow part – Desolation

The first encounter in the Deep Stone Crypt is a Pike section (though Sparrows can be used). For this section, the goal is to work from bubble to bubble to avoid the storm, working over icebergs to reach the end.

Each bubble offers a buff called Shelter from the Storm and while outside of a bubble the storm applies the Frostbite debuff. A player will die if the Frostbite debuff reaches 10 stacks. While inside these bubbles, Fallen will attack. A Fallen Brig will assault the final safe point.


Disable Crypt Security – Restricted

The first real encounter of Deep Stone Crypt is the Crypt Security. For this section, the goal is to use the Scanner and Operator buffs to lower the shielding of the central fuse tubes, allowing damage to be dealt. Use the Augment stations to start the fight.

  1. Acquire Scanner and Operator Augments from the Vandals
  2. Scanner looks through floor and calls out panels, transfers buff
  3. Operator shoots all 4 panels
  4. Operator uses Augment station to pass buff upstairs, Scanner passes buff downstairs
  5. Underground Scanner calls out which tube fuses to shoot

The arena is split into a light side and dark side as well as an upper and lower level. Each side has an Augment station, which is used to transfer the Operator and Scanner buffs.

Have two players on the light side and two on the right, with one player below and the last player floating around between both sides offering assistance. The players on the light and dark side are responsible for looking through the floor and calling out which panel is the correct one for the players below to shoot.

Starting the encounter causes Operator Vandal to spawn, which drops the Operator buff when defeated. The player that will be using this buff needs to grab it and head down below. One player should also have the Scanner buff at this point.

The Scanner should look through the floor and call out which panel needs to be shot and then pass the Scanner to the opposite side using the Augment station. The next Scanner should do the same.

The Operator needs to quickly shoot each of the panels and then pass the Operator buff back up. The Scanners will need to pass the Scanner buff down below.

At this point, the Scanner below the arena will be able to see which of the six central tube fuses is the correct one to shoot. The other five players should destroy the fuse and then move to the next one that the Scanner calls. This damage phase lasts roughly 60 seconds. When the tubes’ shielding lowers, the damage phase is over and the steps should be repeated.

Throughout the fight, Overload Captains will be spawning as will Sentinel Servitors that disable the Augment stations. Dealing with the Servitors should be a top priority. During the damage phase, Exploder Shanks will spawn, so be mindful of them to avoid a team wipe.

When all six tube fuses are destroyed, the encounter is over. Claim your reward from the chest on the dark side of the room.


Atraks-1, Fallen Exo – Clarity Control

The next major encounter in the Deep Stone Crypt raid is against Atraks-1, Fallen Exo. This encounter focuses on dealing damage to Atraks-1 Replicants, ejecting debuffs into space, and utilizing the Scanner and Operator buffs.

  1. Clear Sentinel Servitors, defeat Operator Vandals, claim the buff, and then three players go into space
  2. Space team defeats Vandal and claims Scanner buff, defeats Sentinel Servitors
  3. Scanner calls out correct Atraks-1 Replicant, it gets destroyed
  4. Replication debuff is collected, Operator can shoot player to cycle debuff
  5. Pass the Scanner/Operator buffs down to the non-space players as necessary, they do as above
  6. When all four Replication debuffs are collected, four players go into an airlock and Operator shoots them
  7. Repeat

Much like the first encounter, the Atraks-1 fight is split into two distinct sections, a space station and the Crypt. The space station has several airlocks which are used to eject the Atraks-1 Replication debuff into space.

In order to get the Atraks-1 Replication debuff, players must defeat the correct Atraks-1 Replicant. The correct one is spotted by the player that collects the Scanner buff. The right one will have a glowing pattern in front of it.

The Atraks-1 Replication debuff lasts 40 seconds, after which it kills the player. An Operator can shoot the player to cycle the debuff, refreshing the timer.

When an Atraks-1 Replicant has been defeated and the Replication debuff collected, the player should go into an airlock (opened by an Operator) and get shot by the Operator to eject the debuff into space. Another option is to wait until four players have the Replicant debuff and eject all four at once.

The damage phase is ongoing. Every correct Atraks-1 Replicant that is defeated removes a portion of the boss health bar. The Atraks-1 Replicant can be damaged even after it disappears, use this to your advantage.

The final notch of the boss health bar is a condensed version of the fight. Each Atraks-1 Replicant will initiate a wipe mechanic, kill them in the correct order (as called out by the Scanner) to get the last notch of health down.


Descent

This is the jumping puzzle section of the Deep Stone Crypt raid. Work your way along the outside of the station and then get back inside. There is a chest on a platform along the left.


Taniks, Reborn – Rapture

The next encounter in the Deep Stone Crypt raid is in Rapture, against Taniks, Reborn. This encounter has no damage phase but is about depositing Nuclear Cores and suppressing Taniks.

  1. Collect Scanner, Operator, and Suppressor buffs from Vandals
  2. Scanner checks which bucket accepts Nuclear Cores, Operator shoots keypads to get Nuclear Cores, and Suppressor waits under drones
  3. Nuclear Cores are collected, swapped to other players as needed
  4. Suppressor shoots Taniks while standing under all three drones, then Nuclear Cores are deposited
  5. Player with the disabled Augment swaps it at an Augment station
  6. Process is repeated until center hatch unlocks at which point all players drop down and run

The Taniks, Reborn encounter requires careful management of enemy spawns, Augment buffs, as well as a new debuff called Radiation. While carrying a Nuclear Core, a Radiation debuff will count up to 10, at which point the player carrying it dies. A Nuclear Core can be swapped between players to avoid this.

At the start of the encounter, players should acquire the Scanner, Operator, and Suppressor buffs from the Vandals. The Scanner’s job is to call out which of the buckets are glowing – these are the ones that need Nuclear Cores. The Operator shoots the keypads near where the Nuclear Cores come out. The Suppressor is responsible for stunning Taniks, which is done by shooting him while standing under each of the three drones (move from one to the next).

After calling out which buckets are glowing, two players grab a Nuclear Core after the Operator shoots the keypad. When the Nuclear Cores are in hand, the Suppressor should immediately get to work stunning Taniks. Start at one drone, shoot Taniks, then move to the next drone. Do this three times. Once stunned, the Cores can be deposited.

When the Nuclear Cores are deposited, a random Augment will be disabled. The player that had this Augment should go to an Augment station and swap it with another player. Doing this will change up the roles.

As soon as enough Nuclear Cores are deposited, the hatch in the center of the room will open. All players should jump down and run to the very end. Taniks will give chase and kill anyone he catches.

The reward chest awaits in the wreckage of the Morning Star space station.


Taniks, the Abomination

Under construction…


The Deep Stone Crypt raid is a demanding activity that requires a lot of teamwork and communication. By utilising this Deep Stone Crypt raid guide, you should have the tools necessary to complete each encounter, defeat Taniks, and discover what secrets lie below (and above) Europa. Make sure you check out the Shacknews Destiny 2 complete strategy guide for even more raid guides and other valuable resources.

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Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler 

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