ProMod 3.0
Author: Wes Rast
The ProMod for Jedi Knight 2 is a complete rewrite of the saber Combat system, relying on skill rather than luck. Beta version 3.0.
New Features in Promod 3.0
- Promod 3.0 is the first Class-based modification for Jedi Outcast. This dynamic classing system allows you to choose between a Jedi, who specializes in Force Powers, a Gunner, who's forte is the use of projectile weapons and gadgets like the new jetpack, or a custom Hybrid class that allow you to mix the abilities of both.
- Level 4 Gunnery skills now enhance the abilities of their respective weapons with an additional +25% damage, +25% firing rate and +25% charging time reduction (where applicable). Also, the increased firing rates make it more difficult for Jedi to block your shots.
- An all new Dual-Thruster Jetpack allows the Gunner classes excellent maneuverability in combat and the ability to quickly gain altitude. A regenerating fuel gauge regulates this ability. Level 4 Gadgets skill is required to use the jetpack.
- New dual-glow RGB saber coloring system assures that your saber color will be unique to you.
- Enhanced Duel gametype allows Jedi and Gunners to compete on even terms, with the Gunner spawning with all weapons that he has a level 4 skill for. He also will spawn with a Force Field Generator with level 3 Gadgets, and a Seeker Drone with level 4 Gadgets.
- Lightsaber styles now are effected by the new Stance Trumping System, which allows each stance a bonus to offense and defense depending on which style your opponent is using. Blue stance trumps Yellow, Yellow trumps Red, and Red trumps Blue. This bonus is +5 to both your offense and defense. Conversely, a trumped style receives a -5 offense and -5 defense penalty. Anticipate your opponent's choice of stance!
- Enhancements to team games such as CTF and Team FFA that encourage teamwork and strategic play, such as spawning players with level 3 Gadgets skill with a free Force Field generator to hold off rushing enemies.
- 10 second delay on the \\kill command in team games. This prevents a myriad of suicide exploits.
- You may save your weapon skill configs along with your force power configs in the Skill Setup menu. They are both written to a *.fcf file in your Promod3.0/forcecfg/dark or ./forcecfg/light directory.
- Server side cheat protection on weapon skills.
- Promod 3.0 in-game server browser filter added.
Changes in version 3.0
Bug Fixes:
- Fixed bug in 1.04 that allows the saber of a fallen player to deal damage equal to that of a normal swing.
- Fixed bug in 1.04 that allowed blaster shots to be Force Pushed. Shots from the Bryar Pistol, E11 Blaster Rifle, and Wookie Bowcaster are now non-Pushable.
- Fixed saber combat bug from Beta 2 that prevented special attacks from breaking defenses properly.
Saber Combat Changes:
- A Jedi's ability to block consecutive blaster, bowcaster, repeater and flechette shots is now dependent on the Jedi's CSC strength. A strong CSC will allow very closely spaced shots to be reflected, while a weak CSC score will allow shots to start slipping through. Caveat: the first shot is always blocked if it is in the front-facing 180-degrees of the Jedi; only successive shots are capable of breaking their defenses.
- The damage rates for the backstab/sweeps have been altered to do between 35 and 135 damage against a saber-wielding opponent, depending on your accuracy.
- All special moves now have large offensive CSC bonuses for enhanced defense breaking capabilities. These are still blockable, but require much greater CSC defense ratings in order to do so.
Weapon Combat Changes:
- Level 0 (no points in) weapon skills will disallow you from picking up that particular weapon.
- Level 1 weapons do -50% damage, have a -50% firing rate, and a -50% charge duration penalty. You are also UNABLE TO USE SECONDARY FIRE on a weapon that you only have a level 1 skill for.
- Level 2 weapons do -25% damage, have a -25% firing rate, and a -25% charge duration penalty. Secondary fire is available for this and higher levels.
- Level 3 weapons have normal damage/firing rate/charging rate. If you have level 3 Gadgets skill, then you receive a free Force Field Generator when you spawn into the level.
- Level 4 weapons do +25% damage, have a +25% firing rate, and a +25 charge duration bonus. If you have level 4 Gadgets skill, then you are able to use the new Jetpack (Don't forget to bind a key in the Movement Controls menu!). In a Duel gametype, you also spawn with any weapon you have a level 4 skill for, plus 1 clip of ammunition.
Force Power Changes:
- Force Grip minimum usable force value changed to 60 pts for level 1, 50 pts for level 2, and 40 pts for level 3.
- Force Protection effectiveness increased for all levels. Level 1 takes 80% damage to Force, 60% to health. Level 2: 30% damage to Force, 30% damage to health. Level 3: 15% damage to Force, 15% to Health.
- Force Lightning level 2's range has been limited to slightly longer than level 3 range. Level 3 range has been extended by 20% over the Promod beta 2 range.
| Filename: | Promod30.zip |
| Size: | 772 KB |
| Post Date: | Dec 01, 2002 3:12am PST |
| Last Updated: | Sep 23, 2010 6:53pm PDT |
| Downloads: | 2,518 |
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