ARMA 2 Patch v1.00-1.07
Author: Bohemia Interactive
Update ARMA 2 from version 1.00 to v1.07 with this patch, improving performance, stability, multiplayer, sound and AI.
This patch also works on the Steam edition.
Changelog
- [71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS.
- [71543] File cache size increased a lot on systems with 4 GB RAM or more.
- [71484] Fixed: C130 was crashing on takeoff.
- [71373] Fixed crash http://dev-heaven.net/issues/11097
- [71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
- [71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
- [70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
- [70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
- [70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
- [70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
- [70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
- [70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
- [70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
- [70646] Fixed: Some objects were shortly "flashing" while changing LODs.
- [70582] Improved: Increased dynamic cloud layer visibility.
- [70493] Fixed: Shadow artifacts visible on some windows while moving.
- [70484] Fixed: Car horn not played in MP
- [70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
- [70372] Fixed: AI vision was too good on moonless nights.
- [70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
- [70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
- [69714] "enablesimulation" fixed on dedicated server
- [69683] VoN volume slider
- [68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
- [68694] Reduced parallax map artifacts on sloped terrain.
- [68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
- [68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
- [67312] Fixed: AI is now able to take off with Camel airplane addon.
- [67033] Improved AI airplane landing from very high altitude.
- [66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
- [65703] New: Units report when reloading in combat situations.
- [65703] New: Units report when throwing grenades in combat situations.
- [65679] Fixed: AI Units called "covering" repeatedly while reloading.
- [65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
- [65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
- [64561] New: Scripting function hideObject.
- [64056] Fixed: Shining glasses on head preview in "edit player" menu.
- [63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
- [63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
- [63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
- [62888] Fixed: Improved helicopter aiming with unguided rockets.
- [62868] Fixed: AT/RPG soldiers often missed targets.
- [62700] Fixed: Spatial weapon sounds
- [62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
- [62627] Improved: "Invalid crew" config error no longer exits to desktop.
- [62533] Fixed: The voice over net speech was often delayed more than required.
- [62532] Fixed: The voice over net speech was often delayed more than required.
- [62492] Fixed: Window size/position was not stored after a change.
- Fixes and improvements in most of the campaign, SP and MP missions
- Improved: armor on MLRS, Ikarus and armored HMMWV.
- Fixed: speed indicator on M1030 motocycle.
- Fixed: geometry on "Objects - Illuminant Tower".
- Fixed: get-in points in GRAD.
- Fixed: graphics artifact on T72 wreck and pickup wreck.
- Fixed: shadows on ammo-boxes.
- Improved: iron signs on Makarov, M9 and M9 SD
- Improved: penetrability on wrecks of vehicles.
- Fixed: zeroing of silenced G36.
| Filename: | ARMA2Patch_100_to_107.zip |
| Size: | 321.39 MB |
| Post Date: | Jun 27, 2010 10:27pm PDT |
| Last Updated: | Oct 29, 2010 1:10pm PDT |
| Downloads: | 289 |
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