Morning Discussion
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Guild Wars 2
So how many of you are getting this? This is the first MMO to every tickle my fancy..ever.-
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Shadowbane was glorious.
We were running such a racket on the server we populated. Our guild setup one of the biggest neutral towns on the server under completely different names/accounts. We were a small band of guys who performed a lot of geurilla tactics on other big guilds. We raided a lot of huge guild cities just because we worked so well together. No one knew the resources we had and when these huge guilds tried to retaliate against us we would hold them off with only like 30 guys. We just kept funneling money in from the neutral city to make repairs.
We were also all on the guards white list so I could be my thief character within the town and not have to worry about it. It was so fun. I miss that game :(-
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:)
http://floydsbrain.blogspot.com/2006/10/fwd-watch-kill-cult-on-google-video_03.html
I just found a writeup about it.-
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When the information leaked from a disgruntled ex-guild member (even very few people in the actual guild knew what we were doing) all hell broke loose. We had guilds that hated each other teaming up to knock on our doors. I think we held them off for 36+ hours before they finally breached. There were about 3-400 of them attack our force of around 50. It was so fucking awesome.
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hmm just watched an introduction video. the impression I get is that events online are not repeated for you as a player..past events stay as you left them (rescue a village and it stays rescued etc). How is this possible? If two of us are in the same village and one of us rescued it while the other still needs to do so..how does the game handle that?
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Players can run around in different parts of the same area. You are kind of on a different plane of existance. Once you complete certain objectives you morph into the 'real world' and join everyone else in the 'finished world'. They started using the tech in Lich King. It's really cool stuff.
http://www.wowwiki.com/Phasing
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no it doesn't use that at all. it uses persistent event chains, with a lot of events having a cyclical two-way kind of direction, so the players can either push the monsters back, or let them take over more and more. other events are on certain conditions, times, quests, etc though... the point is to always have the explorable areas full of crazy shit going down which players can participate in and change the whole flow of the map. some events even interact with other events.
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From what they've been making it sound and from some of the previews it's a quest that anyone can come into during its progress and join in. If a town is under attack then it's happening in real time which means anyone can join in to save it or choose not to do it. So you either catch an event while it's in progress or go do another one. So if a town gets saved then it's saved for everyone on the server whether or not they choose to participate in it.
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They stay until there's a new event to change it, yes. But they're not individual quests, they're events that people band together to accomplish. There would be no circumstance where you rescued a town and someone right next to you didn't. You'd both be there while the town is under attack. It's not a quest. It's not phasing. It's just stuff happening in the world.
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I miss my monk from GW1 from time to time, but given the fact that they are doing away with alot of MMO stereotypes with the sequel, I'm looking forward to seeing just how far they'll go in blurring the lines between classes and their respective roles.
Interesting read: http://www.guildwars2.com/en/the-game/combat/healing-death/
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I think people are hyping up the MMO aspects a bit too much unless I missed the part where they promised the ability to traverse an entire continent without some manner of hub/loading/whatever. They've been a bit evasive except to say if you see a mountain, you can walk to it. So while it will be quite a bit beyond what the original GW did, I'm not going to believe that it's a "true" MMO in the sense of how WoW and other games have done things.
Also, they did say that the story quests are still instanced so it continues to be GW-style in that respect.
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oooh, necromancer! http://www.guildwars2.com/en/the-game/professions/necromancer/
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http://www.guildwars2.com/en/the-game/professions/warrior/
This looks too fun to pass up. Finally a MMO where combat looks fluid. -
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yes indeed
watch the manifesto
http://www.guildwars2.com/en/media/videos/-
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Yeah, I don't know if I've seen the answer to your question.
Now that 80 is the level cap I don't know how things work.
Besides level differences there are class issues you usually have to deal with. Don't have a healer in WOW? Not doing much. Here there is no dedicated healer, so you can just play with whatever classes you want.
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I'm curious what the hardware requirements are going to be like. All the demo videos I've seen look incredibly smooth, and I'm curious if I'm going to need to upgrade to see that kind of performance.
I'll probably build a whole new PC sometime next year anyway though, my Feb 2008 PC is starting to show its age.
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