Doom sales reach over 500k on PC alone

Could Doom reach two milion in sales across all platforms? We certainly think so.

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Doom is just a little over two weeks old today, and while we wait to hear an official word from Bethesda Softworks regarding how well it’s sold, we know the game has at least sold 500,000 copies on PC alone.

According to SteamSpy, there are over 500,000 Steam users who currently own Doom. Considering the game has been out for over two weeks and this is just data from the PC version of the game, we have a feeling Doom could have reached over a million units sold across all platforms, and possibly even reaching two million units.

This is, of course, purely speculation on our part, although when you consider console versions of AAA games tend to sell more than the PC version, you could see why we’d come to this conclusion.

As of now, all we can do is wait until Bethesda Softworks officially announces Doom’s sales. Let’s just hope it’s enough copies to warrant more Doom from id Software in the near future.

Senior Editor

From The Chatty

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    May 31, 2016 11:00 AM

    Daniel Perez posted a new article, Doom sales reach over 500k on PC alone

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      May 31, 2016 11:23 AM

      is that actually good? I feel like people haven't quite recalibrated what normal/good/great sales numbers look like for AAA games. 2m copies sold across all platforms doesn't seem like that much to me anymore.

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        May 31, 2016 11:28 AM

        I'd guess that's at least fairly decent? At least profitable?

        I'm sure every iteration of Halo or COD sells several times more, but those are sort of special exceptions in the grand scheme.

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          May 31, 2016 11:33 AM

          I'm not sure that's true anymore though. Tomb Raider did like 5m with their reboot. Far Cry 4 did 7m+. The Division and Destiny did like 10m+ I think. I'm sure those games had larger teams but Doom is probably in a reasonably deep hole even with a smaller team due to how long it took. I don't think a graphical showcase shooter is getting greenlit if 1-2m copies is the expectation in its opening weeks. Maybe I'm wrong though, it just seems like that's not a huge number in the era of 100m+ player addressable markets.

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            May 31, 2016 11:36 AM

            I think historically PC sales are much less than console sales, so the news is that 500k on PC probably means a lot more in consoles.

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              May 31, 2016 11:39 AM

              right, I was going off the article's guess that that would mean 1-2m on all platforms so far

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                May 31, 2016 11:47 AM

                Might take some time for word of mouth to get around too.

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            May 31, 2016 12:04 PM

            Just because others do 5m+ doesn't mean 2m is bad. Entertainment regularly has those sorts of discrepancies between the blockbusters and all the others that at least did well. 1:4 ratio doesn't necessarily mean failure.

            If you look at Steam Spy for FC4 or FC:P you might be surprised... Take a look.

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            May 31, 2016 12:25 PM

            Those games didn't do that in the first two weeks though did they. It took Tomb Raider a year to hit 6 million.

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              May 31, 2016 12:30 PM

              TR 2013 did 3M+ the first week. That's more than UC4 and probably twice what UC3 did its first week. Games usually take a huge hit week 2, somewhere around 60-80%. The good ones (like TR) have a long tail that makes up the rest of sales through promotions and scheduled price drops.

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                May 31, 2016 12:32 PM

                Yeah, so if we think Tomb Raider was a good success with 3 million in the first week then Doom isn't doing so bad with 2 million in the first fortnight is it? Especially considering the bad rap it got from the multiplayer beta.

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                May 31, 2016 12:35 PM

                Also quick checks shows that it was 3.4 million after 3 weeks for TR 2013, so Doom 4 really not too far off.

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                  May 31, 2016 12:48 PM

                  You're right, my memory was off (I'm usually a little better at remembering numbers like that). It probably did have a better launch than TR, it looks like a pretty solid launch depending on how much Bethesda spent making it.

                  I'd love to see the sales numbers from Bethesda broken down by platform. Since it's DOOM though, it wouldn't surprise me if PC sales are overrepresented compared to your average cross platform release.

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              May 31, 2016 1:07 PM

              the majority of sales are in the first few weeks

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          May 31, 2016 1:18 PM

          The last Halo game moved around 3.8 million.

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            May 31, 2016 1:20 PM

            on only 1 platform though

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              May 31, 2016 3:56 PM

              True. I still think there would have been much more fanfare for that title. Doom sort of disappeared and came back from a developer that doesn't have a recent hit. Halo seems like it should remain more relevant. It's the Mario of Microsoft. Doom getting close to that is either bad for Halo, or good for Doom.

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                May 31, 2016 4:05 PM

                I think it's more of a reflection of Halo's popularity waning in the face of CoD and co. Reach was an off year (for mp) and it lost momentum as a result of that too.

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                  May 31, 2016 6:25 PM

                  Halo peaked with the 3rd game, and has been trending down sales wise since. Generally speaking a game like Doom doing 2 mill seems very realistic if anything. I only pointed out Halo as it's a tent pole game, and for that it's numbers seem lackluster. Yet Microsoft was very happy to talk about how much in sales they were making during launch. Doom not reaching that level, but coming anywhere near it would lead me to believe it's successful. That is unless they just blew their budget on strippers and booze.

                  I am surprised PC sales aren't higher, but perhaps releasing a shooter next to Overwatch may have been a bad move. Even though these two games are quite different, I think they're close enough.

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        May 31, 2016 11:51 AM

        It's low compared to consoles but you know PC is dead.

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        May 31, 2016 12:18 PM

        On PC, I believe it has performed a lot better in less time than Wolfenstein The New Order, and that was successful enough to get a sequel of sorts.

        I'd be interested in seeing some actual comparisons there.

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        May 31, 2016 1:39 PM

        I recall that when Crysis reported it's sub-1-million sales on PC it was considered a huge bust.

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      May 31, 2016 11:35 AM

      That is awesome new!

      I am very happy for the devs of Doom 4, they 100% deserve all the props and fortune/success.

      Doom 4 is like the Witcher 3 of FPSes.

      See you can sell a lot/be successful on the PC if your game is good.

      I guess the PC is not dead... LOL

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      May 31, 2016 11:57 AM

      Good for them

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      May 31, 2016 11:59 AM

      I wonder what sales would have been if they had more effectively advertised the awesomeness of the SP campaign? Also, if it's 500k on PC then you're probably looking at 1m on each of the consoles, I would guess.

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        May 31, 2016 12:05 PM

        I know a lot of people who refuse to play the SP game because the MP/advertising was so awful. :[

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        May 31, 2016 12:07 PM

        I wouldn't be surprised if the MP-centric marketing hurt their sales, the game looked like a total dud until a week before release.

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        May 31, 2016 12:23 PM

        My guess is that since Doom isn't really a tent-pole console title, the numbers might not be quite as good there as other big AAA FPS games. Still, I'd expect solid results on console and certainly enough to call the game a big success.

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        May 31, 2016 1:44 PM

        They should've shown some damn MKB videos. I wrote the game off entirely until the first good MKB video hit 'tube.

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        May 31, 2016 2:30 PM

        And picked a better cover.

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      May 31, 2016 12:16 PM

      Probably would have been more if it wasn't for their MP Halo beta

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        May 31, 2016 12:25 PM

        Extremely bad initial reviews didn't help either.

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      May 31, 2016 12:43 PM

      I admit that the bland MP experience has held me off from buying it for SP. That's not the main reason though, the main reason is that it lacks a compelling story according to most people here and that's something I usually need.

      I'll pick it up when it's on sale.

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        May 31, 2016 12:57 PM

        Because doom is known for its deep story

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          May 31, 2016 12:58 PM

          Never said it was.

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            May 31, 2016 1:06 PM

            I know. I just think its an odd negative. Especially for people who played 1 and 2.

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              May 31, 2016 1:09 PM

              Eh, I guess it's just how my taste has evolved over the years I guess. I'll eventually play it for sure, but Wolf NO is supposedly similar in gameplay and the thing that kept me going was mostly the story, not the gameplay. It wasn't bad or boring or anything. Just not enough for me any more or something *shrug*

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                May 31, 2016 1:23 PM

                What? Who is telling you this?

                but Wolf NO is supposedly similar in gameplay

                DOOM plays nothing at all like New Order, except in the vague sense of both being first-person shooters.

                New Order had a stand-out story with excellent world-building and characterization coupled to good but mostly conventional mechanics.

                DOOM has fantastic mechanics that bring joy back to shooters, coupled to decent story, surprisingly good world-building, and characterization that is shockingly good.

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                May 31, 2016 2:54 PM

                Oh god no. Doom is nothing like Wolf NO. I loved NO but I like Doom way more so far.

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            May 31, 2016 1:11 PM

            FWIW, there is plenty of backstory and explanation for the in game setting and situation. Everything is explained quite well actually. It's just that the story is not so integral as to be necessary to have fun with the game.

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              May 31, 2016 4:47 PM

              Your character also doesn't give a shit about the story. Sure, everyone else really gives a shit but you give no fucks

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        May 31, 2016 1:15 PM

        Story synopsis: You wake up on a slab and demons are on Mars. Kill them.

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          May 31, 2016 1:53 PM

          Story synopsis: You wake up on a slab and demons are on Mars. Kill them.

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            May 31, 2016 2:02 PM

            Yeah thanks, I did have a bit too much exposition there for a Doom game.

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        May 31, 2016 1:17 PM

        The story aspect seems good to me because it stays out of the way of the real draw (action) and you can pretty much skip and ignore most of it if you want to. When the Doomguy isn't already doing that for you. There is optional text and lore and background you can dig into at your own pace tho.

        I haven't played enough to speak on where it goes, but up front what they do with the character and storytelling is way better than fps games that try hard to tell a compelling story and fall flat on their face. Also better than games that try to be overtly funny or irreverent. If nothing else, it's surprising. A plus rather than a negative.

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          May 31, 2016 1:20 PM

          That's good to know. I'm sure I'll still enjoy it just as much when I get it on sale especially if there's not a story to be spoiled!

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            May 31, 2016 3:20 PM

            that is at least reasonable. The game will not get worse if you wait. But it absolutely is not tarnished by the lack of depth in story telling. It's just pure carnage done right and nothing more.

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          May 31, 2016 1:27 PM

          They really did an awesome job conveying the Doomguy's character using just his hands, arms, and occasionally, feet.

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          May 31, 2016 2:35 PM

          Yeah it's light in a good way. Plus Doomguy's small backstory is awesome.

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            May 31, 2016 2:36 PM

            Is Doomguy's backstory any more than "You are the Doomguy" ?

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              May 31, 2016 2:39 PM

              It's actually more detailed than one would expect. Like they kind of explain why he is called the DOOM GUY

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              May 31, 2016 2:58 PM

              Yeah there is spoilers he's actually an ancient warrior that really fucking hates hell, a seraph gave him powers, and he spent a very long time murdering hell's inhabitants until they imprisoned him. In short Doomguy is the boogieman hell fears.

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        May 31, 2016 2:32 PM

        The story is Hell is your bitch and the demons are terrified of you. Plus some scientists went fucking nuts. That's all you need to know.

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        May 31, 2016 2:41 PM

        There is an interesting (and funny) story in the new Doom if you take time to read all the codex entries.

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        May 31, 2016 2:51 PM

        I'm a story guy as well and the lack of one here in no way is detrimental to the game. It's seriously the most fun I've had with a game in years. A story would have just got in the way and slowed things down, the game is just balls out shooting and punching demons in the face.

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        May 31, 2016 2:57 PM

        I haven't beat it yet, but honestly it's got more story than I thought after I heard the same things. There are characters, they do things, they interact with you, and shit in the world changes because of that. And in my opinion, the story works pretty well. Especially when the DOOM guy doesn't always do what those characters want them too.

        So the story isn't all disappointing to me. They set out to give you a thin backdrop that gives all your mindless action some context without getting in the way, and then they update that backdrop from time to time, and IMHO they nailed it.

        Is it a well scripted drama with deep character development, metaphor and symbolism? Fuck no, but it wisely never even tries at that.

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        May 31, 2016 6:16 PM

        The story is the best part, because Doomguy doesn't have time for that shit. I swear every time someone starts blathering about via the PA system, Doomguy rips and tears the nearest speaker out of the wall.

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      May 31, 2016 1:01 PM

      That's great, but we all know console sales are what matter these days. :(

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      May 31, 2016 1:30 PM

      Why is Steam Spy being used as a guess to how many are on a given platform? It's it pretty inaccurate?

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        May 31, 2016 1:32 PM

        I think it's supposed to be somewhat accurate, as long as there are enough sales and the game has been out for a week or so. I remember reading that under a certain amount of games sold (can't remember the number, like 50k or so) it's completely inaccurate.

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          May 31, 2016 1:40 PM

          I say it's inaccurate as it only accounts for software used in conjunction with Steam. While that's a very popular way to get games on PC, it's not the only way. That's why I thought it was strange.

          Looking around there are several places you can buy the game that aren't from Steam, and for a heck of a lot less. Seems to be around $30

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            May 31, 2016 1:42 PM

            I think this game does use Valve's Steam exclusively though for PC distribution, so it may very well be on the mark.

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            May 31, 2016 1:43 PM

            It's still probably far more accurate than something like vgchartz which doesn't include digital sales at all, and this game is steamworks so it redeems on steam no matter where you buy it.

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      May 31, 2016 2:36 PM

      Probably would have been more if it wasn't for piracy...

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      May 31, 2016 3:43 PM

      noice

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      June 4, 2016 9:56 PM

      The game is awesome. I couldn't stop until I finished it. Every detail is amazingly done and the design and play-ability incredible. I personally believe it is going to be an icon for the industry.
      Worth every dollar!!