Skyrim 'Legendary' difficulty available on PS3, Xbox 360 today

Skyrim's 1.9 update is available on consoles today, bringing the new "Legendary" difficulty and skill resetting system to PlayStation 3 and Xbox 360 players.

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Skyrim's 1.9 update has been available on PC for a few weeks, after beginning its beta last month. Console players have had to wait a bit longer for the patch, but the update is live starting today.

The Bethesda Blog announced that it is available via automatic update. As previously reported, the update adds a "Legendary" difficulty setting, and lets you reset a skill as "Legendary" once it hits level 100. That resets it to level 15 and resets the perks, which essentially removes the level cap by letting you use the skill for leveling up again.

Like the PC 1.9 update, it includes a long list of bug fixes as well. These include some crashes, and several mission-specific bugs that would trip up your progress. Most disturbing is one fix that comes to a rare bug that could trap you in the Night Mother's coffin during the "Death Incarnate" mission, which sounds like some kind of strange Tamriel version of a Twilight Zone episode.

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From The Chatty

  • reply
    April 8, 2013 10:30 AM

    Steve Watts posted a new article, Skyrim 'Legendary' difficulty available on PS3, Xbox 360 today.

    Skyrim's 1.9 update is available on consoles today, bringing the new "Legendary" difficulty and skill resetting system to PlayStation 3 and Xbox 360 players.

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      April 8, 2013 10:45 AM

      guess its time to replay

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        April 8, 2013 11:08 AM

        The legendary difficulty is just another lame damage modifier. You're already game-breakingly strong at level 30. Do you really want to grind up to level 200?

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          April 8, 2013 11:15 AM

          Well, that's why you play with mods and......oh wait......

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      April 8, 2013 12:10 PM

      They should add an "Iron Man" mode for Skyrim.

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        April 8, 2013 12:22 PM

        I dunno flying around and shooting lasers out of my hands sounds a little game breaking to me.

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          April 8, 2013 12:38 PM

          Make it so you have to get to lvl 100 first and you're already game breaking so what the hell right?

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          April 8, 2013 2:22 PM

          I don't care so long as it has the FunVee

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          April 8, 2013 4:14 PM

          LOL This post made me shoot tea out my nose at my desk.

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      April 8, 2013 2:09 PM

      Perhaps I'm not understanding this correctly, but if you hit Level 100 on say, Enchanting - buying your way all the way to the top of the tree, then made Enchanting 'Legendary', it would drop to 15 and you would lose your perks (ie: the ability to Dual Enchant)... right?

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        April 8, 2013 2:24 PM

        Yes, but you could rebuild the skill enabling you to continue to increase your level and non-skill stats.

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        April 8, 2013 2:25 PM

        sounds like it

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        April 8, 2013 2:33 PM

        You still have the skill points though, so you could then use them in other trees or save them until your enchanting skill is back to its old level.

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      April 8, 2013 3:11 PM

      Fuck I hate on-the-fly difficulty. If you have a difficulty, it should be locked in for the entire game, and there should be some benefit/reward other than a feeling of accomplishment for playing it that way.

      The only on-the-fly implementation I've seen that doesn't kind of ruin the game for me (get to a challenging part and continue to ask yourself 'why don't i just slide the difficulty down'), is Forza.

      If you could choose a quest's difficulty and it gave varying degrees of rewards but it was able to be dropped and restarted from the start at a lower difficulty if it's too much, that would be a good compromise to the current Skyrim system.

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        April 8, 2013 3:28 PM

        There's no reason to dislike difficulty of this kind as it allows players flexibility to enjoy the game however they want.

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          April 8, 2013 3:31 PM

          It's also easier for the designers because they don't need to account for everyone's playing style. They can just lower the difficulty if a particular situation the player can't get past because he choose the wrong skill set. Deus Ex Human Revolution had this problem with their boss fights.

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          April 8, 2013 3:47 PM

          Fuck that. I want a challenge that I know other people have experienced as well. Think Dark Souls. Allowing people to switch between difficulties at the drop of a hat dilutes the experience. I enjoy Skyrim for the areas and quests, but the combat is completely throw away, and that's partly because of the game being designed around this silly on-the-fly difficulty.

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            April 8, 2013 3:49 PM

            And like I said, if you insist on having the difficulty, at least give some reward for playing it on a harder difficulty. As it stands now, 'legendary' difficulty means pretty much fuck all.

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              April 8, 2013 3:53 PM

              Your reward is having played the game how you like, what's wrong with that?

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                April 8, 2013 4:20 PM

                It takes something away from the experience when I'm actively figuring out 'should I just turn this down or have I misunderstood some important mechanic?'.

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                  April 8, 2013 4:29 PM

                  Bullshit. It takes away from the experience when you've died the fifteenth time and can't just get past this stupid difficulty spike and continue enjoying the game.

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                    April 8, 2013 4:34 PM

                    Yes, that's bad too. I just find that games that are tuned for a single, human difficulty don't do that to you as often as games like Skyrim.

                    The solution to the problem sometimes just makes the problem more prevalent.

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                      April 8, 2013 4:49 PM

                      I've never had that problem in a Bethesda RPG. I frankly don't even think about the difficulty setting in their games because combat is irrelevant to the point of the games except as a source of conflict and progression.

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                      April 8, 2013 6:37 PM

                      Any game can have a weird difficulty spike, it has nothing to do with whether the difficulty setting, if it exists at all, is configurable in-game or not. There are plenty of fantastic games with random difficulty spikes such that being able to turn it down briefly makes the game enjoyable rather than rage-inducing.

                      I'm not talking about something like Dark Souls where the difficulty is the whole point, I'm talking about games where maybe the story or the overall gameplay is the point but someone fucked up somewhere. It happens to the best of games and it can ruin them.

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                  April 8, 2013 6:14 PM

                  it takes away from your experience because you have no self control and would prefer that the game force it on you at possibly others' detriment? seriously, that makes no sense.

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            April 8, 2013 4:03 PM

            I would not say the game is designed around the on the fly difficulty changes, more like the difficulties are designed around the game.

            They don't do anything besides tweak how much damage you do and receive and in the process can affect the rate at which you can certain level skills. They're probably one the last thing they even implemented in the game and it shows: http://elderscrolls.wikia.com/wiki/Difficulty#Skyrim

            There's no effort put into balancing or AI changes and so on. If you want a challenge you're playing the wrong game.

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            April 8, 2013 4:13 PM

            "dilutes the experience"
            That is only your perspective. I for one do not appreciate or like Dark Souls, nor the mentality that it has engendered among certain fans.

            "the combat is completely throw away, and that's partly..."
            That is your opinion. I enjoyed it a great deal. It was the right amount of challenge for what I wanted. It was, of course, not Dark Souls. it wasn't animation-priority difficulty stacking, thus was exactly the type of control scheme I prefer.

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            April 8, 2013 4:14 PM

            lmao

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            April 8, 2013 4:18 PM

            My ego-driven single player game!!!

          • gmd
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            April 8, 2013 4:36 PM

            THEN DONT FUCKING DO IT

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            April 8, 2013 4:45 PM

            No, the combat is throw away because it's not the point of the game. It's there to serve the role-playing, story, and exploration, and nothing more.

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            April 8, 2013 5:28 PM

            If the combat in TES was anything other than what it is I would agree with your "shared experiences" point. Yet, the truth is that the TES combat system is archaic and requires a bare minimum of preparation or skill. For other games with adjustable difficulty? I have no opinion, I never touch the slider.

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            April 8, 2013 5:35 PM

            There's games where this type of thing matters but Skyrim is definitely not one of them.

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            April 8, 2013 7:45 PM

            Man you can read so much into this.

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          April 8, 2013 3:53 PM

          I personally feel like this is the kind of the "everybody's a winner!" mentality. If I'm playing and I want to be challenged, I don't want the challenge to vanish because the game decided so. If a boss has killed me 3 times and I'm trying a 4th, I don't want the game to make the boss weaker. I don't see the fun on that.

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        April 8, 2013 4:32 PM

        Agreed. Adjustable on-the-fly is the participation trophy of the gaming world.

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        April 8, 2013 6:12 PM

        what's keeping you from locking in your own difficulty and letting everyone else have an option in case they hit a wall and don't want to start over or find things too easy and don't want to start all over.

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      April 8, 2013 3:51 PM

      I honestly wonder if they plan on adding (actual) Rift support to it in the future. People would just lose their shit.

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        April 8, 2013 3:52 PM

        I really hope so but even if they don't, I'm going to be the modding community can make it happen. I think they can already mess with the UI's and there's a basic 3d driver that can output for rift. I'm really excited to give it a try.

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          April 8, 2013 4:21 PM

          I read one review of vireio with Skyrim (can't find it now) and the conclusion was that it kinds works but it's just not what it's supposed to be. I think there's too many deep problems that need to be addressed at a lower level for it to work well. Not huge problems, but small things that need to be changed on the engine code.

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            April 8, 2013 4:32 PM

            Just playing with it without a Rift I can identify a lot of problems including the need to set interocular correctly, the fact that the UI is in no way conducive to VR, the fact that the head position isn't independant of body position and so on.

            There are definitely a lot of problems with it and I'll be the first to admit that it may never get better, but I still think there's room for significant improvement even without Bethesda's help.

            Obviously the best solution would be proper support and I don't think it's terribly unlikely given how much people will want that. Even if Todd Howard is sorta infamously wary of stereo. (up until the rift, I can't even blame him for that)