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By Steve Watts   //   August 26, 2014 9:00 AM

Infamous: First Light review: neon gas

Infamous: First Light feels like a tight and well-constructed piece of the Infamous universe that can't help but have a few redundant story hooks.

By Steve Watts   //   March 20, 2014 7:00 AM

Infamous: Second Son review: over-powered

Infamous: Second Son takes the series to the new console generation, but the ambitious power-stealing concept hews too close to previous games. Our review.
By Steve Watts   //   March 13, 2014 3:00 PM

Infamous started out like Animal Crossing

Infamous started out very different than the finished product, as Sucker Punch has revealed it had social hooks and a more cartoonish art style.
By Ozzie Mejia   //   February 12, 2014 7:00 AM

Infamous: Second Son preview: mayhem in Seattle

Infamous: Second Son wouldn't be an Infamous game if there weren't moral choices to make. Shacknews goes hands-on with Sucker Punch's upcoming PS4-exclusive and goes down both roads, while playing with Delsin Rowe's Smoke and Neon power set.
By Alice O'Connor   //   January 27, 2014 8:15 AM

inFamous: Second Son trailer showcases next-gen Seattle rain

"When I ask international friends what they think of Seattle, right off the top of their head," inFamous: Second Son game director Nate Fox muses in a new trailer, "They're like, 'Oh man! Rain!'" It's no surprise, then, that the PS4-exclusive superhero 'em up has some awfully pretty weather effects, and developer Sucker Punch is keen to show them off in a new trailer.