Thief's hero redesigned to be 'more mainstream'
by Andrew Yoon, Mar 13, 2013 2:55pm PDTIt's been nearly a decade since players have seen Garrett, star of Eidos' Thief series. With Square Enix and Eidos Montreal working on a new game for next-generation consoles and PC, it was time to rethink how Garrett would be presented to a new audience.
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
Cantin's past work includes the original Assassin's Creed, and he's drawing on that experience for the new Thief. Garrett can do much more in the new Thieft, and he "wanted the costume and design to reflect" the game's added action.
In addition, Cantin told Game Informer that "we toned down all the things that felt gothic, like black nails and things like that." Why? Because "we wanted to make him a little bit more mainstream." Considering the new Thief is being pitched as a reboot, Eidos Montreal is free to reimagine the character however they see fit--even if that means toning down his magical abilities.
"Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montreal, whilst also introducing Thief to a brand new, next-generation, audience," Eidos Montreal general manager Stephane D'Astous said at the game's official announce.
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"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market." : Shacknews
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Here's a few examples of what i mean by lightness of touch.
http://www.gamersyde.com/news_the_last_guardian_images-10675.jpg
http://static.gamer.no/images/9/911/91184/c9c9e81dc2e98ac70cffca84c36acd03_18972Desert3_1280x720.f.jpg
A great illustration of this point is prince of persia, if we look at the original character, admittedly the developers were restricted by technology. But there would be nothing stopping the later developers to follow on from this simple iconic character design, but of course not they had to re-imagine him as a clone of every over designed japanese comic book douchebag.
http://www.klopfenstein.net/public/Uploads/lorenz/games/prince_of_persia/sword.jpg
http://xbox360media.ign.com/xbox360/image/article/877/877054/prince-of-persia-20080527114815313_640w.jpg
Very few game companies have the balls or design talent to create iconic and simple character designs these days.
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