Thief's hero redesigned to be 'more mainstream'
by Andrew Yoon, Mar 13, 2013 2:55pm PDTIt's been nearly a decade since players have seen Garrett, star of Eidos' Thief series. With Square Enix and Eidos Montreal working on a new game for next-generation consoles and PC, it was time to rethink how Garrett would be presented to a new audience.
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
Cantin's past work includes the original Assassin's Creed, and he's drawing on that experience for the new Thief. Garrett can do much more in the new Thieft, and he "wanted the costume and design to reflect" the game's added action.
In addition, Cantin told Game Informer that "we toned down all the things that felt gothic, like black nails and things like that." Why? Because "we wanted to make him a little bit more mainstream." Considering the new Thief is being pitched as a reboot, Eidos Montreal is free to reimagine the character however they see fit--even if that means toning down his magical abilities.
"Fans remember the original games very fondly and we want to preserve that essence which we have excellent experience of doing at Eidos Montreal, whilst also introducing Thief to a brand new, next-generation, audience," Eidos Montreal general manager Stephane D'Astous said at the game's official announce.
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Comments
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market."
"We wanted to keep the main DNA of who Garrett was; we didn't want to change that much because it was working already," game director Nicolas Cantin said. But, "we wanted to bring in more of the modern audience of the console market." : Shacknews
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I'm not being over protective of the original game here, its a more general grumpiness with modern games. That some how all game developers seem to think good art direction just means adding more buckles and superflous details.
It would be really bad ass if the character in this game, was just a guy who looked remotely like someone from that time period, maybe with a cape, thats it.
Of course it will never happen.
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