Star Wars Battlefront beta accessed by over nine million players

The Star Wars Battlefront has become the largest beta in EA history as over nine million players took part in it.

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The Star Wars Battlefront beta has come and gone, and today, EA and DICE have announced over nine million players took part in it. This makes the Battlefront beta the largest beta in the history of EA.

“Ever since we revealed Star Wars Battlefront back in April, we knew the beta would be a huge test for our game,” writes senior producer Sigurlina Ingvarsdottir. “After all, the beta has been one of the most talked about topics around the game over the last six months, and it was exciting (and a little nerve racking if I’m being completely honest) to open it up to the world.”

Ingvarsdottir says his team has received invaluable feedback from beta players, and will continue to tune and balance Star Wars Battlefront until its November 17th launch. “On behalf of the team at DICE, and everyone at EA, thank you for playing,” he writes. “We hope you enjoyed what you played in the beta, which is just a small part of the overall experience.”

He’s right as EA and DICE detailed additional game modes, as well as Star Wars Battlefront’s season pass, yesterday.

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From The Chatty
  • reply
    October 13, 2015 1:17 PM

    Daniel Perez posted a new article, Star Wars Battlefront beta accessed by over nine million players

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      October 13, 2015 2:18 PM

      And not one used orbital bombardments on the AT-ATs when they are vulnerable!

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        October 13, 2015 2:36 PM

        Au contraire, that's how we downed the second AT-AT at the beginning of the second wave of Y-Wings.

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        October 13, 2015 4:02 PM

        I was actually having issues with it. I waited for Y-Wings to appear, had a high, undisturbed vantage point, aimed with most of the indicator on the AT-AT/leading a little, and nothing happened several times.

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      October 13, 2015 2:49 PM

      For being a free beta that was not hidden behind Gold/Psn requirements that's good give them lots of data.

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        October 13, 2015 3:59 PM

        Can we just talk about how the servers didn't blow up? Is this what we can expect for launch?

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          October 13, 2015 4:03 PM

          I was getting some bad lag. Really sucked when I was in an A-Wing.

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          October 13, 2015 5:23 PM

          I put in a tons of hours split evenly between PC and PS4, and outside of one instance where I couldn't connect to a server I don't think I had any drops or lag all weekend. Here's hoping it holds up at launch.

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            October 13, 2015 7:09 PM

            Did you sync your rank and stuff through your origin account?
            Between PC and PS4..


            Is that even possible?

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              October 13, 2015 7:33 PM

              Nope. Pretty sure I use the same login for both, but each platform had its own stats so none of my unlocks transferred

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      October 13, 2015 6:05 PM

      very doubtful that i will buy it tho.

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        October 13, 2015 6:07 PM

        Any particular reason why?

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          October 13, 2015 6:17 PM

          I get a Titanfall vibe. It's shiny and fun but I don't see it as something I'd play much.

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          October 13, 2015 10:01 PM

          It was just a spray and pray bonanza. I didn't find anything in the game that remotely resembled skillful.

          You could easily camp behind enemy lines and kill the poor fools at their spawn.

          I hate unlock systems and this one had an extra "card" idea thrown in and from the first unlocks it looks like a situation where if you miss a couple weeks of playing people are going to be running around with super guns as you try to go pew pew with a laser pistol.

          Sadly it was just more of the same from Modern shooters. Only thing it had going for it was that it didn't have a retarded cover system.

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            October 14, 2015 12:39 AM

            I felt this way. Exactly. Spray and Pray all the way, zero tactics.

            It went from "must buy" to "maybe... if it's on DEEP discount"

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          October 14, 2015 4:02 AM

          $110 dollars for all the content and the game will likely be dead before the first DLC gets released and if it isn't the community will instantly get fractured.

          EA games might have great polish but they charge way too much and punish the community for not paying those prices.

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      October 13, 2015 6:15 PM

      Downloaded, and haven't even launched it yet. Doesn't help that I forgot why I downloaded it.

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      October 13, 2015 6:37 PM

      i am super disappointed with it but will of course buy it and play the shit out of it.

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        October 13, 2015 10:38 PM

        So you're disappointed but will buy it? Why?

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      October 13, 2015 7:02 PM

      Now if they just add a server browser so I can see what my ping is, who else is playing, how much room they have, etc.

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      October 13, 2015 7:03 PM

      It was ok, they nail the star wars theme pretty well, but underneath it felt like generic shooter central, I dunno. I'd pick it up in a year+ at a deep discount.

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        October 13, 2015 7:23 PM

        because it is a generic shooter with a really nice body.

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          October 13, 2015 7:33 PM

          So a butter face FPS?

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            October 13, 2015 7:39 PM

            Pretty much. It'll be fun in spurts and will probably have a good game mode with hero hunt but there's no depth. Which is fine I guess if you're looking for something star wars and easy to play.

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              October 13, 2015 8:51 PM

              Yeah, this is the general feeling I get too. Not that there isn't depth...but, that, overall, things are too simple. It seems like there will be depth with the different cards (I'm guessing there will be way more) and loadouts will provide the needed variety.

              However, the weapons are too similar and you're really picking between if you want a red apple or a dark red apple with guns. That being said, I did find the most success with the DLT-19 (correct name?). And, found that I could confidently get rid of the cycler and just use that gun with thermal detonator and jumppack to round out a top notch killing machine.

              Definitely a casual, fun romp. AND, above all, they bring the Star Wars experience to life in a VERY appealing way.

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      October 13, 2015 7:55 PM

      How much fun was it to play without any voice chat?

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        October 13, 2015 7:58 PM

        and that's not coming in the final =(

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        October 13, 2015 7:59 PM

        It would have been cool if imperial had team talk and rebels had only squad talk or something. Make that asymmetric as well.

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      October 13, 2015 11:54 PM

      I wasn't planning on buying it before, but now I'm kinda tempted. Scratches the CoD itch that hasn't been scratched since MW1.

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        October 13, 2015 11:58 PM

        as terribly balanced as it is i am too. fuck me

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      October 14, 2015 5:40 AM

      They've got a ton of work to do between now and the launch date. I am expecting a mega huge day 1 patch.

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      October 14, 2015 6:55 AM

      The experience was EXACTLY how I imagined it based on the videos I've seen. People sniping each other from afar with serial fire weapons. Vehicle spawns on the map is a horrible idea. There's even less structure and less reason to play as a team compared to BF4. Add to that the matchmaking, and I'm not buying at full price, that's for sure.

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      October 14, 2015 1:47 PM

      And their servers and net code are STILL going to suck balls at launch....

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