Report: STALKER 2 dev shuts down

GSC, developer of the STALKER franchise, has been shut down according to numerous reports. While the studio is officially offering "no comment," multiple sources are confirming the closure of the studio.

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GSC Game World, developer of the S.T.A.L.K.E.R. franchise, has been shut down according to numerous reports. While the studio is officially offering "no comment," multiple sources are confirming the closure of the studio.

The Ukrainian team had been working on a follow-up to its FPS fan-favorite on a multi-platform engine, and was originally intended to ship in 2012. With the studio in shambles, the fate of the game is unclear--more likely than not, it is probably dead in its tracks.

"GSC is closed, a fact confirmed by all," 1c Ukraine’s Sergey Galenkin wrote in a (machine-translated) blog post. As publisher of the game in the region, 1c's report is likely to be the most accurate. "The team is almost completely dissolved," he added.

Galenkin blames the inability to license a console version of S.T.A.L.K.E.R. 2 to publishers for the team's demise. Without the ability to self-publish on the consoles, a PC-only release with a limited global appeal would not have sold enough to be sustainable.

The official S.T.A.L.K.E.R. Twitter account has been a source of conflicting information. At first, it had denied the news altogether--only to have that tweet deleted. Afterwards, Rock, Paper, Shotgun discovered a tweet from the community manager looking for work--which has since also been deleted. As it stands, the official Twitter account asks fans to "Help shape the S.T.A.L.K.E.R. series! Take part in our polls!" This update was made just hours ago.

Galenkin believes that the confusion is caused by the fact that the person responsible for managing the Twitter account wasn't forewarned about the studio's closure.

With GSC refusing to respond to inquiries, it appears the reports are true. Stay tuned for any further updates.

From The Chatty
  • reply
    December 9, 2011 12:00 PM

    Andrew Yoon posted a new article, Report: STALKER 2 dev shuts down.

    GSC, developer of the STALKER franchise, has been shut down according to numerous reports. While the studio is officially offering "no comment," multiple sources are confirming the closure of the studio.

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      December 9, 2011 12:03 PM

      Well, fuck.

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      December 9, 2011 12:05 PM

      Fuck man. These guys made awesome games. I hope the STALKER series continues..

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      December 9, 2011 12:06 PM

      Well that sucks... can't believe they couldn't get an interested publisher for the console version.

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      December 9, 2011 12:13 PM

      NooooOOOoooooo

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      December 9, 2011 12:15 PM

      Fuck. I love those games. :(

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      December 9, 2011 12:15 PM

      Well, there goes another favorite series, sad.

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      December 9, 2011 12:17 PM

      Yeah, its sad. I played their games to death and modded them too (to death).

      Hopefully they found alternative soon and can eventually finish Stalker 2, because I'd personally love to have this game see the light of day :)

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      December 9, 2011 12:19 PM

      Someone better rescue the IP and assets. :(

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        December 9, 2011 12:28 PM

        Valve. Can you imagine how long it would take them to make a game though? And you thought GSC were slow.

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          December 9, 2011 12:34 PM

          I dunno if I'd like the game on the source engine

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            December 9, 2011 12:43 PM

            I was actually just thinking they would finance/publish it.

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            December 9, 2011 12:58 PM

            Load screens while walking around would be so immersive.

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            December 9, 2011 4:43 PM

            Source fps' just don't feel as good as they should.

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          December 9, 2011 12:46 PM

          Bethesda/Zenimax seems like a good fit. Granted they already have fallout but it seems like a franchise up their alley.

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            December 9, 2011 2:21 PM

            Zenimax should buy it and id/Bethesda should co-develop.

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            December 9, 2011 2:27 PM

            NO.

            NO NO NO NO

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            December 9, 2011 2:28 PM

            Nope.

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            December 9, 2011 2:29 PM

            Their games don't come close to the graphical or atmospheric quality of STALKER

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              December 9, 2011 2:35 PM

              I liked STALKER but as far as graphics they're not that terribly far apart. If anything I think it would be cool if they picked up the IP and tried to rebuild the original studio. Otherwise I don't see anyone that could pick up the IP and make something even remotely close to the STALKER games.

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            December 9, 2011 5:02 PM

            These games are buggy enough as it is dude.

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              December 9, 2011 6:25 PM

              Least with Bethesda you end up with a nice set of mod tools getting released and almost anything they don't eventually fix themselves the mod community sorts out. There aren't many places that IP could go and have it still pretty much be STALKER. Otherwise it will probably end up being a linear as fuck FPS with most if not all of the RPG elements ripped out.

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          December 9, 2011 1:25 PM

          Pre-order STALKER 2 and get a Bloodsucker TF2 hat!

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        December 9, 2011 2:34 PM

        4A Games would be perfect, they already have some of the devs who wrote the engine and made the maps for the first Stalker game.

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      December 9, 2011 12:19 PM

      Sad.

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      December 9, 2011 12:20 PM

      get out of here

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      December 9, 2011 12:23 PM

      What a shame, hopefully the series gets picked up

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      December 9, 2011 12:50 PM

      that is really too bad. i guess ill have to run the first and third again now that i've got a better computer, and can take them in with better visuals. i really loved the games, and while the first is really unforgiving at first (giving you shitty gun and whatnot) it really gave a sense of progression as you get better equipment.

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      December 9, 2011 1:02 PM

      stalker is effectively dead. even if someone buys up the IP; a western studio will just gut the concept and make it an open world call of duty

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      December 9, 2011 1:09 PM

      imo, this is the worst closure announcement ever for pc gaming. I can only hope that their employees form a great new studio from the ashes, or that 4A hires some of these guys and their talent lives on through the Metro franchise.

      Something tells me this isn't the last we hear of this story. From all I've read, GSC had money (http://www.agentix.org/en/r42/1913.html), a dedicated following (the STALKER book series is a big hit over there), and many current and future prospects (STALKER 2, the tv show, the clothing line).

      They just didn't seem like a company that was in danger of shuttering up so quick.

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        December 9, 2011 1:11 PM

        The closures that saddened me the most were Origin, Westwood, and Looking Glass. :(

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          December 9, 2011 1:49 PM

          Westwood and Dune2 :(

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          December 9, 2011 1:52 PM

          I guess this is what happens because so many PC gamers either use Torrent or buy from Steam in the dollar sales.

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            December 9, 2011 1:59 PM

            I'll wait for sales as long as they think we have as many euros as Americans do dollars.

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          December 9, 2011 2:01 PM

          Black Isle :(

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            December 9, 2011 2:41 PM

            This times a millionhundred.

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            December 9, 2011 4:45 PM

            I don't see why, aren't Obsidian pretty much just all those guys?

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              December 9, 2011 4:47 PM

              Yeah I think so at least a portion of the folks that worked on the original Fallout games. .

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          December 9, 2011 2:45 PM

          Looking Glass, easily. Also Epyx, and old MicroProse (although MP has returned, of a sort).

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          December 9, 2011 3:41 PM

          yeah Origin. also Bullfrog. Was there anything EA couldn't ruin?

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        December 9, 2011 4:10 PM

        I remember playing Codename: Outbreak and seeing just how free-form combat could be -- this is pretty terrible to hear, but I agree with your point that there is more than the surface to this story.

        Also now I want to hunt down the other stalker materials.


        (And I should finally install Call of Pripyat)

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          December 9, 2011 4:34 PM

          You must! Pripyat is very good, better than Clear Sky (which isn't bad by any means)

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      December 9, 2011 1:11 PM

      Some of the key people behind Stalker left GSC before Stalker was released and founded 4A games, makers of Metro 2033. Both companies are in Kiev, so hopefully some of the employees will be able to go over to 4A, if the story is true.

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        December 9, 2011 1:15 PM

        yeah i bet this will happen

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          December 9, 2011 1:49 PM

          plz plz plz plz plz pl zpl zplz plzp zlzpzl lpz z

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        December 9, 2011 2:36 PM

        I hope so! It would be a perfect fit! I think they would do a great job of getting STALKER 2 done, if they could get the rights and assets for it. Plus I think they are a better run company too.

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        December 10, 2011 10:24 AM

        the METRO series had much better production values than STALKER, if they can merge those groups together i think it would turn out great.

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      December 9, 2011 1:22 PM

      awful news... loved the first one! The other two not so much, but had high hopes for S2. Let's hope they somehow get pickup up by another studio.

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      December 9, 2011 1:22 PM

      FUCK

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      December 9, 2011 1:23 PM

      Hey just make a good PC game and it will sell well enough...

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        December 9, 2011 2:25 PM

        hahha yeah! because there is NO fucking way a developer banking on a huge console publishing deal couldn't have torpedoed a developer! no sir!

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          December 9, 2011 3:03 PM

          Seriously, they were fine until they started dicking with consoles.

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      December 9, 2011 1:25 PM

      Stalker is by far and away my favorite game series of the 2000's. It breaks my heart that they have closed down, and from out of nowhere to boot. Man, this is a sad day for gaming. Noone makes games like Stalker anymore.

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      December 9, 2011 1:28 PM

      I died a little inside today.

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      December 9, 2011 1:34 PM

      goddammit! :<

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      December 9, 2011 1:41 PM

      I think it was a huge mistake for them to hinge anything on console deving. This was never going to be successful on consoles without a massive change of focus for the game and a staggering amount effort put into marketing. Console gamers have absolutely no idea this franchise exists (present company, and the "gaming community" people excluded, I mean the masses).

      I remember when COP came out, there was a delay on getting it onto steam for some reason, so I just went up to my local gamestop to ask if they had the new STALKER game in. They were so fucking clueless, everyone in the store looked at me like i was asking for some obscure japanese rape simulator. That is not a joke, at all. im pretty sure they thought i was asking for a rape sim import called STALKER. I tried to explain to them what it was and they had no awareness of the game existing at all, nor did the two or 3 guys at the checkout buying whatever console game was the big shit at the time.

      They had an impossible uphill battle getting this game onto consoles successfully, and im betting they hinged alot of money on the prospect, and it when it fell through they were fucked.

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        December 9, 2011 1:45 PM

        ya gamestop people are clueless:

        "would you like to pre-order the latest game?"

        "no thanks I'm mostly a pc gamer and will get the pc version"

        "oh ya not too many people buy pc games here anymore because of Stream"

        "ya ..."

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        December 9, 2011 4:49 PM

        I have faith in console people to pick up games that aren't normally considered console games or mainstream codbro games. All I can think of is Borderlands and maybe Bioshock, but I'm pretty sure unusual games have done well.

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      December 9, 2011 1:44 PM

      dammit, this was my favorite series.

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      December 9, 2011 1:46 PM

      I catch shit for this every time, but I'll say it... STALKER was a horrible game(s).

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      December 9, 2011 1:48 PM

      Argh, this is horrible.

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      December 9, 2011 1:48 PM

      Nooo what :(

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      December 9, 2011 1:59 PM

      ugh damnit all I wanted Stalker 2.. ah well I bet Steam will put them on sale in a few days out of irony

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        December 9, 2011 2:22 PM

        Or possibly to save their asses, one last ditch super sale to save GSC

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      December 9, 2011 2:25 PM

      god just fuck everything fuck this industry there is no hope for anything anymore

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      December 9, 2011 2:27 PM

      :,(

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      December 9, 2011 2:37 PM

      Worst news all year. So sad.

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        December 9, 2011 2:55 PM

        Seriously. 2011 was an amazing year for pc gaming, and then...this....to cap it off :(

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          December 9, 2011 3:00 PM

          Survival of the fittest, bro. Tripwire still going strong!

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            December 9, 2011 3:01 PM

            remember though, that I was an early fan of STALKER! Hope the IP continues strong elsewhere.

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            December 9, 2011 3:04 PM

            I love Tripwire, and I've bought nearly all the KF dlc in support, but I'm not sure how you can say that with the huge PR battle they've had to wage with pitchfork wielding "fans" since the launch of RO2.

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              December 9, 2011 3:08 PM

              I hadn't noticed a shitstorm... please don't tell me the "PC GAMING COMMUNITY" is shooting themselves in the face again and shitting all over what they claim to want, ie: more PC centric games. :(

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                December 9, 2011 3:16 PM

                Pretty much, it's been very disheartening to see how quickly a forum will turn on a dev and start outright insulting them. Worse still because Tripwire is a great developer and has frequently posted on the forums since release to talk to people and detail their development and update plans.

                People were calling for their doom ever since they pushed back the game's release by two weeks. Totally ridiculous and disturbing that some people can have such a lack of regard for the future of their hobby and the people who labor to make it possible.

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                  December 9, 2011 3:36 PM

                  All they had to do was recreate RO1 on an updated Unreal engine to keep their core fan base happy. Instead they added a bunch of bad decisions to try to reach out to the CoD crowd, and all they ended up doing was creating a game neither RO1 fans or Cod fans enjoy.

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                    December 9, 2011 3:49 PM

                    That's exactly why making RO2 in the first place was a mistake. The RO fanbase is perfectly happy playing RO1 until the end of time, and would accept no alterations to the gameplay. Meanwhile, it is nearly impossible to lure CoD and Battlefield fans away from those franchises in any meaningful way, especially with a new entry coming out every year or so for both to hook people back in.

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                      December 9, 2011 3:55 PM

                      Honestly those type of gamers would probably bitch no matter what tripwire did.

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                  December 9, 2011 4:00 PM

                  Disheartening indeed; uncharacteristic and surprising? No.

                  I hate the majority of self-described "PC Gamers". More like nitpicky little bitches. >8(

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                  December 9, 2011 4:43 PM

                  Tripwire got so much flak it is really disheartening.

                  RO1 fanboys are a nightmare, like recreating RO1 and having 60 sales would have been a good idea. Douchebags.

                  RO2 rocks, especially now after all the patches. Just need more maps.

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      December 9, 2011 2:37 PM

      This makes me sad, such a great series of games. Hopefully 4A can pick it up, but who knows what will happen.

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      December 9, 2011 2:57 PM

      Just tell us which publishers bombed out on you guys. Just give the word. I have my pitchfork at the ready!

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      December 9, 2011 3:06 PM

      It's a real shame. Trying to do a unique FPS focused solely on PC seems like a real uphill battle anymore outside of a mod. RIP GSC.

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      December 9, 2011 3:35 PM

      NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!

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      December 9, 2011 4:18 PM

      Was never a fan so, no big deal.

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        December 9, 2011 4:32 PM

        How short sighted are you? You should be able to appreciate that this closure is bad for PC gaming.

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          December 10, 2011 3:49 AM

          Bullshit. There'll always come a replacement.

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            December 12, 2011 11:21 AM

            That will ultimatly change the core gameplay to shit and fuck up bigtime.

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        December 9, 2011 4:54 PM

        What the hell is this mentality. An indie dev creates a unique and widely successful IP that challenges the set mold and you as a gamer can honestly not care? Even if it is something you as a gamer find distasteful, you should be saddened at this.

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          December 10, 2011 3:52 AM

          You're pessimistic, I'm optimistic.

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        December 9, 2011 11:58 PM

        you're an idiot.

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          December 10, 2011 3:47 AM

          Ahh... fanboism. Always a pleasure.

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            December 10, 2011 4:36 AM

            I never liked stalker, but your narrow minded view is pathetic.
            It's not a good sign for the games industry, not a good sign for such games in general (whether you like them or not, even if you don't, someone else does) and definitely not a good sign for the people working in the industry.
            So look past your tiny little frame for one second and think about what you are saying isn't a big deal

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            December 10, 2011 7:48 AM

            what a self important arse......get off the internet and get a life.

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        December 10, 2011 11:06 AM

        Apathy ftw.

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      December 9, 2011 4:39 PM

      Maybe if they focused on console and ported their game to PC would they still be around.

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        December 9, 2011 4:56 PM

        I doubt it. They had no former experience with console gaming and no fanbase to buy the product. Releasing a most likely shoddy PC port would be suicidal.

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      December 9, 2011 4:45 PM

      [deleted]

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      December 9, 2011 4:50 PM

      Sorry to hear, I beat the first one and had alot of hope. I thought they had promise.

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      December 9, 2011 5:06 PM

      [deleted]

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      December 9, 2011 5:08 PM

      WHAT THE FUUUUUUUUUUCK

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      December 9, 2011 6:05 PM

      How funny is it that this news is currently (12/09/11) is coupled with news of Duke Nukem Forever DLC.

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      December 9, 2011 6:19 PM

      Terrible news :(

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      December 9, 2011 6:19 PM

      Horrible news.

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      December 9, 2011 11:47 PM

      I'm hoping the Russian mod community can fill in. I've seen projects to convert Crysis and ArmA to STALKER.

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      December 10, 2011 3:57 AM

      "...blames the inability to license a console version of S.T.A.L.K.E.R. 2 to publishers for the team's demise. Without the ability to self-publish on the consoles, a PC-only release with a limited global appeal would not have sold enough to be sustainable." Sorry but that is total horse crap. How did game companies survive BEFORE consoles? They just want to make games for cheaper and get more money. SSDS (Same Shit Different Story)

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        December 10, 2011 3:59 AM

        If you mean PC devs in the 90's. The answer is that games were by orders of magnitude cheaper to make. Games were made for like a million bucks. Now you can easily spend 30 million on a game.

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          December 10, 2011 4:04 AM

          I may misremember grossly but I think it was mentioned that Thief 1's budget was something like $1.8M. O.O

          Definitely single digit anyway.

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          December 10, 2011 4:15 AM

          and yet they didn't have a problem with the previous 3 PC only titles. Correlation is not causation and all that, but they didn't implode until they tried to expand to consoles. It might not have been the move that killed them, but it sure as hell wasn't the move that saved them either

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            December 10, 2011 4:21 AM

            Uhh, who says they didn't have a problem? Did you not see the developer implode just now? Generally speaking you don't have a problem if your previous efforts manage to pay for your next ones, that a basic landmark for a self sustaining, properly functioning business, and they didn't manage that. So I don't see what there is to argue about here.

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              December 10, 2011 4:23 AM

              they lasted long enough to publish two more games after the first Stalker. It clearly wasn't terrible there immediately. Yeah might have been bad shortly thereafter though. Focus on the last bit though "it may not have been what killed them but it sure as hell wasn't what saved them". I don't see how, in retrospect, it can be argued that trying for the console market was a good move for them when the company did in fact implode

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                December 10, 2011 4:29 AM

                I don't see how, in retrospect, it can be argued that trying for the console market was a good move for them when the company did in fact implode

                Why was it a bad move? Funding for a console SKU would have meant more cash for the company and probably saved it from closing?

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                December 10, 2011 5:46 AM

                The last stalker game sold pretty poorly, and was pirated a ton. You do the math.

                Console versions of games that are also available on PC sell at a 10:1 ratio quite frequently because piracy is less of a concern on consoles. You have to mod your console to pirate -- and you lose your XBLA accesss - most users ARENT willing to do that.

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                  December 10, 2011 6:13 AM

                  I heard it sold over two million, which if I recall correctly is higher than the previous games.

                  Not to mention its a PC centric game that would be tough to market to consoles (no fan base, more of a hardcore title, would need a team with console dev experience). Also of interest is that some of their key markets (Europe/Eastern Europe) are actually PC dominated markets.

                  I'm not sure selling to consoles would be as easy as people are suggesting, though I agree it could be a strong revenue stream and I can see why they looked into it.

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      December 10, 2011 4:37 AM

      I will most certainly miss them. Here's to GSC! *raises a shot of vodka*

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      December 10, 2011 5:09 AM

      Wow, this blows.

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      December 10, 2011 5:31 AM

      For fuck sakes

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      December 10, 2011 9:11 PM

      I own 2 copies of every the Stalker series. I bought Pripyat from the US (im Canadian) just so I could get it because no where in Canada knew when they were going to get it (at huge expense). I love the Stalker and have played them all. I hope they can some how make it work. If we lose the Stalker series it will be a huge video game tragedy. Stalker isnt just another shooter, its a gem among a sea of bleak hip shooter with the same story. As soon as I heard about Stalker 2 I was excited, even though I knew it would be 2 years+ away. The stalker series actually gave me a goal in life, one day im going to Chernobyl/ Pripyat and taking the tours that they have there.

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      December 13, 2011 7:13 PM

      Dark days are coming...

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      December 14, 2011 2:35 PM

      NOOOOOOOOOOOOooooooooooooooooooo! I feel for them. I was really looking forward to the next installment.

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      December 15, 2011 11:00 AM

      The stalker games are brilliant, how could this happen!!

      If 1% of those people who think the world revolves around modern warfare got this it won't have happened.... and those 1% would have had a brilliant experience.

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