S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine
by Alice O'Connor, Aug 16, 2010 5:40am PDTAfter releasing two un-numbered follow-ups to its grim open-world shooter S.T.A.L.K.E.R.: Shadow of Cherynobyl--Clear Sky and Call of Pripyat--developer GSC Game World has announced it is now developing S.T.A.L.K.E.R. 2 for release in 2012.
GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.
"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."
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Comments
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1) unplayable without patches
and
2) They start out great, but once they devolve into a console-style, linear FPS, the game stopped being fun?
I understand that they sold well and now want even more money, but STALKER is and always was a PC Cult Classic and you can't just go mainstream. Think Clerks 2.
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And then there is all that modding they'll miss out on....
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Though STALKER has been very successful based on sales...so I dunno..??
Seems almost every sequel these days is always worse in terms of features, complexity and graphics. We're moving backwards damnit!!
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I understand they want to tap into the console market.
But don't pull a Call of Duty.
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Platform warring (PCs suck, consoles suck, etc.) is going to get you nuked. Can't you people just be happy about more STALKER? Why can't we have nice things? You're breaking your mother's heart!
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If they're going to try and cram the game into 512MB of memory how is that going to translate for the PC crowd who dances with 8 thread CPUs, 8GB of RAM, and multi-gigabyte graphics cards?
I don' think this bodes well for S.T.A.L.K.E.R. fans
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Who knows, maybe this means we'll get a STALKER game that isn't bugged up the ass, even if it won't be as "potentially" good as the PC-only iterations we've seen so far.
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I hate to jump on the anti-console bandwagon but in most cases the transition from PC-only to multiplatform is bad thing, if the last few years is anything to go by. I fear for my favourite game franchise now.
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