S.T.A.L.K.E.R. 2 Announced for 2012, Built Upon Multi-Platform Engine

By Alice O'Connor, Aug 16, 2010 5:40am PDT After releasing two un-numbered follow-ups to its grim open-world shooter S.T.A.L.K.E.R.: Shadow of Cherynobyl--Clear Sky and Call of Pripyat--developer GSC Game World has announced it is now developing S.T.A.L.K.E.R. 2 for release in 2012.

GSC reveals that "A completely new multi-platform technology developed by GSC will make the core of the game," opening the door for console editions. The series has only been on PC so far, though Call of Pripyat was once due an Xbox 360 release too. No specific mention was made of any platforms for S.T.A.L.K.E.R. 2.

"After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe," said GSC Game World CEO Sergiy Grygorovych in the announcement. "This will be the next chapter of the mega-popular game players expect from us."

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  • I got into PC gaming for the superior fidelity. It sure seems that for the most part that it is no longer the case that the PC reigns supreme in the gaming world. I understand that they are in it to make money, or at least the suits up front are, I'd like to think that the actual developers consider their work art, though I may just be being naive.
    If they're going to try and cram the game into 512MB of memory how is that going to translate for the PC crowd who dances with 8 thread CPUs, 8GB of RAM, and multi-gigabyte graphics cards?
    I don' think this bodes well for S.T.A.L.K.E.R. fans