Deus Ex: Human Revolution PC screens revealed

Square Enix provides the first look at Deus Ex: Human Revolution for the PC in the form of three screenshots, in development from Nixxes Software with Eidos Montreal overseeing the final product.

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Square Enix has just sent over the first batch of screens for the PC version of Deus Ex: Human Revolution. The franchise "reboot" of sorts is the first project from developer Eidos Montreal, which was first established in 2007. While Eidos Montreal is developing the Xbox 360 and PS3 versions of the game, PC development duties have been given to Nixxes Software--a team known for bringing a number of Eidos properties to the PC.

First look at Deus Ex: Human Revolution on PC

The trio of screens go hand-in-hand with the PC specs revealed yesterday, which show players won't need a rig with futuristic augmentations to run the game. With the specs revealed and the first shots of the PC version in the wild, we want to know how you feel about the game's PC release. Give us your thoughts in the comments. Deus Ex: Human Revolution launches on the PC, Xbox 360, and PS3 on August 23.
From The Chatty
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    May 4, 2011 11:00 AM

    Xav de Matos posted a new article, Deus Ex: Human Revolution PC screens revealed.

    Square Enix provides the first look at Deus Ex: Human Revolution for the PC in the form of three screenshots, in development from Nixxes Software with Eidos Montreal overseeing the final product.

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      May 4, 2011 11:06 AM

      Pretty!

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      May 4, 2011 11:07 AM

      That pattern on the glass by the bar looks familiar. Anyway, I hope this game plays nice with SLI. Wouldn't mind maxing it out with AA.

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      May 4, 2011 11:07 AM

      needs more anisotropic filtering

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      May 4, 2011 11:10 AM

      Looks kinda primitive in the geometry, but the art's nice.

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      May 4, 2011 11:21 AM

      Looks pretty good. I hate to say it, but I think I was hoping for something a little closer to the quality of the FOVs, which is impossible, I know, but still... Gonna buy it even if it looked like HL1.

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      May 4, 2011 11:22 AM

      So honestly, everyone here says Deus Ex is the best game ever but if I have never played it before and try to play it now, will I find it too outdated among today's standards?

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        May 4, 2011 11:24 AM

        gameplay wise? No. Graphics? Somewhat, but the characters still look nice because their textures were pretty stylized.

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        May 4, 2011 11:24 AM

        If you are judging it on anything other than story, probably.

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        May 4, 2011 11:27 AM

        Maybe a touch - someone's taken the old rendering core and replaced it with some up to date shader-driven magic though, so if you do play make sure you look up that stuff (along with the standard updares to enable high-res support and such too).

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        May 4, 2011 11:27 AM

        Graphically pretty old, but the art directino is generally good enough to just about hold it up. Gameplay is fucking brilliant if you get past the first mission, which is a bit of a jump int he deep end.

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        May 4, 2011 11:40 AM

        use http://www.shacknews.com/article/64431/morning-discussion?id=23286093 you can add some new textures and remodelled items but honestly there is no need. the first level is somewhat fugly visually but the immersion is so high that you won't notice it and the overall atmosphere of the game is incredible.

        once you are in hongkong you will love the detail and scale of the game.

        there are quite a few mods that can help you pimp up the visuals http://www.youtube.com/watch?v=Mm0QkaW

        http://www.helderpinto.com/blog/personal/deusex-ultra-high-quality-mod-v01.html etc

        once you played it, even today you will understand the universal praise this game receives.

        just use the modern renderer that i mentioned in the old post.

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          May 4, 2011 11:52 AM

          Thanks. I guess there are no more excuses.

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        May 4, 2011 11:52 AM

        [deleted]

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      May 4, 2011 11:26 AM

      looks good, its a nice art direction but the textures seem a bit flat/lack detail.

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      May 4, 2011 11:44 AM

      Let's hope that all the NPCs are not moving through similar animations at the same time, like the two guys at the coffee bar are doing.

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        May 4, 2011 11:54 AM

        if you want to nitpick look at the teacup stance of the guy in the front right (or their soulless porcelain faces) and the duplicate far behind in the screen. if you played the old releases of witcher for example every granny or old guy looked exactly the same. you could meet 4 identical models on the same screen when it was raining an people flocked up under cover. as for sharing the same animations look up the old deus ex or vampires, admittedly it was cleverly done as part of dancing to the music but i guess there isnt much difference when they are drinking coffee. no wide range of animations needed ;)

        its not great but that doesnt bother me if the game can gather some of that original spark the first game had.

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          May 4, 2011 1:26 PM

          Man, Vampire the Masquerade had some okay faces, but god some were horrible. "Okay, you get eyes, you gets eyes...you get mascara painted on where you should have eyes."

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      May 4, 2011 12:00 PM

      what the hell happened to the environment geometry. everything looks like it's a flat face.

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      May 4, 2011 12:43 PM

      Is it just me or do these seem washed out? I would think they'd look much better with the brightness turned down a bit.

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      May 4, 2011 1:15 PM

      MORE PC DXHR STUFF

      Eidos talk Deus Ex: Human Revolution PC exclusive features
      http://www.pcgamer.com/2011/05/04/eidos-talk-deus-ex-human-revolution-pc-exclusive-features/

      Deus Extras

      Katsman adds that there will be “additional graphics features and a different weapon selection bar to tailor to the keyboard and mouse. There is a simple drag and drop interface to bind things in your inventory to specific keys on your keyboard, making them quickly accessible, and you can then also cycle through these with your mouse scroll wheel while in-game.

      “For graphics, there are some unique features, like smoother shadows, more realistic ambient occlusion effects, stereoscopic 3D– various things that the extra hardware allows us to do. Our focus has been making sure that the game is built for the PC platform as well as possible.”

      There will also be full mouse support for the game’s menus, and the team have entirely re-thought the interface for the hacking mini-game. There are also a few extra surprises in store.”

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        May 4, 2011 1:27 PM

        There will also be full mouse support for the game’s menus, and the team have entirely re-thought the interface for the hacking mini-game


        hahaha http://www.rockpapershotgun.com/images/11/march/dxnixx.jpg

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          May 4, 2011 1:52 PM

          I love that pic.

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          May 4, 2011 2:16 PM

          It's pathetic that something like this is considered an "extra feature"

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            May 4, 2011 2:25 PM

            yeah, i mean, when the fuck did "mouse control" become something on a feature list? that saddens me greatly. thats like selling cars and advertising the tires as "included".

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            May 4, 2011 10:20 PM

            Still, you gotta hand it to these guys for trying to play up the strengths of the PC as a gaming platform. I honestly hope that some of them see these comments to understand how much PC gamers appreciate that they treat us as important customers too instead of just hand-me-downs from Xbox. This makes me even more excited for this game now.

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            May 5, 2011 1:50 AM

            yeah but at least theyre not ignoring it

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        May 4, 2011 1:27 PM

        Great news!

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        May 4, 2011 1:59 PM

        I'm so pre-ordering this shit. I have to wait a bit, since a) I've already got a bunch of new games in the next month or so, and b) I'm low on funds but this is definitely one game I must play.

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        May 4, 2011 3:20 PM

        Any idea what this means about the AMD thingy?

        “But one thing specific to the PC version that we think is quite cool are some features we have been working on with AMD. I can’t talk about these right now, but a video and details will be released on Thursday.”

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          May 4, 2011 3:24 PM

          Proper Eyefinity support?

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          May 4, 2011 3:27 PM

          Probably tessellation, but that better not be exclusive to AMD cards ˃:(

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          May 4, 2011 3:29 PM

          The other thing is probably tessellation, but I really hope that's not an AMD exclusive feature cause god dammit, I want to run this with a 570.

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            May 4, 2011 11:56 PM

            I bet ambient occlusion and 3D support is Nvidia exclusive though.

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            May 5, 2011 2:44 AM

            No reason for tessellation to be AMD only, but they've already demoed eyefinity support; I'd guess that's it.

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      May 4, 2011 2:38 PM

      They couldn't even make multiple poses for people sitting on bar stools? *sigh*

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        May 4, 2011 2:47 PM

        As long as I can go Police Brutality on their asses, they can sit however they want.

        "What did the five fingers say to the face?"
        *slams head on bar*

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      May 4, 2011 2:39 PM

      Clothes SO SHINY.

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      May 4, 2011 2:47 PM

      It kinda reminds me of FEAR 2 in it's flat geometry and basic textures. Still, I hope the visual style works well, and I'm gonna be playing the game for so much more than how it looks.

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      May 4, 2011 3:26 PM

      haha oh lol there's a thread :/

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      May 4, 2011 3:52 PM

      I'm salivating over this almost as hard as Brink.

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      May 4, 2011 3:56 PM

      "It's ze MAINTENANCE man! He KNOWS I like orange!"

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      May 4, 2011 4:22 PM

      Anti-aliasing please. Screens look like either they're using some kind of edge blur technique or maybe they just doctored the screenshots to lessen the aliasing. Or, it's just really low like 2x aa.

      Aliasing is so ugly. The game looks pretty good though; I just hope the levels are large again, or at least bigger than the levels in DX2.

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        May 4, 2011 7:39 PM

        Yeah, I was kinda surprised. For being pc shots, they're kinda crappy.

        so excited for this game

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      May 4, 2011 4:23 PM

      What does Square Enix have to do with this? Can Eidos not publish their own PC ports?

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        May 4, 2011 5:57 PM

        Developer(s) Eidos Montreal & Nixxes Software (co-developed the engin1] and concurrently developing the game for PC[2][3])

        Publisher(s) Square Enix[4

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        May 4, 2011 6:07 PM

        SquareEnix purchased Eidos as they wanted a greater monetary influence in "Western" markets.

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      May 5, 2011 1:45 AM

      as long as it doesnt have mouse acceleration issues, black bars for non 16:9 resolution and i can bind controls SEPERATELY i have no problem with the fact that someone else is developing it.

      Its the same game.

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      May 5, 2011 1:46 AM

      looks too clean

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