Microsoft shuts down Arkane Austin and Tango Gameworks

The studio closures come as part of major cuts at Bethesda Softworks.

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Microsoft has informed employees of Redfall developer Arkane Austin and Hi-Fi Rush developer Tango Gameworks that both studios are being closed. The decision comes as part of major cuts at publisher Bethesda.

Head of Xbox Game Studios Matt Booty announced the studio closures in an internal email obtained by IGN.

Booty goes on to explain that some Arkane Austin developers will join other teams (the rest will be laid off). The publisher will also cease all development on Redfall. As for Tango Gameworks, there is no mention of developers being brought over to other teams. The closures will also affect Alpha Dog Games, the studio behind Mighty Doom, the mobile adaptation of id Software’s iconic first-person shooter. The game will be sunsetted on August 7, 2024. Lastly, the Roundhouse Games team will be integrated into Zenimax Online Studios.

This comes just months after Microsoft confirmed it would be laying off roughly 1,900 people across its gaming division. We’ll be sure to update this article if and when more information becomes available.

News Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Scream nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

From The Chatty
  • reply
    May 7, 2024 7:02 AM

    Donovan Erskine posted a new article, Microsoft shuts down Arkane Austin and Tango Gameworks

    • reply
      May 7, 2024 6:30 AM

      Xbox is shutting down Arkane Austin, Tango Gameworks, and two other studios. Story hitting Bloomberg shortly

      https://twitter.com/jasonschreier/status/1787835350745842153

      • reply
        May 7, 2024 6:37 AM

        But Microsoft was supposed to be the good guys now...

      • reply
        May 7, 2024 6:37 AM

        JFC. I know Redfall wasn't the best release in the world but Arkane Austin has done incredible work, and Tango Gameworks has put out several amazing games (Hi-Fi Rush was incredible!)

        I don't know if this wouldn't have happened had MS not acquired Bethesda, but my instinct is to say fuck MS very much.

        • reply
          May 7, 2024 6:52 AM

          John from DF says they were forced to make a GaaS game (Redfall) if true this sucks even more

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            May 7, 2024 6:56 AM

            Yeah fuck MS if true >:(

            • reply
              May 7, 2024 7:11 AM

              Redfall was fucked long before Microsoft entered the picture. That one is entirely on Bethesda and Zenimax.

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                May 7, 2024 7:44 AM

                The story was that Zenimax was interested in being acquired and GaaS was buzzy, so they leaned on their studios to make live service titles. Hence Redfall, Youngblood, Fallout 76. All of which bombed (although Fallout 76 seems to have found its feet to some extent.

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                  May 7, 2024 9:53 AM

                  I think this was what happened, although it is quite possible that Microsoft let it be known they wanted to see service games during initial negotiations.

          • reply
            May 7, 2024 7:01 AM

            If Sony can Sony, you bet Microsoft can Sony.

          • reply
            May 7, 2024 7:10 AM

            Not entirely true- and, it had nothing at all to do with Microsoft.
            There was a push away from single player linear one-shot games. How each studio handled that was different.

      • reply
        May 7, 2024 6:44 AM

        Redfall and Ghostwire Tokyo were pretty big duds if not outright bombs. It seems game studios can't even make 1 miss without getting folded

        • reply
          May 7, 2024 6:53 AM

          So when does Bethesda proper get closed after Starfield?

          • reply
            May 7, 2024 6:56 AM

            Starfield was the number one selling game the month it came out iirc. It's impossible to find real numbers but it seems like it sold well

          • reply
            May 7, 2024 6:58 AM

            Thanks to Milleh TES6 will be a financial success no matter how bad it is.

          • reply
            May 7, 2024 11:35 AM

            Even if Elder Scrolls 6 is as shit as Starfield it would take another failure beyond that for the possibility to even float into the picture.

            No. It would take 3+ fuckups in a row, like the ones 343 has been pulling with Halo, and even then Microsoft would probably just replace the management and try one more time.

      • reply
        May 7, 2024 6:45 AM

        Remember all those threads with people over-the-moon hyped for Microsoft to purchase studios and shower them with riches and goodwill, and foster in a new utopian era of high-budget, high quality games, under MS's loving wings?

        Yeah...

        • reply
          May 7, 2024 7:02 AM

          but but but Sony paid studios for times exclusives! how else could MS compete!?

        • reply
          May 7, 2024 7:10 PM

          Just the dumbest people

        • reply
          May 7, 2024 11:29 PM

          Oh but Phil is so cool, he is a real gamer.

          LOL

      • reply
        May 7, 2024 6:47 AM

        Wow that sucks, Arkane was done fucking dirty.

      • reply
        May 7, 2024 6:47 AM

        Fuck. Salute to those that just lost their jobs. The state of this industry is disgusting.

      • reply
        May 7, 2024 6:54 AM

        Prey is an all time masterpiece.

        • reply
          May 7, 2024 7:02 AM

          Prey is from Arkane in France, they are safe

          • reply
            May 7, 2024 7:02 AM

            Crap. My bad, that was Austin

          • reply
            May 7, 2024 7:22 AM

            I hope their Blade game does well, zero guarantees though, especially if they can't line up release with the movie that's been n development hell for a while.

            After that, surely, SURELY they take a stab at the safe bet that is Dishonored 3, if they are't already with another team.

            • reply
              May 7, 2024 7:32 AM

              I really enjoyed Deathloop for what it was.

              • reply
                May 7, 2024 7:40 AM

                Oh I adored it, it was so far up my street it's not even funny. Did all the achievements (which was WAY more doable and fun with the loop mechanic) and maxed out my Julianna in multiplayer.

              • reply
                May 7, 2024 10:17 AM

                I didn't like Deathloop (relative to the rest of their games), it really felt like immersive-sim lite. There were hardly any NPCs to talk to or quests to do or interesting things to find or any interesting enemies to fight. It was just about the loop, which was pretty neat, but everything else felt hollow and underbaked.

          • reply
            May 7, 2024 7:29 AM

            Prey was Austin.

            https://en.wikipedia.org/wiki/Arkane_Studios
            Smith moved to France to lead the Lyon studio in the sequel Dishonored 2 which was released in November 2016,[16] while Colantonio stayed at the Austin studio to lead the development of Prey, a spiritual sequel of both System Shock and Arx Fatalis, that was released in 2017. Prey shared its name only with the intellectual property that ZeniMax had acquired from Human Head Studios and their 2005 Prey and cancelled Prey 2 games.

            • reply
              May 7, 2024 7:30 AM

              Also:

              In May 2023, Arkane Austin released the co-op first-person shooter title Redfall.[27] Approximately 70% of the Austin team who had worked on Prey would be gone by the time Redfall's development was complete.[28]

              Sounds like the team that made Prey is long gone.

              • reply
                May 7, 2024 7:43 AM

                And sounds like Redfall did that. What a stinker of a game no one asked for. I feel bad for all that had to work on it instead of what they were excellent at.

                Prey was so good!

            • reply
              May 7, 2024 7:50 AM

              The common dominator between the best Arkane games seems to have been Colantonio. Who is apparently making a new first person game and his studio has an office in Austin. Might be a good landing place for Arkane people, although I heard many of them left during the development of Redfall.

        • reply
          May 7, 2024 8:34 AM

          It was really good. Loved the gameplay, and the way you could approach any problem. Cared less for the last 1/4, but really loved the setting. Need to replay it.

        • reply
          May 7, 2024 11:07 AM

          Prey is one of the greatest immersive sins ever made.

      • reply
        May 7, 2024 6:54 AM

        I thought Evil within games did ok? I really liked them, sad we won’t see a third

        • reply
          May 7, 2024 7:11 AM

          0h, feek, we’re not getting another??

          • reply
            May 7, 2024 7:12 AM

            Nein

            • rms legacy 10 years legacy 20 years mercury super mega
              reply
              May 7, 2024 9:02 AM

              The second one did hint at another sequel didn't it, I'd forgotten.

        • reply
          May 7, 2024 8:48 AM

          If Microsoft owns the IP, another one could certainly still happen down the road, under some other studio name with a whole new team. :/

      • reply
        May 7, 2024 6:57 AM

        Just looked at their list of games. I haven't even directly bought any of their games. For the ones I do have, I think I played a little bit of dishonored which I had to quit because it was giving me motion sickness just by walking around.

        • reply
          May 7, 2024 7:07 AM

          Dishonored 1 is made by the French studio, which is still safe for the moment

          The second by the Austin studio

          • reply
            May 7, 2024 7:18 AM

            Dishonored 2 was by the Lyon studio, as well as Death of the Outsider

          • reply
            May 7, 2024 8:44 AM

            Lol the leaders of the french studio were the first to go, practically before the ink was dry. Don’t expect much.

            • reply
              May 7, 2024 9:02 AM

              I know, anyway I wrote that studio off anyway

          • reply
            May 7, 2024 10:18 AM

            Arkane Austin was also a support studio for Dishonored 1 and 2.

        • reply
          May 7, 2024 7:09 AM

          Austin only did Prey and Redfall alone. The Dishonored series mostly was with Lyons studio with Austin helping.

        • reply
          May 7, 2024 7:15 AM

          That's odd, it's a UE3 game with good FOV options. Maybe needed to change a setting here or there.

      • reply
        May 7, 2024 6:58 AM

        feck.

    • reply
      May 7, 2024 7:24 AM

      redfall was a giant waste of resources and money

    • reply
      May 7, 2024 7:31 AM

      Honestly Arkane Austin I get. The team that made Prey is long gone and Redfall was a flop. Tango though!? Hi-Fi Rush was a great game! That studio had cool ideas. They probably never were profitable though :/

    • reply
      May 7, 2024 7:38 AM

      Good thing for devs MS owns most of the AAA studios now, so that won’t be awkward…. People ready to believe mergers are bad yet? Or do we need a few more thousands of jobs lost still to prove it out further.

    • reply
      May 7, 2024 8:05 AM

      Bizarre and awful. You'd think MS would want Devs of that size with the Gamepass model. I wonder if both studios have had a lot of people leaving. I know the founder of Tango Games left, but still bummer either way.

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        May 7, 2024 11:44 AM

        I am starting to think Microsoft has given up on gamepass becoming the next big thing. Something fundamentally changed this year when they announced they would be making their games multiplatform. That was a 180 shift in strategy. I wonder if Xbox is even going to be around past one more generation, and if it is, will it exist only as some sort of handheld? The console market doesnt look like a "growth industry" anymore and that tends to mean one thing: divestiture.

    • reply
      May 7, 2024 8:06 AM

      If anything, hopefully other devs\pubs take this shit to heart and stop releasing broken ass shitty games "to be fixed later". I understand patches will always be a thing but completely unplayable undercooked games being released is fucking unforgivable and unacceptable. Literally ripping people off and I don't feel bad for them getting shut down. And ANYONE who excuses this kind of behavior is part of the fucking problem.

      I'm wafting for the inevitable "RockSteady shut down" news.

      • reply
        May 7, 2024 8:11 AM

        Literally no dev wants to release an unfinished game. Developers have almost no input at all on release dates when they are controlled/owned by these mega publishers. You are blaming the wrong people.

        • reply
          May 7, 2024 8:13 AM

          It's NOT mine or the consumers problem. In the end WE are the ones getting ripped off. Why jump to the defense of someone providing shitty goods to the consumer? Dev or Publisher I don't fucking care.

          • reply
            May 7, 2024 8:35 AM

            It’s okay, not everyone is capable of empathy. Maybe in your case you should read reviews of games before buying them, but I’m guessing being informed isn’t a priority for you.

            • reply
              May 7, 2024 9:15 AM

              I haven't bought a game on release or pre ordered in almost 15 years.

              I can see the chef is putting shit on my plate but should I take the chance and pay for my meal in the case it might be good food? Nahhhh I don't think.l so. But maybe I should blame uppermanagment for that poop platter and give the chef a pass.

              • reply
                May 7, 2024 9:24 AM

                Nobody was buying those games anyways- they were going straight to Gamepass and the quality expectations were not high. It was always a matter of having a list of games that made subscribing sound worthwhile. Playing them for more than a couple hours wasn’t the goal, in terms of engagement. :/

                At least rushing to be a part of the Gamepass model as a fad smaller studios were chasing looks to be evolving away from “just get something on the service” to “let’s make sure we have players outside the service”. That alone should help, imo.

          • reply
            May 7, 2024 8:37 AM

            I care, because most developers have little power (if any) when it comes to delaying a game. Publishers need to care. If they don’t we will continue to get sub par launches, most of the time at no fault of the dev.

          • reply
            May 7, 2024 9:31 AM

            Devs are victims of publishers as much as consumers are, and until there's some sort of unionization or protections, it'll continue to happen.

            I'll never blame a dev for an unfinished game because they aren't making those decisions.

      • reply
        May 7, 2024 11:32 PM

        This is the worst take. How Tango was 'ripping people off"??? And you can't have your Prays without your Redfalls. Or maybe you prefer only sequels and never a new IP.

    • reply
      May 7, 2024 8:33 AM

      Wonder how that Perfect Dark developer is doing. They haven't said anything since that trailer years ago.
      Are they going to be canned without releasing anything

    • reply
      May 7, 2024 8:41 AM

      Not even surprised by this. When Shinki Mikami left, what did anyone think was going on? Same for many at Arkane. They were just there to finish up whatever projects were already in the works and then it would be over.

      I’m feeling pretty positive this will happen with Ninja Theory too, now that their leads have been confirmed yo have left.

      • reply
        May 7, 2024 9:17 AM

        Microsoft and EA really have bad retention for top tier creatives.

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      May 7, 2024 9:08 AM

      Bummer. Hi-Fi Rush came out of nowhere and was so much fun. A rarity these days.

      • reply
        May 7, 2024 9:13 AM

        Mikami plans to do more in that vein going forward at his new studio. Also, Ikumi Nakamura is ramping up at her new studio, although her project isn’t announced yet. My guess is it will have that fun, innovative flavor too, whatever it is.

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          May 7, 2024 9:31 AM

          Considering hi fi rush was johanas' baby, and as far as I know he was still at tango, I hope he snatches him up I guess.

        • reply
          May 7, 2024 9:34 AM

          More curious to see where John Johanas ends up, was unfamiliar with him before Hi-Fi Rush, and all I've seen and read in interviews, that game was basically all his, pitch, concept, and follow through.

          • reply
            May 7, 2024 9:40 AM

            Perhaps he’ll move over to Mikami’s studio. Mikami doesn’t appear to have plans to direct again. What sucks is he probably has a noncompete. I hope they didn’t get him staying on at Tango with the illusion of having him on a new project or to take over the studio leadership, just to screw him out of running out when Mikami left. :(

    • reply
      May 7, 2024 9:24 AM

      Thought ms were the good guy trillion dollar company :(

      • reply
        May 7, 2024 9:30 AM

        I warned people from day one to remember Microsoft’s history of burning first party studios not on HALO or Gears. They never have been in the business with a strong commitment to shaping talent and building IPs.

        It doesn’t matter. The other platform holders never forgot that there needs to be some hands on control from their end on their studios and tech. But those companies still are trying to sell hardware, so what did anyone expect?

    • reply
      May 7, 2024 10:08 AM

      In the worst timing possible, new Humble choice offering Hi Fi Rush as one of the games

    • reply
      May 7, 2024 11:16 AM

      To add insult to injury, Hi-Fi Rush is in this month’s Humble Choice, announced like an hour ago.

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      May 7, 2024 11:38 AM

      Redfall made this seem inevitable. I hope the people that pushed for a "live service" game take a moment to reflect because they are the ones that led to this.

      Surprised about Tango. I thought Hi Fi Rush was good and received well.

      • reply
        May 7, 2024 1:14 PM

        I bet those people are sleeping like babies.

        • reply
          May 7, 2024 1:17 PM

          They all made a ton of money when they sold Bethesda to Microsoft so I am sure they are.

    • reply
      May 7, 2024 11:59 AM

      RIP Hi-Fi Rush, GOTY 2023.

      • reply
        May 7, 2024 4:05 PM

        Hi-Fi Rush was supposed to be the poster child of what Game Pass enables but instead it embodies its failure.

    • reply
      May 7, 2024 12:32 PM

      I hope they don't shut down Double Fine

      • reply
        May 7, 2024 1:04 PM

        It's probably on the chopping block. Now that they have Activision and Blizzard, they can just pump out sequels to major franchises and count on that revenue and axe anything else that doesn't increase shareholder value.

      • reply
        May 7, 2024 3:24 PM

        What are they working on these days anyway?

    • reply
      May 7, 2024 1:03 PM

      They considered killing the division ten years ago. Maybe they should have, because I don't see a long term business plan aside from "acquire everything and build nothing"

      • reply
        May 7, 2024 1:31 PM

        Their demise started with Kinect in the late 360 gen, and man the 360 was great (ignoring RROD) they were firing on all cylinders back then, they had unique exclusive games and all of that, feels bad

        • reply
          May 7, 2024 1:45 PM

          The Kinect actually sold very well. I think the root of their problems are way more foundational and rooted in Microsoft itself.

          Almost every Xbox project seems to go through development hell and the way the division has treated studios makes it really clear why. A studio's talent is something that's built over time but Microsoft treats it as something disposable. The executives making these choices do not understand producing entertainment.

          • reply
            May 7, 2024 2:16 PM

            It might have sold but they made a mistake chasing the Wii novelty and so did Sony.

            They diverted too many resources for it when they had other strengths already. And doubled down on the One only to realize shortly after launch nobody wanted that.

            • reply
              May 7, 2024 2:30 PM

              I really think that's missing the forest for the trees. Their biggest problem has always been the way they've treated studios and software development. You don't release a lot of good product when you cultivate a precarious environment for studios while first party studios are 70% comprised of devs on 18 month contracts.

              You can overcome bad accessory strategies in the short term but in the long term their problems have been the same for just about the entire time the division has existed.

              • reply
                May 7, 2024 2:45 PM

                Oh totally I'm not saying Kinect was the culprit, just when it started to go south for them timeline wise

                • reply
                  May 7, 2024 2:56 PM

                  It feels that way, but I think that turn would have happened with or without it because Xbox has always been run by people who don't understand entertainment. Kinect is a good signpost, even a good short term symptom, but I don't think it accounts for the deeper problems the division has.

                  Btw that turn also coincided with the PS3 bouncing back and eventually outselling the 360.

                  Speaking of which, someone just shared this with me and it sums up the Sony/MS rivalry way better than I could lol: https://twitter.com/zoigoms/status/1787866484422906335

                  • reply
                    May 7, 2024 2:59 PM

                    lol that quote

                    but they were doing something right during the 360 era, they managed to get good games of their own and even from third parties, that leadership was better than whatever came next undoubtedly

                    • reply
                      May 7, 2024 3:08 PM

                      It was better but even deep in the 360 heyday they were still majorly fucking up acquisitions like Aces, Ensemble, FASA, etc.

                      I'm not going to shit on this time entirely, Xbox Arcade was a terrific time for the platform. Whoever led that initiative was clearly too smart to last there

              • reply
                May 7, 2024 10:02 PM

                It isn't, and it's inline with what you're saying, too.

                Look what MS had Rare doing, as an example.

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                  May 7, 2024 10:19 PM

                  In the history of the Xbox, the Kinect could have been a speedbump like the Wii U was. It is merely symptomatic and an easy signpost, not pivotal.

                  The problem is that there is a real rot in the management of their studios that isn't temporary, it is generational and institutional. Reliance on contractors who can't work on a project for longer than 18 months only makes it worse and I don't see how it can be improved even after their pivot away from subscriptions and back towards publishing. If there is anyone who can mismanage CoD into its grave it is Xbox leadership.

        • reply
          May 7, 2024 1:58 PM

          360 era was when I was working in Xbox TRG/standards and it was extremely obvious that Xbox and Live branding were the number one things that were being cultivated. Going to an all digital service was the clear goal even then, 20 years ago. Developing the talent and nurturing IP was not it and some studios were destroyed or pushed to the brink , including FromSoftware, because of their fickle support, especially for online functionality.

          Meanwhile, Sony was very hands on with content standards even for 3rd party multiplatform games, not just with their own platform branding and as we have seen, Sony has been fine sharing Decima development between studios and working with studios when developing the PS hardware (with Epic/Unreal Engine too, most likely). Whether people like the exclusives model, it certainly has been Sony and Nintendo culture to know the worth of their games and act like media companies, not just tech companies.

          I got argued with a lot around here by people who hadn’t seen what I’d seen on the inside, especially when I was critical of the Gamepass model as I suspected it would play out in MS’s hands. I never thought it was good for the creative side of the industry and I can’t wait for new studios to stabilize. This gen is practically a write off at this point. I don’t think we will see industry solidity again until next gen.

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            May 7, 2024 2:44 PM

            To your last point, I posted this elsewhere but I really do think that the Switch 2 is where it happens: https://www.shacknews.com/chatty?id=42410213#item_42410213

            Assuming a runaway success like the Switch, a relatively modest power target (say Series S level) that can still run pretty much anything these days (minus whatever Sony flagship finally releases in 2027 or 2028) makes a much more attainable and reasonable lead target platform for developers.

            I think median visual targets stay more or less stable given that the biggest AAA releases have been meager and economically devastating at the same time.

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              May 7, 2024 3:04 PM

              I totally agree. I also think eventually UE5 is going to reduce dev time peoplehours, but that hasn’t ramped up yet.

              It’s the next Nintendo hardware that I think is shifting MS’s focus away from Gamepass first party dev too, for sure. Let 3rd party fill that need, while developing for Nintendo primary platform.

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                May 7, 2024 3:14 PM

                I hope UE5 or some other middleware helps with this. According to multiple reliable sources the Matrix UE5 demo was shown running on Switch 2 dev kits last summer, and apparently it looked comparable to it running on PS5. I assume the differences with upscaling artifacts and such would be clearer side-by-side, but in a vacuum they said it looked about the same.

                If UE5 becomes another baseline for software development then that's one more ball in the Switch 2's court.

      • reply
        May 7, 2024 1:43 PM

        The embracer approach

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        May 7, 2024 1:57 PM

        Yeah, their leadership hasn’t really helped any game aside from maybe Psychonauts 2 I can fun of

        Seems studios are languishing with a lack of direction and then get shut down.

        No good major IP game came out this generation for them. That’s embarrassing and speaks to their inability to lead what they acquire

        • reply
          May 7, 2024 2:00 PM

          I still have hope for Hellblade 2. I don’t have much hope Ninja Theory will continue after it’s released, though. :(

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            May 7, 2024 2:46 PM

            I just don’t see that being the big seller they want it to be.

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              May 7, 2024 2:59 PM

              It won’t be a huge seller, but I would like it to be a great game!!! And to be fair, original Hellblade was in fact a big seller on PS4. It was the top seller for the month it was released. I always thought it was a bit of a jab when Microsoft wound up being the one to buy the studio, after its long history with Sony, including how it got its start with Heavenly Sword, a PS3 exclusive (and launch window title too, iirc).

        • reply
          May 7, 2024 2:02 PM

          •*I can think of

      • reply
        May 7, 2024 2:47 PM

        GamePass seemed like a new (and great) idea.

        • reply
          May 7, 2024 5:43 PM

          If you want game quality to suffer over time then yes it’s a great idea.

          • reply
            May 7, 2024 5:48 PM

            I dunno. Seems like game quality is suffering even without GamePass.

        • reply
          May 7, 2024 5:56 PM

          Was it new? It was just microsofts answer to ea play and playstation now, but like 4 years later

        • reply
          May 7, 2024 6:19 PM

          It clearly wasn't. Xbox leadership said that they're pivoting towards publishing and IP while games like Hi-Fi Rush that embodied the Game Pass model just had its studio shut down.

          • reply
            May 7, 2024 6:23 PM

            Its impossible to say whether buying video games results in more money for developers!

            The service model for gaming did for MS what it did for TV and movies, which is that it was a shitshow. Throwing titles on a service that plateaued three years ago means that there is no way to see real revenue off of them and there's only so much shell game bullshit that a board will countenance.

          • reply
            May 7, 2024 6:47 PM

            Yeah, I might've forgotten about EA Play there. GamePass is still pretty great though. I've tried a ton of stuff I'd never bother with otherwise.

            • reply
              May 7, 2024 7:01 PM

              I'm not interested in novelty or perceived value, I am concerned if it is a sustainable model for studios.

              • reply
                May 7, 2024 7:03 PM

                What is the metric for success? There is none.

                If you aren't working on CoD or Elder Scrolls or Fallout then you might as well feel like you're going to work every day under a coin flip

                • reply
                  May 7, 2024 7:15 PM

                  I can't say I have any insider knowledge about Microsoft, but I'd imagine hours played is a critical GamePass metric since that's going to drive subscriptions. Given how many games people buy but never play, that's probably not *exactly* the metric developers want to see, but it's probably better for gamers.

                  • reply
                    May 7, 2024 7:36 PM

                    Putting usage metrics in a black box and saying "trust us" to investors was an engine for investor growth back when money was free.

                    Now, especially after spending ~$100BN on M&A, not so much. Driving subscriptions is also a moot point, Game Pass flatlined years ago. Engagement is mostly arbitrary from the POV of the studio, so again, there are no actionable goals or metrics for success.

                    "Is Sarah Bond in a good mood today" might as well be just viable. It is idiotic and it puts a morale-crushing element that only makes things worse.

        • reply
          May 7, 2024 11:37 PM

          Not for me, I just couldn't see it being good for the industry and profitable for everyone involved in the long term, and I still don't. Games are not TV. Just ask Don Mattrick.

      • reply
        May 7, 2024 3:39 PM

        Oof.

        Acquire everything. Build nothing.

        It is getting hard for me to see it any other way. I got a few nuggets like Pentiment from Obsidian but Microsoft have spent almost $100 billion. They have almost nothing to show for it save some high profile failures. No Starcraft 3 announcement. They didnt hand off Fallout 5 to Obsidian or inXile. No shakeup at Call of Duty. No innovative usage of Azure with Xbox.

        Nothing seems to be happening over there. Nothing.

        • reply
          May 7, 2024 4:02 PM

          This and the QT of Matt Booty's statement points to what's next: https://twitter.com/ZhugeEX/status/1787871172765299151

          For years it was all about Game Pass and services, now the pivot is to publishing and IP, which makes sense given that IP was a lot of the value of the acquisitions.

          Btw, "making these tough decisions to create capacity" is hilarious corpo doublespeak given that this is a three trillion dollar company making budget cuts that we're talking about.

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      May 7, 2024 1:45 PM

      Mods???

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        May 7, 2024 4:08 PM

        I respect his frankness there, unusual given that he's heading up an MS studio.

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          May 7, 2024 6:05 PM

          ….for now. :/

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            May 7, 2024 6:14 PM

            Yeah, I can see the studio not surviving another flop

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        May 7, 2024 4:46 PM

        Great thread, good for him.

        "You say we make you proud when we make a good game. Make us proud when times are tough."

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        May 7, 2024 7:03 PM

        Props to him to speaking out on this corporate behavior.

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      May 7, 2024 4:38 PM

      Don’t worry folks! One staggeringly overpaid exec thinks another staggeringly overpaid exec will be sad about this and is definitely a good person after all!

      https://www.eurogamer.net/former-blizzard-boss-mike-ybarra-defends-xboxs-phil-spencer-following-arkane-austin-tango-gameworks-closures

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        May 7, 2024 7:05 PM

        Ghouls all of them.

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        May 7, 2024 7:07 PM

        The look of a man whose soul has long since evaporated into the ether

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        May 7, 2024 11:38 PM

        I'm sure Phil is crying at night because of this.

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      May 7, 2024 4:56 PM

      Nintendo's profit by fiscal year chart from the last 42 years: https://pbs.twimg.com/media/GM9rxg2XcAA-R3E?format=png&name=large

      This is hammered on so much but it bears repeating.

      See those little red bars from a decade ago, when people (idiots) were saying that Nintendo should just go into publishing? Instead executives slashed their pay so they could retain talent. The talent they held onto generated the content that created those massive green bars on the right side, where their profit from 2017-2023 exceeded 1981-2016 combined.

      They're currently making another development building and have been growing headcount and wages for the last five years. They're in growth mode, reaping the long view, while the rest of the industry is on fire.

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        May 7, 2024 7:17 PM

        Nintendo rocks it at hardware revisions and capturing generations of gamers; feels almost unfair to any of the other hardware devs and publishers.

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      May 7, 2024 4:58 PM

      good job industry consolidation

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      May 7, 2024 7:08 PM

      CEO of Moon Studios chimes in: https://twitter.com/thomasmahler/status/1787840291564564805

      "To everyone whose been pestering me for years about why we didn't allow Moon Studios to get acquired by a big publisher...

      That's why.

      I've lived through the 90s and saw what happened when smaller studios got acquired by EA.

      Never again"


      Back when Ori came out it seemed natural that Moon Studios would allow themselves to be acquired by Microsoft after being published by them was so successful. They clearly made the right choice.

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      May 7, 2024 9:42 PM

      Activision doesn't pay for itself!

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      May 7, 2024 11:28 PM

      Motherfuckers! >:(

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      May 7, 2024 11:45 PM

      Suddenly I feel bad that I bought Series S last year and gave money to MS. They record record profits and lay off record number of people at the same time.

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