The Destiny 2: Season of the Splicer roadmap has been revealed. With a weekly mission to complete, new Aspects to unlock, and a new 6-player activity, there’s plenty to keep players busy as the Season progresses. And, of course, this Season will bring back the Vault of Glass raid.
Destiny 2: Season of the Splicer roadmap
A glance at the Season of the Splicer roadmap reveals a whole lot of goodness is in store for Destiny 2 players. The fun all kicks off on May 11, 2021, which will see players working with Mithrax, a Fallen ally who purports to be a Splicer that can infiltrate Vex networks. Let’s take a look at what’s unlocking throughout the Season.
- May 11: Intro mission, Armor Synthesis, The Endless Night, new Aspect quests, Override activity
- May 14: Trials of Osiris begins
- May 18: Iron Banner and Override: Moon
- May 22: Vault of Glass releases
- May 25: Expunge Weekly Pinnacle mission and Override: Tangled Shore
- June 1: Expunge
- June 8: Iron Banner and Expunge
- June 15: Vault of Glass raid challenges and Expunge
- June 22: Expunge
- June 29: Iron Banner and Expunge
- July 6: Solstice of Heroes and Vault of Glass difficulty options
- August 3: Iron Banner, and Solstice of Heroes ends
- August 10: Epilogue
The start of Season of the Splicer (May 11), sees players begin The Endless Night storyline where the Vex have prevented the sun from rising thanks to one of their simulations. It will also include an intro mission and Armor Synthesis – which is Destiny 2’s transmog system. Players will also enjoy new Apsect quests and the big Override activity.
Speaking of the Override activity, this new 6-player mode will receive new destinations throughout the Season on May 18 and May 25.
Next off the rank is Trials of Osiris, which kicks off on May 14. This is a great opportunity for players to earn some powerful weapons, which may include a few new perks from the Season.
There are also a few Iron Banner events during Season of the Splicer. Players can expect Lord Saladin to show up on May 18, June 8 and 29, and then one more time on August 3.
Season of the Splicer will also include a Weekly Pinnacle mission similar to Presage. This new one is called Expunge and it releases on May 25. Following that, the Splicer roadmap has a new Expunge mission listed every week up until the end of June. Whether the mission will continue to change throughout July and August remains to be seen.
And of course, there’s Vault of Glass – the real reason everyone is excited about the Season of the Splicer. Vault of Glass is scheduled to open on May 22, with players racing to complete it and a host of difficult Triumphs in order to claim World’s First.
Finally, the Season will wrap up with Solstice of Heroes and then an Epilogue. Solstice of Heroes looks to last four weeks, with everything wrapping up a couple of weeks before the Season end date. However, the roadmap does state “and more…” so we could be in for more surprises.
The Destiny 2: Season of the Splicer roadmap paints a fairly clear picture of what players can expect from the game over the new few months. With a new Pinnacle mission and the Vault of Glass, players should have plenty of fun on the plate, and that’s before you consider Iron Banner, Solstice of Heroes, and whatever else Bungie has planned. Be sure to spend some time looking over the Shacknews Destiny 2 Complete Strategy Guide for more content and our thorough coverage of every Season of Destiny 2.
Sam Chandler posted a new article, Destiny 2: Season of the Splicer roadmap
Raid difficulty and raid adept weapons is the highlight for me. Love that idea. I hope they port it back to the others ASAP.
I like the idea of the tough Triumphs they're adding. Should make the World's First run an interesting sight! I wonder if they'll keep the challenges that were in it toward the end of D1.
I'm not sure how tough people would find the D1 VoG challenges in D2. I expect teams going for first will be titan heavy because bubbles were so effective against Templar, especially if blocking his teleport is one of the race challenges. Plus they'll offer safety from snipers during contest mode.
I am curious to see what they've come up with for Tempo's Edge based the dumb stuff in the AoT book and whether or not completing the raid under contest will make the triumph challenges available account wide.
Especially with the light level jump being lower, having these challenges gives something to look forward to in the latter part of the season (working on the basis from the last two that most of the main content will be complete available by mid-season). You'll get to max LL week 3-4, and just grinding artifact levels after that.