Mass Effect Legendary Edition lets you disable ME1's Mako control improvements

BioWare recognizes that some people are purists even when it comes to arguably bad things and has provided options to cater to them.


One of the more interesting conversations that has come out of Mass Effect Legendary Edition has not only been how much work has gone into improving Mass Effect 1 – arguably a remake level of changes, upgrades, and improvements to the game – but also the things that players want to stay the same as they were. For instance, some players who may or may not be masochists would rather play Mass Effect 1 with the shoddy Mako driving just as it did back in 2007. Well, at the very least, it seems BioWare respects that commitment. The team has added options to allow you to disable improvements to the Mako’s controls and go back close to its original handling.

This interesting bit of information was revealed by BioWare project director Mac Walters and environment director Kevin Meek in a conversation with PC Gamer. According to both, handling the Mako has been an interesting matter in the redesign of ME1 for the Mass Effect Legendary Edition.

“For those people out there who do like pain, we've left the option to leave it back kind of closer to the original controls as well if you want,” said Meek.

According to the team, it was a matter that was hard to fine-tune for Mass Effect 1’s Legendary Edition version, both in the improved and classic control schemes.

“You'll never get consensus, whether some people love it, or some people hate it,” said Walters. “We're making a big point of it often in marketing, but it's a lighter touch than I think some people might think. And the optional control scheme is optional, so you can drop back and forth.”

It was surprising to us as well when we mentioned that the changes made us want to play ME1 again instead of dreading it. However, it seems BioWare has heard you loud and clear. The gameplay changes to the Mako will give it weightier physics, less slide, and a boost to overcome harder terrain. It will also have faster-recharging shields and not die instantly when touching lava. BioWare also removed the XP penalty from killing enemies while in the Mako.

That said, if you don’t want all that noise – if you simply long for the original Mako experience, for better or arguably mostly worse – it looks like Mass Effect Legendary Edition also has the option to toggle pretty much all of the Mako changes off. It’s just another way the game is trying to cater to everyone as we await its launch on May 14 on PS4, PS5, Xbox One, Xbox Series X/S, and PC.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at and also find him on Twitter @JohnnyChugs.

From The Chatty
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      May 7, 2021 9:32 AM


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      May 7, 2021 9:34 AM

      If the Mako's a-rockin', don't come a-knockin'

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      May 7, 2021 9:36 AM

      When they mention this, are they talking the original console handling or the PC version which made the turret aiming independent of steering control?

      The original console handling sucked because of that, Demiurge really fixed that when bringing it to PC.

      I don't know what the improvements and changes are to the legendary edition mako, but man if they stink and the only other option is the 360 original that would be rough.

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      May 7, 2021 10:09 AM

      I actually liked the Mako in ME1. Mountain climbing was fun. Curious how the changes will feel.

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        May 7, 2021 11:38 AM

        oh yeah it was fun to work out how to scale the near vertical cliffs

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      May 7, 2021 10:18 AM


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