Destiny 2 - All Exotic Warlock Armor

Get all the information you need on every piece of Exotic Warlock armor in Destiny 2.

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The Warlock class in Destiny 2 has changed quite a bit since its humble beginnings in the original Destiny. Gone is the Sunsinger, replaced with the Dawnblade, which, in the right hands and with the correct Exotics, can be lifted from a disappointing subclass into a damage-dealing monster. Though not all Exotic armor is worth using, if you want to increase the lethality of your Warlock, whether it’s the Voidwalker, Stormcaller, or Dawnblade, you’re going to want to focus on using the perfect piece of Exotic armor.


List of Exotic Warlock Armor in Destiny 2

Use the links below to jump to specific Destiny 2 exotic Warlock armor listings to learn more about each piece's type, trait, and intrinsic perk.

Aeon Soul Apotheosis Veil
Chromatic Fire Claws of Ahamkara
Contraverse Hold Crown of Tempests
Eye of Another World Geomag Stabilizers
Karnstein Armlets Lunafaction Boots
Nezarec's Sin Ophidian Aspect
Phoenix Protocol Sanguine Alchemy
Skull of Dire Ahamkara Starfire Protocol
Sunbracers The Stag
Transversive Steps Verity's Brow
Vesper of Radius Wings of Sacred Dawn
Winter's Guile

For more information about other exotic armor in Destiny 2, be sure to check out our guide to all Exotic Titan armor as well as our guide to all Exotic Hunter armor.


Skull of Dire Ahamkara

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Actual Grandeur – Provides additional damage resistance during Nova Bomb. Nova Bomb kills grant Super energy.

Good or Bad: A decent addition to any Voidwalker’s repertoire of killing tools. The amount of Super energy you gain off of Nova Bomb kills is impressive, especially when clearing a wave of enemies.

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Crown of Tempests

  • Type: Helmet
  • Trait: Mobility Enhanced Mod or Restorative Mod
  • Intrinsic Perk: Conduction Tines – Arc ability kills increase the recharge rate of your Arc abilities.

Good or Bad: Thanks to a recent update, the Crown of Tempest has improved further, as it now extends the duration of Stormtrance while maintaining its ability-recharge effects. Any self-respecting Stormcaller needs this helmet.

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Eye of Another World

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Cerebral Uplink – Highlights priority targets and improves the regeneration speed of your Grenade, Melee, and Rift abilities.

Good or Bad: Eye of Another World really shines in Crucible, where improved charge rates of Grenades, Melees, and Rift energy can lead to an advantage over your opponent. Its Intrinsic Perk is subclass agnostic as well, so you won’t be disadvantaged using it on whatever subclass you prefer.

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Nezarec's Sin

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Abyssal Extractors – Void-damage kills increase ability energy recharge rate.

Good or Bad: Though Nezarec’s Sin’s Intrinsic Perk says “Void” it can actually be utilized by any subclass, as “Void-damage” relates to Void weapons as well. If you can afford to have an all-Void weapon build, Nezarec's Sin is for you.

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The Stag

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod or Restorative Mod
  • Intrinsic Perk: Dearly Departed – Grants Rift energy when you are critically wounded. On your death, creates a brief Healing Rift on your corpse.

Good or Bad: The Stag relies too much on taking damage and dying to be anything other than a terrible option. Bad.

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Verity’s Brow

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: The Fourth Magic – Energy weapon kills boost grenade recharge rate for you and nearby allies.

Good or Bad: Verity’s Brow is a half-decent Exotic for the player who has none of the other Exotic armor pieces. With a stack of three, the Fourth Magic perk will give roughly three-quarters of grenade energy back, almost an entire charge.

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Apotheosis Veil

  • Type: Helmet
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Insatiable – Immediately regenerate health, melee, grenade, and Rift energy upon activating your Super. Nearby allies recharge class abilities faster.

Good or Bad: Apotheosis Veil doesn’t really fit into any Warlock meta right now, making it unfortunately weak in all instances. However, its immediate health regeneration on Super activation is useful for a last-second save when close to death.

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Sunbracers

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Helium Spirals – Increases the duration of Solar Grenades and grants grenade energy on Solar melee hits.

Good or Bad: An absolute must-have for Dawnblade users. Sunbracers makes the Solar Grenade a DPS monster. Scoring a kill with a charged melee lets you throw as many Solar Grenades as you can for 5 seconds, which works out to roughly 4-5 grenades. You will melt through combat phases in the Leviathan raid and strip away boss’ health in Strikes and Raids.

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Karnstein Armlets

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Vampire’s Caress – Melee attacks grant increased resilience and mobility, and they highlight injured enemies. Melee kills greatly restore health.

Good or Bad: Though they suffered a nerf, Karnstein Armlets are still worth using, especially if you’re a Stormcaller, as the Stormtrance Super counts as melee kills. The recent changes gives a nice bump of health on melee kill, followed by continued health regeneration for several seconds.

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Winter's Guile

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Warlord’s Sigil – Eliminating enemies with melee attacks increases your melee damage.

Good or Bad: An incredible piece of Exotic armor that makes the Warlock one of the only classes to be able to easily solo high-level activities like Nightfalls. Every melee kill increases the damage of the next melee, up to 5-times!

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Aeon Soul

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Aeon Energy – Throwing a grenade grants the following to nearby Aeon Cult allies: Grenade energy to Warlock, Barricade energy to Titans, Dodge energy to Hunters. Other allies receive a fraction of the shared energy.

Good or Bad: Anything that’s given away for free is usually terrible, and that rings true for Aeon Soul. The amount of energy you give your allies is worthless.

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Ophidian Aspect

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Cobra Totemic – Weapons ready and reload very quickly. Melee range is extended.

Good or Bad: Downright dirty. Slap these on a Stormcaller Warlock and use the Attunement of the Elements perk cluster for increased melee range, and you’ll be practically sniping enemies with your Warlock slap. Enjoy the hatemail.

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Claws of Ahamkara

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: The Whispers – Gain an additional melee charge.

Good or Bad: This Exotic piece of armor is situational at best and likely only decent for those players who absolutely require a second melee for any of the Warlock subclasses. There is almost no situation where a second Warlock melee is more important than using some other piece of Exotic armor.

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Contraverse Hold

  • Type: Gauntlet
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Chaotic Exchanger – Resist incoming damage while charging your Void grenade with Chaos Accelerant, Feed the Void, or Handheld Supernova. Charged Void grenades return a random amount of grenade energy on a hit.

Good or Bad: Resisting incoming damage is a huge game-changer, especially in PVP. It just adds far more survivability to an already powerful subclass. Plus, being able to earn back a random amount of grenade energy means the next ‘nade will be ready even sooner.

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Sanguine Alchemy

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Restorative Mod
  • Intrinsic Perk: Heightened Senses – Standing in a rift grants you and your allies heightened senses, allowing you to retain your radar while ADS. Additionally, powerful enemies are visually marked and can be tracked without line of sight.

Good or Bad: This is a bit of an outlier for the Warlocks, as it is only useful in Crucible, and players will either dominate with it or be unable to use it effectively. Being able to track allies through walls is incredible powerful, but only if your enemy is dumb enough to get caught.

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Starfire Protocol

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Recovery Mod
  • Intrinsic Perk: Fusion Harness – Fusion Grenades have an additional charge and regenerate faster. Fusion Grenade kills grant Rift energy.

Good or Bad: Situational benefits can be earned by using Starfire Protocol. They allow you to have four Empowering Rifts during the Emperor Calus fight, but it means missing out on using Sunbracers. If only Fusion Grenades did any noteworthy damage.

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Wings of Sacred Dawn

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Tome of Dawn – When Dawnblade is equipped, aiming weapons while in midair suspends you there for a short time. Precision hits extend this effect’s duration.

Good or Bad: Terrible. Barely worth buying or owning. The only reason you’d want these is because of how they look (#DestinyFashion) or in the hope Bungie changes in-air accuracy or completely retools this armor. Sad bad sad.

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Vesper of Radius

  • Type: Chest
  • Trait: Plasteel Reinforcement Mod or Recovery Mod
  • Intrinsic Perk: Planetary Torrent – Rifts release an Arc shockwave when cast. Rift energy recharges faster when you are surrounded by enemies.

Good or Bad: Much like Starfire Protocol, the Vesper of Radius chest piece is a niche item. When you don’t have to move and you need a Rift over the course of 60 seconds, Vesper of Radius can guarantee you that.

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Chromatic Fire

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Recovery Mod
  • Intrinsic Perk: Crystalline Transistor – Precision kills with your Kinetic weapon create an explosion in the element of your equipped subclass.

Good or Bad: Chromatic Fire offers a lot of utility and fun for Warlocks who prefer a bit of PVE action. The added explosion of the subclass element is significant, making add-clear a breeze, especially when coupled with the already powerful Ace of Spades.

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Phoenix Protocol

  • Type: Chest
  • Trait: Mobility Enhancement Mod or Recovery Mod
  • Intrinsic Perk: Battle-Heart – Kills and assists you make while standing in your Well of Radiance return Super energy.

Good or Bad: An excellent choice for any Warlock running Well of Radiance while in PVE, especially during the Last Wish raid. The Well of Radiance lasts a decent amount of time, so there’s every chance Warlocks will regain a respectable amount of their Super back.

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Geomag Stabilizers

  • Type: Boots
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Close Enough – When Chaos Reach Super energy is almost full, sprinting tops it off. Damaging enemies with Chaos Reach extends its duration.

Good or Bad: Being able to quickly cap off a near-full Super bar is pretty handy, though it’s an incredibly niche exotic perk. However, extending the duration of the Super when enemies are being hit by it is handy, although it doesn’t extend it enough to warrant using this over another Exotic.

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Transversive Steps

  • Type: Boots
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Strange Protractor – While sprinting, movement speed is increased and energy weapons are automatically reloaded.

Good or Bad: The Transversive Steps are only useful when the Momentum Nightfall buff is active and you need to sprint, otherwise, much like the Mobility stat, going slightly faster is useless.

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Lunafaction Boots

  • Type: Boots
  • Trait: Mobility Enhancement Mod or Plasteel Reinforcement Mod
  • Intrinsic Perk: Alchemical Etchings – Your Rifts gain the additional ability to automatically reload allies’ weapons.

Good or Bad: A recent update has taken the Lunafaction Boots from “surprisingly good” to an essential item for any Warlock. Players no longer have to jump in and out of the Rift to have their weapons automatically reloaded, the Rift will continually reload weapons so long as players are standing in it. When using an Empowering Rift, your weapons will have increased range, making those auto rifles even more potent. If you're not using Lunafaction Boots in PVE, you're not playing a Warlock correctly. Unless of course everyone is using Whisper of the Worm.

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There are only a handful of Exotic Warlock armor pieces that are worth picking up, and most of those are subclass agnostic. The subclass that suffers the most from lack of worthwhile Exotics is probably the Dawnblade, but it has its own issues to deal with. Even if an item on this list of Exotic Warlock armor is consider “bad”, it’s still worth picking up and holding onto, just in case it becomes vogue in the future. For more information about other exotic armor in Destiny 2, be sure to check out our guide to all Exotic Titan armor as well as our guide to all Exotic Hunter armor. Be sure to check out our Destiny 2 complete strategy guide for more breakdowns on armor and weaponry.

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Hailing from the land down under, Sam Chandler is relatively new to the industry, getting his start a few years ago as a writer-for-hire. After bouncing round a few universities, securing a bachelor degree, and finding his feet, he's found his new family here at Shacknews as a Guides Editor. There's nothing he loves more than crafting a guide that will help someone. If you need help with a guide, or notice something not quite right, you can Tweet him: @SamuelChandler 

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