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Destiny 2 - All Exotic Hunter Armor

The Hunter class in Destiny 2 goes from underwhelming to powerhouse all because of the exotic armor available to players. No other class features exotic armor that complements super abilities as much as it does the Hunter. Sure, the Warlock and Titan do have some incredible exotics, but in terms of straight up benefits to the super ability, the Hunter has the most powerful exotic armor in Destiny 2. Here’s a list of every piece that you need to collect, plus the traits and intrinsic perks that come with it.

Young Ahamkara’s Spine

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Wish-Dragon Teeth - Increases Tripmine Grenade duration and marks enemies damaged by the blast.

Good or Bad: I don’t like calling anything bad because the right player can find a use for this in the right circumstance, but there are almost always better options when it comes to exotic Hunter armor.

Mechaneer’s Tricksleeves

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Spring-Loaded Mounting - Increases sidearm ready and reload speed.

Good or Bad: If you are a sidearm maniac in Crucible, there could be value here. Otherwise, these are not the exotic arms you’re looking for.

Raiden Flux

Full Review of Raiden Flux

  • Type: Chest Armor
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Synapse Junctions - Quick successive attacks with Arc Staff increase its damage output and duration.

Good or Bad: Amazing. Pair this with your Arc Staff super ability and you can clear entire rooms of enemies without running out of juice. These can decimate a Royal Beast in the Leviathan raid.

Lucky Raspberry

  • Type: Chest Armor
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Probability Matrix - Increases the chaining capabilities of Arc Bolt Grenade and has a chance to recharge it each time it deals damage.

Good or Bad: Requires a higher skill level, but these can be good in the right PvE situation. In PvE, though, I typically only go for one exotic when it comes to the Gunslinger subclass.

The Dragon’s Shadow

  • Type: Chest Armor
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Wraithmetal Mail - Grants increased movement and weapon handling speed for a short time after dodging.

Good or Bad: Bad, which is a shame. This is one of the cooler looking exotic armor pieces when it comes to Hunters, but the benefit just isn’t there compared to other options.

Knucklehead Radar

Full Review of Knucklehead Radar

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Upgraded Sensor Pack - Provides radar while aiming.

Good or Bad: Good in PvP if you’re not running the MIDA Multi-Tool. You can ADS (aim down sight) with your weapon and keep your radar active to avoid being flanked. If you run Golden Gun in the Crucible, you might choose this exotic helmet over the Celestial Nighthawk.

Celestial Nighthawk

Full Review of Celestial Nighthawk

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Hawkeye Hack - Modifies Golden Gun to fire a single, high-damage (6x) shot. Enemies eliminated by the shot explode.

Good or Bad: Best in the group. You can deal 250,000 damage to Calus with this, or chunk a Fallen Walker down to half health. It will obliterate most yellow-bar enemies in Lost Sectors. It’s a monster. Do not wear it in the Crucible. You’re better off having three Golden Gun shots there since they will typically one-shot any PvP Guardian.

Foetracer

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Relentless Tracker - Visually marks targeted enemies. Deals more damage to low-health marked enemies.

Good or Bad: I can’t imagine a situation where a player would choose this over one of the big three, those being Celestial Nighthawk, Raiden Flux or Orpheus Rig. Plus, I don’t like the look of it, and Destiny 2 is all about fashion!

Lucky Pants

  • Type: Leg Armor
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Illegally Modded Holster - Increases hand cannon ready speed and initial accuracy.

Good or Bad: If you love hand cannons and play a lot of Crucible, I could see how this might be appealing. Not likely useful for PvE and, as someone who doesn’t love hand cannons, not my favorite.

Orpheus Rig

Full Review of Orpheus Rig

  • Type: Leg Armor
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Uncanny Arrows - Provides ability energy for each enemy tethered by Shadowshot anchors.

Good or Bad: Amazing. The more enemies you anchor with your Shadowshot, the faster you get your super ability back. If you anchor an entire group from a Fallen Skiff, you can instantly super again. This is for big PvE mobs, not single enemies or the Crucible.

St0mp-EE5

Full Review of St0mp-EE5

  • Type: Leg Armor
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Hydraulic Boosters - Increases sprint speed and slide distance. Improves double jump.

Good or Bad: Useless in almost all situations except for the Gauntlet portion of the Leviathan raid. This could help you get through the obstacle course as either a runner, or just on the final run that everyone must make at the end. Beyond that, it’s unlikely you’ll find value here.

Aeon Swift

  • Type: Gauntlets
  • Trait: Impact Absorption Mod
  • Intrinsic Perk: Aeon Energy - Dodging near allies grants grenade energy to Warlocks, barricade energy to Titans, and dodge energy to Hunters.

Good or Bad: It's interesting, but I have a tough time seeing how you could justify this over the big three; Celestial Nighthawk, Raiden Flux or Orpheus Rig. Could be very useful in very specific situations where having a Towering Barricade or Healing Rift is the difference between success and death.Even then, is providing ability energy to your allies really better than hitting Calus with a Golden Gun and Celestial Nighthawk combination? Nah.

Gemini Jester

Full Review of Gemini Jester

  • Type: Leg Armor
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: Misdirection - Dodging disorients nearby enemies and temporarily removes their radars.

Good or Bad: Good for skilled Hunters in the Crucible, especially if they are using the Arcstrider subclass with the Arc Staff super ability. I would even combine this with the Way of the Wind perk tree. You'll take less damage while dodging, and when you dodge you'll remove your opponent's radar and disorient them. This would make Arc Staff especially deadly. Gemini Jester would be useless in PvE, though.

Shinobu's Vow

  • Type: Gauntlets
  • Trait: Mobility Enhancement Mod
  • Intrinsic Perk: New Tricks - Improves Skip grenade, and you gain an additional Skip grenade charge.

Good or Bad: The Skip grenade falls into the Arcstrider subclass for the Hunter, which obviously has the Arc Staff super ability. I'm not sure how you could choose this over Raiden Flux in PvE. If you're running the Nightfall and Torrent is active as a modifier, recharging your grenade every few seconds, this might make some sense. Still, I regard this as just another underwhelming Hunter exotic.

Graviton Forfeit

  • Type: Helmet
  • Trait: Plasteel Reinforcement Mod
  • Intrinsic Perk: Increases the duration of any invisibility effects. Your melee recharges faster while you are invisible.

Good or Bad: Bad. In the original Destiny, where Hunters had more ways to go invisible, this could have been a monster in Crucible, or in specific PvE situations where you needed to remain undetected for a short period of time. In Destiny 2, however, the only place I can see this being useful is when you're clearing out Watchers from the underbelly of the Leviathan.

You’ll be needing three characters to get the most out of your Destiny 2 life. Once you’ve collected all the exotic Hunter armor, be sure to visit the Shacknews Destiny 2 complete strategy guide for all your Guardian needs.