Doom guy travels to Tristram to help Deckard Cain and it looks awesome.
The update hits in time for a free weekend and the elimination of the season pass.
They are on eBay for $900 now, and bidding ends tomorrow morning.
The exhibit will feature game development in Texas and how it has shaped the current industry.
Doom has devoured productivity and personal relationships since id Software opened the floodgates to hell in 1993. Gatekeepers of the franchise's past, present, and future celebrate the weapons and level design that defined the classics, the pitfalls and triumphs involved in revitalizing the brand, and the community that keeps old-school fans knee-deep in new ideas.
The game's director and executive producer reflects on the final sprint before release.
Martin's background in film and games gives him a unique perspective on the myriad ways of constructing 'cinematic experiences.'
It's fairly slow given the old processor on the TI-83 Plus, but it does work.
Romero reveals why he left id and discusses the games he has made over his prolific career.
Join Romero and Noclip on a jaunt through Irish countryside.
Bethesda's Pete Hines talks cancelling Doom 4: 'It has to be the right thing executed the right way'
According to Hines, id came to Bethesda with concerns, and the publisher agreed.
Greg Burke is back with the final Top 10 list of 2016. Here are our Top 10 Games of the Year 2016.
From Pokemon Go to Nintendo finally revealing its next console, we look back at some of the biggest stories of the year.
For its combination of breathless gameplay, goofy gore, and respect for its roots, Doom is Shacknews' Game of the Year 2016.
Doom and Dark Souls 3? Of course! But I played a few other games this year, and none disappointed.
If you ever get tired of the main game, you can always .wad - er ... wade - your way through all the SnapMap creations.
Apparently fans weren't too happy with the reduction to just Team Play and FFA Play lists.
Happy holidays and Merry Christmas! Developer id Software released the add-on earlier than expected.
Although the game had 'unbelievable' production values, it didn't 'feel' like Doom, says, id Software's Marty Stratton.
Take me to hell.