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Irrational Games News

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Report: BioShock Infinite multiplayer modes axed, game still 'on track' for February release

By Andrew Yoon, Aug 09, 2012 12:45pm PDT

After reports of key departures from the studio, another report has surfaced, claiming that the long-rumored multiplayer modes for BioShock Infinite have been axed.

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"So whats the bad news? I loved B-Shock 1, and I thought B-shock 2 was good but the multiplayer ..."

- rtricoche see all 22 comments

Two key Bioshock Infinite devs leave Irrational

By John Keefer, Aug 09, 2012 8:15am PDT

Two key developers on Irrational's delayed Bioshock Infinite have left the company.

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"Nate Well worked on all previous Thief games, may be he left to join Eidos to work on Thief 4."

- CommanderZx2 see all 7 comments

Irrational job listing has Metacritic requirement

By Steve Watts, Jul 27, 2012 6:00am PDT

An Irrational job listing for a Design Manager requires at least one game shipped with a Metacritic score of 85 or higher.

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"No kidding. Most of the games I've worked on have been cheap, terrible ports, because that was ..."

- PlayfulPuppy see all 11 comments

BioShock Infinite team seeking 'network engineer'

By Andrew Yoon, May 09, 2012 12:00pm PDT

Could the team be working on some kind of multiplayer mode for BioShock Infinite? A job listing suggests so.

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"If you put it in your cart, you get it release day or the very next day."

- pgharavi see all 25 comments

BioShock Infinite delayed to 2013

By John Keefer, May 09, 2012 5:40am PDT

BioShock Infinite won't be shown at E3 this year, and has been delayed until 2013, according to Irrational's Ken Levine.

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""Infinite" is one of those words, like "forever" that seems to go hand in hand with delays "

- MamiyaOtaru see all 30 comments

BioShock Vita to be focus after Infinite

By Steve Watts, Apr 27, 2012 4:30pm PDT

Irrational's Ken Levine talks about how the team is focused squarely on BioShock Infinite right now, and that work on the Vita game will start in earnest afterwards.

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"they really should have just put on a 2nd set of physical triggers back there. then at least ..."

- dantastic see all 6 comments

Ken Levine, Mark Pincus in running for Time's top 100

By Steve Watts, Mar 29, 2012 9:45am PDT

Irrational head Ken Levine and Zynga co-rounder Mark Pincus are among the nominees in this year's Time Top 100 Influential People list. It's open to voting now, and the results will be revealed next month.

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Bioshock Infinite's Sirens revealed in new trailer

By Jeff Mattas, Mar 27, 2012 1:30pm PDT

In the fourth "Heavy Hitters" trailer for Bioshock Infinite, the developers discuss a new enemy called the Siren, who can bring enemies back to life.

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"Oh come on, not compared to the real world, compared to Bioshock science. In the universe of ..."

- aoleon see all 16 comments

One level in BioShock Infinite has more dialogue than original

By Steve Watts, Mar 20, 2012 1:45pm PDT

BioShock Infinite features three times more dialogue in a single level than in the entirety of BioShock 1, according to Irrational's Ken Levine.

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"if a single level features 3 times the amount of combat variety as all of BioShock 1 i might be ..."

- qwpeoriu see all 33 comments

BioShock Infinite trailer unleashes animatronic George Washington

By Alice O'Connor, Mar 08, 2012 7:45am PST

Now that BioShock Infinite has a release date, it's time to start cranking up the marketing engine and reveal a little more of the cloudborne shooter.

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"That makes two games with George Washington this year. I'm cool with it."

- trom301 see all 8 comments

BioShock Infinite floats onto shelves October 16

By Alice O'Connor, Mar 01, 2012 5:40am PST

Irrational Games hopes to rapture us away to the cloudborne city of Columbia on October 16, the date publisher 2K Games has announced BioShock Infinite will drift onto PC, Xbox 360 and PlayStation 3 in North America.

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"The bug in Process Explorer was one where it would hold a thread debug handle open, and not ..."

- the archvile see all 18 comments

BioShock Infinite's '1999 Mode' is harder, old school

By Andrew Yoon, Jan 19, 2012 6:00am PST

Do you long for the days when games put the hard in hardcore? BioShock Infinite's newly announced "1999 Mode" is for you, then.

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"It's awesome, and when someone posted about it last night I was all :Ding about it, but really ..."

- SpaecKow see all 56 comments

BioShock Infinite VGA trailer wants to pull on your strings

By Andrew Yoon, Dec 10, 2011 6:55pm PST

There's few surprises in the Spike TV Video Game Awards trailer for BioShock Infinite. However, there is a lot of gameplay footage set to some soothing tunes.

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"gotta love front page posters..happen to have any proof it was finished in 2008 perchance? "

- deathofrats see all 19 comments

Newly renamed 2K Australia working with Irrational on BioShock Infinite

By Xav de Matos, Nov 29, 2011 4:00pm PST

Developer Canberra, the Australia-based division of 2K Marin, has been renamed 2K Australia and is working with Irrational Games on a BioShock, Irrational Games boss Ken Levine has confirmed.

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"Pretty sure they will do anything just so they don't have to be associated with the new XCOM."

- MeestaNob see all 6 comments

BioShock Infinite's monster is a silent boogeyman

By Steve Watts, Nov 28, 2011 10:00am PST

Ken Levine shares his thoughts on how the team created a new threatening monster for BioShock Infinite.

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"I'm more concerned about Bioshock Infinite having more insane DRM. I still have the original ..."

- the archvile see all 2 comments