BioShock Infinite team seeking 'network engineer'

Could the team be working on some kind of multiplayer mode for BioShock Infinite? A job listing suggests so.

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Many were disappointed--but not necessarily surprised--to see BioShock Infinite delayed to 2013. In an open letter to fans, studio head Ken Levine promised that "BioShock Infinite is a very big game, and we're doing things that no one has ever done in a first-person shooter... The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity."

To keep the team focused on meeting its new 2013 date, Levine said that the team will skip media events like E3. But what could the team be so fervently working on?

Could the team be working on some kind of multiplayer mode for Infinite? A job listing on LinkedIn certainly suggests so. "Right now we're looking for a talented and experienced individual to help us with the networking aspects of BioShock Infinite," a job posting for a Network Engineer says. The hire will have to "work with the team who created BioShock network code" and will be "responsible for delivering a robust, scalable, and responsive client-side networking support on the PC, PS3, and Xbox 360 platforms."

So far, Irrational Games has shown nothing about a possible multiplayer offering for Infinite. However, the franchise has dipped into an online mode before, with BioShock 2. While competitive multiplayer would stray far from offering something "no one has ever done" before, it would be intriguing if the relationship between Elizabeth and Booker could somehow be replicated in a cooperative mode.

From The Chatty
  • reply
    May 9, 2012 12:00 PM

    Andrew Yoon posted a new article, BioShock Infinite team seeking 'network engineer'.

    Could the team be working on some kind of multiplayer mode for BioShock Infinite? A job listing suggests so.

    • reply
      May 9, 2012 12:54 PM

      ahh god...thats why its delayed..for multiplayer. If the single player is a strong story whats the point having multiplayer?

      • Zek legacy 10 years
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        May 9, 2012 1:30 PM

        It's pure business. Probably doesn't cost that much to throw in a quick deathmatch mode using existing assets for the perceived value add. Doesn't matter if nobody is going to play it after a month or two.

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      May 9, 2012 12:55 PM

      I wish I could pay less for a game and only get Single Player.

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        May 9, 2012 12:57 PM

        I agree with you Mr. Jim

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          May 9, 2012 2:19 PM

          Buy it used. No EA pass = no online = cheaper SP game with no MP.

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            May 9, 2012 2:21 PM

            but then I don't get it on release day ಥ_ಥ

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              May 9, 2012 4:19 PM

              Gamefly.

              • Ebu legacy 10 years
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                May 9, 2012 7:17 PM

                He said he wants it on release day.

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                  May 9, 2012 10:17 PM

                  If you put it in your cart, you get it release day or the very next day.

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        May 9, 2012 2:33 PM

        What if it had coop?

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          May 9, 2012 2:37 PM

          Eh ... probably not ... I'm a bit of a loner when it comes to video games.

          The last game I played a lot of online was BF1943

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            May 9, 2012 7:00 PM

            What about other people who might want coop? Should they be considered or should they make games just for you and hope they can make money off of that?

            • Ebu legacy 10 years
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              May 9, 2012 7:18 PM

              Why are you being so hostile? He specifically said that he would like the option to pay less for a version without multi.

              He's not trying to stop you from getting your MP on. Chill the fuck out.

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        May 9, 2012 4:23 PM

        I would pay MORE for them to leave multiplayer out and focus on making a great single player experience.

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      May 9, 2012 2:15 PM

      Cos bioshock 2 mp was such a hit!

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        May 9, 2012 4:07 PM

        The mp gameplay wasn't bad for traditional DM/TDM/CTF, the matchmaking ended up being the deal killer. 15 minute waits weren't that uncommon.

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      May 9, 2012 2:37 PM

      LMAO.. what worked for EA works for 2k games apparently. wow...

    • Zek legacy 10 years
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      May 9, 2012 2:55 PM

      By the way this is not confirmation of anything, they could want somebody to do their Facebook integration or something for all we know.

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        May 9, 2012 3:02 PM

        The hire will have to "work with the team who created BioShock network code" and will be "responsible for delivering a robust, scalable, and responsive client-side networking support on the PC, PS3, and Xbox 360 platforms."

        That doesn't sound like Facebook integration to me :)

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        May 9, 2012 4:59 PM

        I agree, I think this is bullshit without better evidence. Levine has made statements against tacking on MP before.

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      May 9, 2012 3:04 PM

      MP BioShock could be awesome, especially if they take advantage of Infinites setting.

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      May 9, 2012 3:35 PM

      This is not the first time they've had this job posting; there was one with the same general description in 2010.

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      May 9, 2012 3:38 PM

      Bioshock should just really leave the MP out, unless it's coop.. then maybe.

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