Report: BioShock Infinite multiplayer modes axed, game still 'on track' for February release

After reports of key departures from the studio, another report has surfaced, claiming that the long-rumored multiplayer modes for BioShock Infinite have been axed.

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More troubling news for BioShock Infinite. After reports of key departures from the studio, another report has surfaced, claiming that the long-rumored multiplayer modes for the game have been axed.

Two co-op modes have been reportedly cut, including a tower-defense mode that "never worked." Players would be placed into an arcade machine, where they would fight against waves of enemy toys. The second co-op mode was internally called "Spec-Ops," as it was similar to the co-op modes from the most recent Modern Warfare games. As in Call of Duty, players would work together in missions inspired by the single player campaign.

According to Kotaku, both modes were axed, and it's unclear if any multiplayer modes remain.

Speaking to the site, Irrational's Ken Levine assured fans that, despite the setbacks, the game is still "on track" to meet its already-delayed February release. Pointing out that staff members leaving is something to be expected in the industry, Levine noted that much of the core team is still intact. "As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programer and the lead AI programmer from BioShock 1 are all on BioShock Infinite. I don't think there's a single senior BioShock team member that isn't here, which I think is amazing and a testament to their commitment to the studio."

From The Chatty
  • reply
    August 9, 2012 12:30 PM

    Andrew Yoon posted a new article, Report: BioShock Infinite multiplayer modes axed, game still 'on track' for February release.

    After reports of key departures from the studio, another report has surfaced, claiming that the long-rumored multiplayer modes for BioShock Infinite have been axed.

    • reply
      August 9, 2012 12:50 PM

      I was going to say, "Good, after the awful Bioshock 2 multiplayer" but reading abou tthe co-op modes, they actualy sounded fun.

      Still, focusing on the Single Player can't be a bad thing.

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      August 9, 2012 1:08 PM

      Good.

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      August 9, 2012 1:09 PM

      Haha I love it.

      "We have the lead artist, programming wizard, ai guru, creative big baws...oh and the sound GUY! Almost forgot about our sound guy in the studio dungeon! indispensable!!!111"

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        August 10, 2012 11:14 PM

        So sound isn't important to a game?

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      August 9, 2012 1:24 PM

      Not every game needs multiplayer, so this is okay. Some argued that Bioshock 2 multiplayer didn't add much to the experience.

      I'm still worried that Bioshock Infinite will be stuck riding on writing and art, as the FPS gameplay looked as unrefined as the first Bioshock, and the Elizabeth mechanic looked like it boiled down to "Press X to generate cover".

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      August 9, 2012 1:27 PM

      Good. Bioshock isn't a game that needs multiplayer.

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      August 9, 2012 1:50 PM

      That's fine. Not every game needs forced multiplayer.

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      August 9, 2012 2:08 PM

      I don't find this news "troubling" at all.

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      August 9, 2012 2:51 PM

      thats probably fine

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      August 9, 2012 3:44 PM

      every game needs to axe tacked on multiplayer

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      August 9, 2012 3:48 PM

      If the multi is good enough and fixable, they can just do a Gotham City Imposters with it, $15 on Live/PSN/Steam

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      August 9, 2012 3:57 PM

      Fuck yeah!!!

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      August 9, 2012 3:59 PM

      Here come the MP haters from the Mass Effect 3 thread.

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      August 9, 2012 4:10 PM

      The multiplayer in 2 wasn't bad, it just wasn't anything new. Also it squandered a few opportunities (you have the awesome looking game lobby/apartment, but you couldn't add other cool art deco stuff to it, I would have spent hours grinding over something like that) and the match making was more of a hindrance than an improvement (waiting 10 to 15 minutes wasn't that odd).

      All in all, this doesn't sound like a big loss.

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      August 9, 2012 4:31 PM

      [deleted]

    • ArB legacy 10 years
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      August 9, 2012 9:48 PM

      I was hoping for co-op.

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      August 10, 2012 5:43 AM

      I ain't even mad tho.

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      August 12, 2012 8:10 PM

      Don't care at all about these modes being gone. I'm in it solely for the SP aspect of the game. No worries, Ken! Keep up the good work.

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      August 13, 2012 5:35 AM

      So whats the bad news?
      I loved B-Shock 1, and I thought B-shock 2 was good but the multiplayer was a fucking joke. So why would Levine's people feel like this game would need a multiplayer feature? I just want it for the SP campaign.
      See you in February and please take my money you just sealed the deal by removing multi from the package.

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