New No Man's Sky trailer invites us to explore the universe

Exploration plays a big role in No Man's Sky, so let's take a brief look at how we'll be exploring the universe soon.

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No Man’s Sky recently went gold, which means we’ll soon be exploring the 18 quintillion planets that have been included in the game very soon. To help us learn more about what we can expect from the game, Hello Games has released its first Guides to the Galaxy series of videos that introduces us to four important pillars of No Man’s Sky. The first video takes a look at exploration.

As you would expect, you’re going to be doing a lot of exploring in No Man’s Sky. The trailer mentions 18 quintillion planets can be discovered with “limitless variety.” Throughout the trailer, we can see various takeoffs and landings of our spaceship, various environments, and creatures are ready to be discovered.

No Man’s Sky is scheduled to release on PC and PlayStation 4 on August 9th, 2016.

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From The Chatty
  • reply
    July 14, 2016 7:35 AM

    Daniel Perez posted a new article, New No Man's Sky trailer invites us to explore the universe

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      July 14, 2016 7:46 AM

      I was excited until I saw the video is only 120 seconds :(

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        July 14, 2016 7:51 AM

        "Here's 120 seconds of pretty things!"

        That's...not really what I need.

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      July 14, 2016 7:50 AM

      mmm SPORE 2.0

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        July 14, 2016 7:57 AM

        Is it just because there are procedural animals? Because I honestly don't see a single thing in common with Spore in terms of gameplay or goals.

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          July 14, 2016 8:07 AM

          Yeah, I don't get it either. My concern is that it will suffer from Rube Goldberg syndrome: Lots of fancy, complex systems behind the scenes to provide ultimately shallow, easily exhausted mechanics.

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            July 14, 2016 8:13 AM

            The game is going to be shallow, there is no question. There is nothing to do but collect resources, upgrade your equipment, and go to the center of the galaxy. That's it. Some people will be ok with that, others won't. But this isn’t some super deep game that will stay interesting for very long. (IMO)

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              July 14, 2016 8:18 AM

              It's not that simple. There's exploration, trading, and combat. Maybe crafting as well, I'm not sure. The quality of those systems, and the sophistication/complexity/variation of the "stuff" you can find while exploring, will hugely impact the staying power of the game.

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                July 14, 2016 8:24 AM

                Yeah, we'll see how it turns out, but from everything I've seen it seems miles wide and an inch deep.

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          July 14, 2016 8:12 AM

          Because even though there are variations, it will get very boring if there is no reason for the variations. Sure, the creatures and planets look different, but the result is the same. You scan them or collect a resource from them. Very quickly they stop becoming unique at all, Just another thing to collect for the sake of collecting. And when that happens, the game becomes boring.

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            July 14, 2016 8:14 AM

            I don't get how that would be more boring than most first person shooters.

            "Go around this level and kill everything. Do it again on the next level."

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              July 14, 2016 8:18 AM

              Most interesting first person shooters have you doing other things. Missions, quests, AI interaction, Story developments, etc. If you made an fps where you just shot people and had no hook or unique gameplay loop, it would be boring.

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                July 14, 2016 8:18 AM

                Like Doom?

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                  July 14, 2016 8:21 AM

                  I don't know where your going with this comparison but it seems way off.

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                    July 14, 2016 8:26 AM

                    Doom's not boring, obviously, despite a pretty repetitive and basic gameplay. Why? Because that gameplay is fun as fuck.

                    No Man's Sky will be fun/not fun for people based on whether the repeating gameplay is fun. JohnnyRey seems to think that without some sort of curated content stream, the game will be boring. I contend that the content stream will be irrelevant; it's the repetitive actions that take you through the content that will matter. We don't know how those actions feel, yet.

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                      July 14, 2016 9:12 AM

                      This is why I've gone nearly exclusively for that Core Gameplay Loop with my game purchases. It doesn't really matter what you have attached if the core loop is weak. Conversely, if the core loop is strong enough, you don't need a lot attached to it.
                      People seem to really like Rocket League for instance. That's a pretty straightforward and simple gameplay loop, honed to a fine edge. If you like the action of trying to get a ball into a goal with a car, you don't need a lot of fluff to go with that basic imperative.
                      Then there's all the first person survival/crafting games with 4 million things to do. But if you don't like beating on rocks with a pickaxe, you are going to be doing a lot of something you don't enjoy.

                      (weak and strong core loop being subjective of course - except flappy birds; that is objectively a weak loop)

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                        July 14, 2016 9:18 AM

                        Exactly. I love Sky rim because I find its gameplay loops to be engrossing. Fallout 4's bore me. Both are expansive game worlds, but without the loop, I grow tired of one.

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                July 14, 2016 8:19 AM

                That's essentially what Doom and Doom 2 were.

                If you made an fps where you just shot people and had no hook or unique gameplay loop, it would be boring.

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                  July 14, 2016 8:21 AM

                  Are you kidding? Doom had you looking for keys, secrets, but most of all the shooting was incredibly satisfying, and because of that it didn't get old. If doom was 400 levels that were procedurally generated and there was no ramp up or arc then it would have been a shell of what it is.

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                    July 14, 2016 8:24 AM

                    I agree with you.
                    I'm still hopeful the game will be surprising and cool, but it's no exactly hard to see why it can be compared with spore, at least a lot better comparison than doom! Lpl

                    This argument is so far off in the procedurally generated weeds.

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                    July 14, 2016 8:25 AM

                    You know it's possible to have literally all of that and more in a procedurally generated game, right? Various flavors of Roguelikes have been doing it practically forever. There are even first-person Roguelikes.

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                      July 14, 2016 8:26 AM

                      Of course it's possible. I just don't think no man's sky has that much to do, and it's going to get boring very quickly. I hope I'm wrong, but I'm probably not.

                      The hype train is ding this game a disservice, people are coming up with wildly inaccurate ideas of what this game is.

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                        July 14, 2016 8:33 AM

                        People are hyped, in large part, because a space game is being made that lets you go out into space. It's been a long time since anybody made a game that did that.

                        Games like NMS, Elite D, and House of the Rising Sun are putting a fantastic style of game back into the mix. That's worth getting excited over.

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                          July 14, 2016 8:47 AM

                          I'm even fairly skeptical. JohnnyRey's "It's going to suck because of this excessively trivialized description of the gameplay" shtick just irritates me.

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                            July 14, 2016 8:50 AM

                            "this excessively trivialized description of the gameplay" No really, that's all you do. Do you think there are complex systems and a bunch of depth that Hello is keeping secret or something?

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                              July 14, 2016 8:56 AM

                              I think the difference between us here is I'm basing my expectations on what I've seen in all the trailers, gameplay footage, interviews, etc. You're basing your expectations on "hope" that there is more to it, when we don’t actually have any evidence to back it up.

                              There is nothing really wrong with either approach other than how disappointed/pleasantly surprised you can be.

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                                July 14, 2016 8:59 AM

                                All of the information I have seen shows travelling through space frequently. Does the mechanics of that not sound interesting?

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                                  July 14, 2016 9:03 AM

                                  No, they don't. (to me)

                                  I would love an exploration based game, but the key to that would be the things you are exploring would need to be varied and interesting. Not just different in how they look, but in the way you interact with them.

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                                    July 14, 2016 9:19 AM

                                    I think stalker is the best open world exploration game ever made. That's a decent benchmark to aim for.

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                                July 14, 2016 9:04 AM

                                Dude, we know they have, at least, combat and trading in addition to exploration and ordinary resource gathering. You basically ignore that unless someone shoves that fact in your face.

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                                  July 14, 2016 9:07 AM

                                  So does ED. I don't play ED any more because there is nothing to do but combat and trade, and that's not enough.

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                                    July 14, 2016 9:09 AM

                                    Ah. You just don't have interest in this type of game, period.

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                                      July 14, 2016 9:16 AM

                                      Lol, nope. Space sim's are my favorite genre besides 4x.

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                                        July 14, 2016 9:19 AM

                                        I do not get your view on this, I guess. Exactly what you are claiming will be boring is 90% of a space sim.

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                                          July 14, 2016 9:23 AM

                                          No, most space sims have interesting, designed content, not just a procedurally generated universe with very little hand crafted gameplay/assets. That's my concern, as I've stated repeatedly. X3 is one my most favorite games ever, it has quests, a storyline, sidequests, interesting NPC's, you can steal ships, board ships, command a fleet, open a trading post, trade, combat, upgrades...the list goes on and on. That's what a sandbox is, options. NMS seems to have very little in the way of things you can actually do.

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                                          July 14, 2016 9:24 AM

                                          The best space sim has very structured and heavily scripted missions.
                                          X3 let's you build an empire and go to war with a fleet of cap ships.
                                          So far NMS has shown small fighter wings. Which might be cool, but it looks very simplistic compared to elite.

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                                          July 14, 2016 10:31 AM

                                          He doesn't like self-directed survivalish games. Rather than admit that it's his personal preference he collapses the game to the most trivialized description possible and uses that to justify why the game is going to be terrible.

                                          That's my takeaway from this subthread.

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                                            July 14, 2016 10:36 AM

                                            I don't think he trivializes NMS, just that he doesn't see what is currently known as having a lot of depth.

                                            If I compare it to Fallout 4, I can understand what he is saying. Fallout 4 is full of good systems, but they seem really dead and shallow. Almost every quest boils down to going some where and killing things. If NMS runs into a similar problem, it will get boring in a hurry.

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                                              July 14, 2016 11:15 AM

                                              I think he does. He takes valid questions about the complexity and quality of exploration, trading, combat, etc., and compresses it to "There is nothing to do but collect resources, upgrade your equipment, and go to the center of the galaxy."

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                                                July 14, 2016 11:35 AM

                                                Watch this:

                                                https://www.youtube.com/watch?v=qqmJ8k9uBB0

                                                I'm not compressing anything, it is what it is.

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                                                  July 14, 2016 12:00 PM

                                                  I watched that. Despite the host being an asshat it still shows more than your simplistic description.

                                                  If we applied your level of descriptive granularity to other games:

                                                  "In Nu-DOOM you walk around and shoot things."
                                                  "In Minecraft you walk around and build stuff."
                                                  "In GTAV you drive around and shoot people."

                                                  This video shows a lot more exploration and combat: https://www.youtube.com/watch?v=GjKTJblJpw0

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                                                    July 14, 2016 12:04 PM

                                                    Ok Arcanum, you're right, NMS is going to be incredibly deep and there will be tons of stuff to do.

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                                            July 14, 2016 10:40 AM

                                            You aren't very good at reading.

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                                July 14, 2016 9:11 AM

                                They've showed us: exploring (on foot and on ship, including underwater), combat (with animals, roving "police" robots, and ships in space of various sorts), trade (with NPCs both on planet and in space stations, and this seems to have a faction element), crafting (which seems to be tied to your currently equipped suit/ship/gun), and putting all of that together to survive (like in a recent video where they showed what happens when your suit augment runs out and you need to procure resources and make a new one so as to stop taking constant damage in hazardous environments).

                                Now, there might be more to it than that (there's the elusive and mysterious multiplayer elements, the actual goal of reaching the center and whatever that means, and stuff like finding monoliths to learn alien languages), but even if the only mechanical elements of the game that exist are those shown, it sure as hell looks like a robust-enough game to me.

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                                July 14, 2016 9:18 AM

                                I've been disappointed by the forest, elite dangerous, rust, ark, empyrion, even space engineers to an extent.

                                Hopefully this one avoids their problems, but it's also got to make up for the lack of multilayer, which some of those games fall back on

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                      July 14, 2016 8:26 AM

                      I mean, there's fucking Dwarf Fortress: http://www.bay12games.com/dwarves/

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                        July 14, 2016 8:28 AM

                        Are you seriously comparing DF, one of the deepest/complex games ever made, to NMS?

                        Man, you are going to be disappointed.

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                          July 14, 2016 8:35 AM

                          I'm making the point that procedural generation is not terribly indicative of game play one way or another. It can range from very simple to incredibly complex.

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                            July 14, 2016 8:49 AM

                            That much is obvious. I'm saying the way the game looks to play is shallow, and they put all their eggs in the procedural basket, and forgot to make a good game. Hope I'm wrong!

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                      July 14, 2016 8:28 AM

                      There are so many differences between rogue likes which you repeat for the challenge, and persistent exploration like minecraft, spore, or elite dangerous

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                      July 14, 2016 9:19 AM

                      I like Roguelikes. I even like a lot of Neo-Roguelikes and Roguelites. I hate all 3 First Person Roguelites I have. Well I don't hate them; they're just super repetitive. The one I like most is the simplest and most like a FPS Binding Of Isaac. The more 'classic dungeon crawl' ones are super meh.
                      Paranautical Activity > Delver , Barony

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                        July 14, 2016 9:25 AM

                        Barony has so much potential, but yeah its not great

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                July 14, 2016 8:28 AM

                You're missing a key element: any good game has good gameplay. It's not a collection of things to do and poke and check off a list. You absolutely can have a good FPS that is just shooting if the mechanics are sufficiently robust and challenging or otherwise rewarding. The recent DOOM is a very good example of that: it is very nearly a sequence of rooms with things to shoot, but the shooting is so good that that's fine. The problem No Man's Sky may run into is that scanning animals and harvesting resources may not be fun, it may not be challenging or variable if all you have to do is point a space camera at it and hold down a button. It's too soon to say, though.

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                  July 14, 2016 8:30 AM

                  Indeed, and I've very worried NMS doesn't have any such gameplay hook.

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                    July 14, 2016 9:57 AM

                    And that's fair, but it seems unnecessary to worry. It'll either be good, or not. Maybe it'll be good for 10 hours instead of 100. Fine. There are so many games out there to play right now that I think it's strange to worry about speculative failings in an unreleased game when we'll know what's what soon enough.

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              July 14, 2016 8:28 AM

              its pokemon snap, you go around and take pictures of animal...animals that all move the same... zzzzzzzzz

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                July 14, 2016 8:29 AM

                Pokemon snap was fantastic, because it was FUN to take pictures of pokemon, and try and get the right shot. From what I;ve seen NMS has no such hook. Time will tell.

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                  July 14, 2016 8:44 AM

                  agreed :D oh well, i expect the worse from this, but hey, if its good...even better!

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            July 14, 2016 8:16 AM

            What does any of that have to do with Spore? The reason the final stage of Spore sucked wasn't due to procedural content. It was due to the gameplay getting hamstrung at some point in development and basically every stage of the game other than the first "explore the land" stage being incredibly bland to play from moment one.

            If Spore had fun gameplay, I would still revisit it.

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            July 14, 2016 8:28 AM

            I enjoy exploring and collecting in minecraft, perhaps it'll be like that? Or maybe even better.

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            July 14, 2016 9:00 AM

            I'm looking forward to reading your posts disputing good reviews of the game if it actually turns out good.

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              July 14, 2016 9:05 AM

              Why would I dispute reviews? Reviews are done by people that aren't me, as in, they might have a different opinion on what's fun. Reviews can be helpful in determining if you might like a game or not, depending on how well it's written, and if the reviewer explains why they did or didn’t like a game.

              I already have the game pre-ordered, and I'm still very much looking forward to it. But I've set my expectations accordingly. I hope I'm pleasantly surprised.

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                July 14, 2016 9:10 AM

                You've pre-ordered a game you don't think will be fun? Weird.

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                  July 14, 2016 9:14 AM

                  I never said I didn’t think it would be fun, stop putting words (or anything else) in my MOUF.

                  I just think some people are in for a real shock when they think NMS is this super rich, detailed, complex, "you can do anything" sandbox game. Because it's just not that.

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                    July 14, 2016 10:42 AM

                    Yeah, we know. You've made it apparent in every thread regarding the game.

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                      July 14, 2016 10:54 AM

                      Obviously not since I keep having to rehash this conversation.

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                        July 14, 2016 10:56 AM

                        You don't HAVE to, you are burdening yourself with that task. But thanks for looking out for everybody else's enjoyment, we appreciate that. Really.

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            July 14, 2016 9:54 AM

            It worked for minecraft

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              July 14, 2016 10:13 AM

              Mc succeeded because of its lego aspect

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                July 14, 2016 10:59 AM

                you can't say that with any authority. there are bunch of things that made it successful. Like crafting, exploration, modifying the terrain, survival mode.... that's all in NMS as well.

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        July 14, 2016 8:15 AM

        It's funny you say that. I got that same feeling when watching this trailer. I think we all remember how excited, and then letdown, we all were.

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        July 14, 2016 11:18 AM

        You think one planet will consist only of phallic creatures?

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      July 14, 2016 7:59 AM

      Honestly, I'll get it. I am in an "exploration" mood lately (been doing twitch streams of elite dangerous exploration stuff) and feel like this would be fun to just zone out, listen to music, fly around space, see cool shit.

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        July 14, 2016 8:16 AM

        How long do things remain cool when the way you interact with the environment never changes? Yes, they are different. So what? Do you really think that will hold your attention?

        This is my biggest concern with this game, that in a few hours I'll realize there really isn't shit to do, and all these variations are worthless because there is no real difference but aesthetic

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          July 14, 2016 8:17 AM

          That's no different from elite dangerous in practice so, I guess I'll be fine with it

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            July 14, 2016 8:19 AM

            Yeah, and that's where I think we differ. ED is incredible in every way except when it comes to being a game. It's a pretty terrible game, there is very little to do, and very little incentive to want to be in the world other than blowing things up. That's not enough for me.

            It's totally cool that you like it, different strokes.

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        July 14, 2016 9:22 AM

        i'll definitely pick it up one day when it's on sale. so far i've spent most of my time in red dead just getting stoned and exploring the wilderness, i could stand to do the same in outer space. i just hope there are a few of the 18,000,000,000,000,000,000 planets left for me to discover when i finally get out there

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      July 14, 2016 8:32 AM

      There was one video I saw where they did some terrain manipulation--blasted through the ground and entered a cave, seemed all of a sudden very like Minecraft or, more relevantly given its release timing, similar to what I've seen of Astroneer. The aesthetic of Astroneer's rugged moonscapes seems more convincing to me than what I've seen of No Man's Sky, where most worlds (even bitterly cold ones) look like a version of Mesozoic Era Earth. Are these games competing for the same audience?

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        July 14, 2016 9:14 AM

        I don't think they are, especially since NMS has a ton of hype behind it, and I'd wager most people have never heard of Astroneer. I know a Shacker is involved with it, but that's about it.

        NMS is a survival game in a vast universe. I don't think it's at all trying to go into Minecraft territory. For one, you can't build anything "in" the world. You can craft stuff, but it's only directly in service of upgrading your own things or trading to NPCs.

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      July 14, 2016 8:55 AM

      AT this point so many people bagging on this game it's got anti-hype. Which means I'll probably love it because I have such low expectations.

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      July 14, 2016 9:05 AM

      In the last thread like this, someone linked to an article that said No Man's Sky is basically a survival RPG. Whether it's a good survival RPG remains to be seen. I'm buying it since I love space and I enjoy exploration. If it has a decent crafting system I imagine I'll get a fair number of hours out of it.

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      July 14, 2016 9:15 AM

      I get it guys, it's proceduraly generated... They really need to release a video detailing game play at this point.

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        July 14, 2016 9:40 AM

        This reply is in every NMS thread.

        I don't even feel like Googling it for you, but they have detailed it already long ago.

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          July 14, 2016 9:49 AM

          You could just watch this video, which covers it pretty well: https://www.youtube.com/watch?v=qqmJ8k9uBB0

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            July 14, 2016 9:57 AM

            This is the first I've seen this video. I'll have to watch when I'm back at a computer. It appears to be considerably more detailed than what I've seen previously.

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            July 14, 2016 11:17 AM

            Goddamn "Andrew" is an annoying son of a bitch.

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            July 14, 2016 11:31 AM

            Can you get/fly one of the really big ships? And then launch smaller craft from it?

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              July 14, 2016 11:33 AM

              I'm pretty sure that player ships are all fighter-sized.

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                July 14, 2016 11:36 AM

                Damn! I'd been hoping with the scope they're going for here I could realize my dream of going from dinky fighter pilot to captain of a kilometers long space carrier.

                Game still looks cool though - I'll likely pick it up at some point. Hope it lives up to the promise!

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            July 14, 2016 1:04 PM

            Okay never saw this before thanks for posting it. I'm pretty mixed on what I saw. I'll wait and see if there's any emergent game play coming from it because there was really nothing that I can make a solid judgement on beyond eyeballing some super basic mechanics.

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            July 14, 2016 2:35 PM

            That was awesome, I'm suddenly a lot more interested in this game now.

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          July 14, 2016 9:51 AM

          No clue why people seem so confused by this game. You explore the universe and gather materials to craft shit.

          They had some weird messaging in the beginning but if you've looked at any media about this game in the past year or so then I think you have a pretty good idea of what the game is all about.

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            July 14, 2016 10:12 AM

            Because they are baffled as to why a game where you do very little is getting g so much press

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              July 14, 2016 10:38 AM

              It's getting press because most people think it looks cool as shit

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                July 14, 2016 10:49 AM

                Too be fair, lots of people thought Spore looked cool as shit. It looks interesting, but I'm not sure how long I'd actually enjoy it.

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                  July 18, 2016 5:21 PM

                  The idea of Spore sounded cool as shit. The original concept for Spore was bonkers, cool as shit, amazing, best game ever made material. I think a lot of people had that in mind and TRIED to like what it turned into. It was still interesting... just a shadow of what it could have been.

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                July 14, 2016 10:55 AM

                It does look cool as shit, until you look closer. That's when people start asking "So...that's it?"

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              July 14, 2016 10:42 AM

              This shtick of yours is impressive. Keep grinding that ax, JR.

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                July 14, 2016 11:01 AM

                tbf this seems to be a common thing. People get really antsy when a game's breadth outstrips its depth.

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                July 14, 2016 11:05 AM

                I thinm he's got some legitimate points. But for some reason people keep going at his character to refute it. Isn't there a Latin word for that.

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              July 14, 2016 11:55 AM

              is a coincidence that you hate this and Minecraft?

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                July 14, 2016 11:59 AM

                For fucks sake. How many times do I need to say this. I do not hate MC. I love minecraft. Nor do I hate NMS.

                You know who I hate? NOTCH. I WANT AN APOLOGY, MY MONEY BACK, AND FOR HIM TO BE FIRED

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                  July 14, 2016 12:01 PM

                  so were you similarly baffled when Minecraft was getting a lot of press for procedurally generated content with no "game" mode of stuff to do other than explore/craft?

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                    July 14, 2016 12:03 PM

                    Yes and no. I hoped more content would be added, but MC also had the ability to build anything you want. NMS has no such thing.

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        July 14, 2016 10:31 AM

        there are multiple 20 minute long gameplay videos

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        July 14, 2016 10:39 AM

        You explore planets to gather materials to upgrade your equipment to reach the center of the galaxy. That's it. That's what you do. When you max out your tech/upgrade tree, you can either wander around planets looking at stuff, or fly to the center of the galaxy to look at the ending credits.

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          July 14, 2016 10:41 AM

          IIRC, they've said something pretty big happens when you reach the center.

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            July 14, 2016 10:57 AM

            What happened when you got to the centre in spore? I tried for it but burned out before the end