Overwatch lays down the hammer with 9 minutes of Reinhardt gameplay video

It's hammer time! Reinhardt is Overwatch's defensive bruiser and Blizzard is showing him in action with nine minutes of new gameplay footage.

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When it comes time to play defense, the right person to call is often someone covered completely in near-impenetrable armor. So the heroes of Overwatch will call upon Reinhardt, the armored-up brute who carries a massive metal hammer. Today, Blizzard revealed nine minutes of Reinhardt gameplay footage, in which he lays the hammer down.

Reinhardt can be seen defending his teammates with his massive broad shield, which can absorb a fair amount of damage. If he sees a target that can be taken out, he can quickly close distances with his Charge ability. Rocket Hammer and Firestrike provide all the offense he needs, while the Earthshatter ultimate can knock down and damage all foes in front of him, setting the table for any of his teammates to deliver the killing blow. The action all takes place along the King's Row capture point/payload map, bringing Overwatch action to the middle of England.

Check out Reinhardt's abilities in the video below. The Overwatch beta is set to begin this fall on PC, so be sure to sign up on Battle.net.

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Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

From The Chatty
  • reply
    June 10, 2015 10:55 AM

    Ozzie Mejia posted a new article, Overwatch lays down the hammer with 9 minutes of Reinhardt gameplay video

    • reply
      June 10, 2015 10:59 AM

      I'm still super excited for this but I really really really hope they add some FOV options. It's just so tight in the gameplay videos that I don't think I could even play it.

      It's doubly worse with characters like Reinhardt where the weapon fills up like 25% of the screen.

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        June 10, 2015 11:11 AM

        FUCK FUCK FUCK FUCK

        there are no plans at this time to implement an FOV slider to the game

        https://www.reddit.com/r/Games/comments/2yi4yx/blizzards_stance_on_fov_in_their_upcoming_fps/

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          June 10, 2015 11:27 AM

          Well, that's one less game to play. Until the 3rd party hacks and fixes. But once you're banned for that you can move on.

          My last thought on this: Blizzard is the type of dev I can see locking it down forever to the current absurd value, too. They'll do what they want, no fucks given. yup

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          June 10, 2015 4:35 PM

          Not all players are aware that Overwatch exists. The game should be removed.

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          June 10, 2015 4:48 PM

          You play all those CoD games, do they have FOV sliders?

          I'm guessing not, but I've no idea.

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          June 10, 2015 4:52 PM

          Well just need to bitch about it. It's like developers never learn why you need a variable fov. Even though it's 2015.

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            June 10, 2015 6:33 PM

            Yah, blizzard can be good about fixing overnights (I'm being nice) like this in testing. However they can also be really bad, especially in recent years with D3 and SC2.

            I'm going to hold out hope that someone removes their head from their ass and makes this playable for me.

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          June 10, 2015 4:52 PM

          Do games with competitive MP usually have FOV sliders?

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            June 10, 2015 4:53 PM

            TF2 has a limited amount, from 70 to 90 degrees. Might have been increased but that's what it used to allow.

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            June 10, 2015 5:13 PM

            Yes, which is probably why isn't one doesn't.

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          June 10, 2015 5:31 PM

          The rationale here is that we want to avoid creating a situation of "Haves and Have-Nots," where those who are aware of the slider are able to gain an advantage over those who aren't

          What a terrible excuse. You could pretty much use this excuse for any video setting.

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            June 10, 2015 5:45 PM

            The people who know settings exist versus those who do not are why settings shouldn't exist. If you're left handed you're cheating when they intentionally design the game to be left-hand dominant because the majority of the userbase is right handed.

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              June 10, 2015 6:54 PM

              That's really bad.

              1. If you wanted to get better at this game than you're probably going to look up guides and ask people question on how to get better.
              2. You can claim this for anything. They should take out inverse mouse also. Force people like me who can't play w/o inverse mouse to use regular mouse look.
              3. Everyone plays using default controls right? There's always going to be some digging even on consoles. To say that the user may miss such an important option means your UI sucks.


              If they're going to make some silly and dumb claim about haves and have nots where the nots don't even take quick glance at controls than at least be consistent. Why even support multiple resolutions? Not all people are going to know how to change the resolution too. Look, I can make up silly stuff too! Why even give the option to increase or decrease the mouse sensitivity?

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          June 10, 2015 5:49 PM

          [deleted]

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      June 10, 2015 7:07 PM

      He actually looks the most boring so far. But holy crap he kills things quickly!

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