Stuff That Sucks - DLC

Greg Burke tackles the tough questions as he reminsces about the times before paid DLC became a big thing.

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DLC has become a big thing in video games in the past couple of years. This week Greg Burke talks about how DLC used to work, and the quickly growing DLC practices which need to go.

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From The Chatty
  • reply
    March 9, 2015 4:10 PM

    Shack Staff posted a new article, Stuff That Sucks - DLC

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      March 9, 2015 4:16 PM

      Hahaha the color swaps in Evolve.

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      March 9, 2015 4:17 PM

      good video and I totally agree

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      March 9, 2015 4:18 PM

      I don't even like buying DLC for games unless it's a GOTY edition or some shit. Using Shadow of Mordor as an example, I think I bought the season pass and they just released some story whatever DLC but it's not like I want to replay the entire game just to experience that piece of content. Meanwhile, I bought the Saints Row IV Game of the Century edition with all the DLC included and had a blast on my first playthrough. Every game has so much DLC planned months ahead of time that I might beat a game at release and then again a year later when the DLC collection is $5 on Steam.

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        March 11, 2015 6:49 AM

        The shadow of mordor dlc is great! you don't have to replay the game, they have added two new single player campaigns. Go back, get stuck in, the bright lord was a lot of fun.

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      March 9, 2015 4:50 PM

      hit the nail on the head. Great video

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      March 9, 2015 5:03 PM

      Totally agree with you.

      I've bought a ton of this shit, though.

      That said, I'm totally burnt out on this broken AAA rigamarole where I'm encouraged to buy little tidbits here and there.

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      March 9, 2015 5:21 PM

      not sure if it's been mentioned before but i really like the sound at the beginning of shack videos. it's pretty calming.

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      March 9, 2015 5:34 PM

      haha nice

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      March 9, 2015 6:10 PM

      Horse Armor was when the slide started. Bethesda corrected their own plunge immediately but they had already shown all other companies that Slope. And it was coated with buckyballs.

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        March 9, 2015 6:12 PM

        Expansion packs. They were created AFTER A GAME'S RELEASE, once a game had PROVEN ITSELF to the market and consumers. A sizable chunk of content (another 20-25%), game upgrades, usually another character class.
        Counterpoint: Aliens Colonial Marines had a pre-orderable Season Pass DLC before the game was gold.

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          March 9, 2015 6:15 PM

          And most importantly you have to stop pre-ordering Season Pass DLC. Buy the Season Pass if you must, only AFTER the game has been released. And really. Steam sales.

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          March 10, 2015 7:42 AM

          As much as I agree with the sapping endless DLC these days, I do have to say that comparing development costs then and now isn't the same. To generate quality assets for modern games, you need a massive team compared to the good old days. Putting out an expansion or dlc isn't cheap and they have to make up those costs in some way.

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      March 9, 2015 6:13 PM

      Yeah it's become a lazy cash grab.

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      March 9, 2015 6:15 PM

      Love it. Good stuff!

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      March 9, 2015 7:57 PM

      [deleted]

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      March 9, 2015 8:17 PM

      Nicely done. Well said. Fuck DLC.

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      March 9, 2015 8:32 PM

      I like it.

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      March 9, 2015 8:44 PM

      Yes. Now please do one about "online all the time" DRM in games, I'm looking right at you Diablo 3 for PC. That is a billion times worse than shitty rip off color swap DLC.

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        March 9, 2015 8:54 PM

        No way is it worse for 99% of players. The DLC push that he is complaining about is either A. crap skins or B. rewiring the core gameplay to push DLC.

        DIablo3 always on was clearly advertised and prevents the hacking/griefing in D2. They said it would be a multiplayer game from the get-go and if Torchlight2 was there as an SP alternative.

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          March 9, 2015 10:03 PM

          Eh, after the console versions, I don’t see why they can't simply work on adding in an offline mode to the PC version.

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            March 10, 2015 2:43 AM

            Because if SP was released, a hole in the multiplayer security is almost guaranteed to appear as a side effect.

            Think about the maphacks in diablo 2, and how long did it took to fix without breaking the sp or the mp.

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              March 10, 2015 2:57 AM

              Especially since D3 hacking on consoles is rampant in multiplayer.

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              March 10, 2015 12:06 PM

              Has there been someone that has been hacked or something? The only thing I've seen people talk about on the console versions is that some people have hacked their own characters.

              IMO if it doesn't affect my own character, let them do whatever they want with their characters. There isn't even an AH anymore on the PC version, so I don’t see any way that they can affect someone else's game.

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            March 10, 2015 3:11 AM

            The hacking on the PS4 version is completely out of control, almost exclusively because of the offline play. I never join random games anymore because they're just no fun when one guy is doing all of the killing at 17273829281176318 DPS.

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        March 9, 2015 11:10 PM

        hmmm Intriguing

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      March 9, 2015 11:09 PM

      And hey guys, I know the majority think it stupid and Childish But, sharing, Tweeting and Facebooking our videos really really helps us.

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        March 10, 2015 1:09 AM

        Subscribed, because DLC sucks yeaaaaah!

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      March 9, 2015 11:10 PM

      My favorite dlc was from dragon age II where you run into a dwarf outside of the first area that won't let you do a quest unless you bought the PRE release dlc.

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      March 10, 2015 3:22 AM

      Yeah I agree that it's lazy. That being said I'll take the unpopular road and say the Advanced Warfare stuff doesn't bother me at all. Solely cosmetic except the one gun you get with the season pass (which is only ok as it overheats easily and isn't particularly powerful for an assault rifle). It was released for purchase well after the game was released, and you get already can unlock a HUGE amount of armor/guns/camo without paying for anything but the game itself. I probably have 5-7 elite Exo suits without spending a dime, just playing multiplayer, and I'm only on like Prestige 4. Would I have been happier if they were included in the map packs? Sure, but honestly I don't care much. Most of them look like crap anyway, imo.

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      March 10, 2015 4:04 AM

      I remember when Cavedog Entertainment released new units for Total Annihilation once a week. For free.

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      March 10, 2015 4:41 AM

      next week top 10 - DLC that was worth it. ok, maybe it'll only be a top 5

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        March 10, 2015 4:49 AM

        He already lists like 6 he bought. like Fallout expansions, which were actual games.

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      March 10, 2015 6:19 AM

      LOVED THIS ARTICLE!!!!!!

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        March 10, 2015 8:10 AM

        Hi jedi! How ur minivan?

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      March 10, 2015 7:57 AM

      Yup. And how do I explain it to my kids, They are only 6 and 11 and its all they know. :(

      Also a sad LOL http://www.penny-arcade.com/comic/2015/02/23/convenience-itself

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      March 10, 2015 8:02 AM

      Yeah, good article! God I wish people would stop buying this shit.

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      March 10, 2015 8:31 AM

      I agree with most of what you said. DLC content needs to be viewed as a way to give players an incentive to continue playing the game instead of dropping it for something new. Extra colors for skins and armor or additional inventory space is NOT how you do that and is simply a terrible attempt by a publisher to just milk more money from their user base.

      The only point where I disagree with you is in providing players a way to accelerate through the grind in single player games. As a gamer and a parent, I have a finite amount of time to play games but a shit ton of games that I want to play to completion. Giving me the option to drop another $2-$5 to unlock items that will speed up that process is something I would be willing to consider. Only if it's a single player game, though. I don't feel that this should be done in a multiplayer competitive game. That becomes too close to the "pay to win" scenario that you see in far too many free-to-play games.

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