Evolve's season pass doesn't cover $130+ worth of available DLC

There's over $130 worth of downloadable content available for Evolve, and season pass owners get none of it.

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Evolve is just a little over 24 hours old by now and if you weren’t too busy killing Monsters or completely destroying Hunters, you may have noticed all of the downloadable content that’s already available within the PlayStation Store, Xbox Games Store, and Steam. I’m sure you noticed it even more so if you decided to pick up the Season Pass for Evolve and found none of these pieces of DLC were covered by it. I know I certainly did.

The worst of the three digital storefronts is Xbox's as there are over 40 items available for sale that can be picked up a la carte. If you want to pick up all of these pieces of DLC, many of which are just skins that can be applied to various Hunters and Monsters, you’ll have to spend over $130 in addition to Evolve’s retail price.

The Season Pass for Evolve only includes three exclusive skins as well as access to four new Hunters. On the other hand, new maps are expected to be released completely for free.

If you purchased the Season Pass, I'm sure you can't help but feel a bit cheated when there's additional DLC available that isn't covered by it. I know I wouldn't feel too great if I purchased a Season Pass for a game to find out there are tons of additional DLC which that very pass doesn't cover.

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From The Chatty
  • reply
    February 11, 2015 11:05 AM

    Daniel Perez posted a new article, Evolve's season pass doesn't cover $130+ worth of available DLC

    • reply
      February 11, 2015 11:07 AM

      lol, oh my. So is there any word on future paid DLC that will be automatically added to season pass owners?

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      February 11, 2015 11:09 AM

      Lol. This game is so fucking stupid. Anyone who buys this is part of the problem.

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        February 11, 2015 11:30 AM

        This ^. I want to get Mortal kombat X but 80$ for the full game is kinda of stupid. 20$ day 1 dlc is stupid and lame.

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      February 11, 2015 11:22 AM

      Man I was a huge fan of Turtle Rock before all this DLC garbage happened. L4D was one of my favorite multiplayer games, and to go from that to totally screwing the pooch with this junk.

      It's very disappointing.

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        February 11, 2015 11:26 AM

        I didn't buy this game due to the awful precedents it's setting. It's fucking garbage.

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        February 11, 2015 1:38 PM

        probably doesn't help that their publisher went under a couple years ago. they might have had to agree with this in order to get picked up at auction

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      February 11, 2015 11:25 AM

      Looks fun but fuck that.

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      February 11, 2015 11:27 AM

      How much of the DLC is actual gameplay content vs cosmetic stuff?

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        February 11, 2015 11:57 AM

        As far as I can see, it's just about all skins, so this game has suddenly become Gears of War: Judgement.

        Of course, that veers into an entirely different problem of why there are $130 worth of skins in a $60 game. Yes, it's easy to ignore them and still get the same experience, but I miss the days when these things used to be unlockable in-game.

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          February 11, 2015 11:59 AM

          Caved who made Total Annihilation released a new unit a week for like half a year or something.

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            February 11, 2015 12:09 PM

            I remember that. It was like half a meg to a meg per new unit, and it took like half an hour to download!

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          February 11, 2015 12:14 PM

          I miss the days when that stuff was free right out of the game. Poopsocking shouldn't be a requirement.

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            February 11, 2015 12:14 PM

            Er, right out of the gate.

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            February 11, 2015 12:19 PM

            I still blame DICE. This shit became the norm after Battlefield 2.

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              February 11, 2015 12:33 PM

              It was Call of Duty that did it, specifically Modern Warfare.

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              February 11, 2015 12:39 PM

              Because we wouldn't want to blame Valve for making money hand over fist with TF2 hats or Bethesda for Horse Armor.

              Nothing DICE did in BF2 was really different than BF1942 expansion packs.

              I can remember the game that started pre-order DLC though. I do feel like that happened post MW2.

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                February 11, 2015 12:40 PM

                *Can't

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                February 11, 2015 12:42 PM

                Bethesda got so much shit for horse armor it completely changed the way they made DLC. They made good. Items ala TF2, DOTA2, etc. Are fine, because it's not that coupled with a whole other tier of complete preorder/season pass/full retail game price/"built for dlc" bullshit.

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                February 11, 2015 12:53 PM

                Battlefield 2 introduced unlockables in a multiplayer game, or was at least the first game to popularize the idea that I'm aware of. TF2 hats and horse armor came long after and are an extension to the original model.

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                  February 11, 2015 1:10 PM

                  Ah, so you mean just ingame items tied to DLC. Okay, that makes some sense, but in BF2 to get those ingame items you bought a full expansion pack.

                  The fact that WoW came out a year before and Xbox Live was pushing microtransactions would be a much bigger influence than expansion packs that gave you persistent items in the vanilla game.

                  If you simply mean unlocking items by playing more (stat persistence) I don't really think BF2 should get credit for that. Again, WoW came out the year before and MMOs were taking the world by storm already. (Wasn't Planetside doing persistent unlocks in 2003?).





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          February 11, 2015 12:33 PM

          In my mind, I say who cares if it's $3000 worth of skins. People are going to buy the one or two they like. More dollar value of skins available simply means there are more options. That's not a bad thing.

          If you're missing out on actual gameplay content despite buying the season pass that would be an entirely different matter.

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          February 12, 2015 12:50 AM

          Every hunter + Monster has multiple skins you unlock for free as you level them up.

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        February 11, 2015 3:18 PM

        I logged into the in-game store last night - it's all cosmetic/skins right now. So basically DOTA/TF2 hats.

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          February 11, 2015 8:15 PM

          Some TF2 buyable items CHANGE STATS. I keep telling y'all that was when I quit.

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      February 11, 2015 11:31 AM

      Sounds like they already have the F2P model ready.

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      February 11, 2015 11:35 AM

      Their DLC clusterfuck just gets more and more impressive.

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      February 11, 2015 12:12 PM

      Hahaha, fuck this game.

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      February 11, 2015 12:15 PM

      I'll stick with WoW and D3 for now.

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        February 12, 2015 6:49 AM

        D3 Season 2 starts tomorrow!

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      February 11, 2015 12:16 PM

      I love this game so hard... but I would be piiiisssseeddd if I had bought the Season Pass. What hell are they trying to pull?

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      February 11, 2015 12:16 PM

      I went from really excited to semi-excited to nopesohard

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      February 11, 2015 12:16 PM

      whoops.

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      February 11, 2015 12:21 PM

      How is there DLC drama already without the game even being out?

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      February 11, 2015 12:24 PM

      it must suck to make a presumably cool game then have an inept marketing department completely destroy everyone's interest in it and turn it into a laughing stock

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        February 11, 2015 2:40 PM

        I'm pretty sure all this F2P / DLC bullshit is an integral part of the game design and not some evil marketing team.

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          February 11, 2015 2:43 PM

          except the 150 DLC is cosmetics and has no bearing on gameplay, modes, maps or weapons at all. In short you're not paying to experience more/less/different game design at all.

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      February 11, 2015 12:34 PM

      This game is basically 101 how to piss off gamers at this point.

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        February 11, 2015 3:01 PM

        Sorry I identified as a "gamer" in this post btw, I know that word is taboo now. Hope no one is offended.

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      February 11, 2015 12:42 PM

      Can I ask one question ? So the majority is pissed with a optional $24 season pass and $130+ DLCs that = all the DLCs for a completed released game that you can play now. But you have no problem shelling out $110 or $2500 for a Star Citizen ship that you can just look at and take for a ride in a demo lvl where you just shoot at a AI ship and look at the indie of your ship? Also your cool with being forced to pay for ship insurance in Star Citizen(for those that missed the lifetime issuance) unless your cool with losing your ships which no one in their right mind will?

      I hate micro transactions and money grab DLCs and am not saying I support it at all but why the hell is Star Citizen not the most hated PC game of all time for its business model/practice? At least with Evolve nothing is forced like a player insurance which lets be honest is pay to continue lets not sugar coat it.

      Am I way off base? https://www.youtube.com/watch?v=ilcRS5eUpwk ? What do you guys think?

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        February 11, 2015 12:48 PM

        holy crap there is actual ship insurance for star citizen?

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          February 11, 2015 12:50 PM

          It is payable with in-game money and said to be very nominal.

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            February 11, 2015 1:04 PM

            The word is to buy a $110 ship would take you 60 hours of gameplay just to allow you to buy your ship back by doing third party flight missions.

            Dude that sounds mental I put in about 75 hours into D3 and it feels like I spent years playing it.

            I don't know man I wish I never watched that video and found out about all this hidden stuff it seems wrong and really sketchy.

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              February 11, 2015 2:30 PM

              It's not "hidden" they've been talking about it since the first announcement in 2012

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              February 11, 2015 2:33 PM

              It's an ingamemoney sink, in order to keep the economy from having runaway inflation.

              Same with landing fees, fuel costs, ammunition, missiles, NPC hires (if you need/want them), and ingame taxes on sales.

              Same with real life, if you dont have insurance on your car, you run a big risk of a wreck and loss.

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          February 11, 2015 12:56 PM

          Yeah I watched this video on Polygon and heard it and was like WTF???? I checked it out its true:

          "What happens if I don’t have insurance?

          Your character will have to buy a new ship with any credits he has, or if he doesn’t have enough credits fly missions for a third party (both NPC and player) until he’s earned enough to buy his own ship again."


          I just found out like two days ago I had no freaking idea.

          https://robertsspaceindustries.com/comm-link/transmission/12820-Insurance-FAQ-And-Update

          Unless in a rage I got this all wrong that is how I interpreted it sounds INSNAE in a bad way and wrong to me.

          So if you smoke a asteroid etc and you have no insurance to be blunt your totally fucked there goes your ship and your $.

          Pretty much anyone that buys the game late is going to be hard screwed its not even funny.

          Please someone tell me I missed read this all, the dudes on Polygon said all of this stuff and that is why I even knew about it. The weirdest shit they thought the insurance was cool, I was like WTF? really?

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            February 11, 2015 1:23 PM

            it's more about risk and anticipating moronic players. if you have no risk on your hull and upgrades, people are going to max troll and ram everything all day, because their ship magically is there forever. no, that's not going to work. so there must be some incentive to not be a shitheel. that incentive is that your ship, when totaled, is FUCKED... unless you have insurance on the hull. LTI means the hulls of my ships are insured forever, and of course you can buy temporary or even lifetime insurance in the game, in that economy.

            it's even in world of tanks: your shit breaks, and you have to repair it. if you don't have the credits, you cannot repair and then use the tank, it's unusable. so there's no insurance per se, but it illustrates the economic portion of risk and value. WoW gear breaks and needs to be repaired as well, similar discussion point.

            anyway, we know time is money. people pay for immediate access to shit in mobile games. not really similar to spaceship insurance - BUT - it underscores that people do not want to grind. they will pay to bypass any downtime. that's the F2P model... and in spaceships, it's about using your new toys without risking downtime.

            oddly enough, I'm still worried about all the shitheels that HAVE paid for LTI... with real money. we are gonna cancel each other out. But you know LTI empowered folks are going to be preying on people 24/7.

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            February 11, 2015 1:44 PM

            Wait, what? It has been stated that insurance is a nominal fee.

            I think I read somewhere that it will be like...1-3 hours of gameplay to earn the insurance to protect your ship.

            Therefore, there should be no reason why you don't have insurance.

            I think it's a good deterrent to having people just endlessly crash their starter ships in suicide runs.

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          February 11, 2015 12:59 PM

          Yes, it's full of crazy bullshit, before the game mechanics were even fleshed out.
          The threads are going to be epic.

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          February 11, 2015 1:14 PM

          Will switching to Green Man Gaming save me 15% or more on ship insurance?

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            February 11, 2015 1:37 PM

            LOL hahaha :) I love this ^^^^

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            February 11, 2015 1:47 PM

            Clever Ozzie

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            February 11, 2015 6:47 PM

            That's the future of DLC. Multiple i game insurance companies.

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            February 11, 2015 10:12 PM

            You earned my lol, sir.

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        February 11, 2015 12:50 PM

        Evolve is a single-serving multiplayer matchup. Star Citizen will have a persistent universe.

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        February 11, 2015 12:51 PM

        The kind of people who bought into Star Citizen are not the same ones that are bitching about this DLC

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        February 11, 2015 12:57 PM

        You make a great point. There must be some sort of inflection point where something goes from complete outrage to a great opportunity. Probably somewhere in the $150 range?

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          February 11, 2015 1:30 PM

          Another thing that blew my mind yesterday(I did a lot of thinking, maybe I should of not have done so...)

          * disclosure I choose to make my game I know that was my choice/decision I can only blame my self if I have a beef with my choice(and I don't btw) *

          K so far I spent 6 years of my life making my game from the game engine to the game in its current state. I left an awesome job, put off having any relationships and am pretty much burning all of my life's saving in order to make my game full time so it actually gets completed.

          So here is the kicker when my game is completed no matter how good it is, how long it is and insanely epic it is I can pretty much only sell it for $20 and under since I am a no name and indie. If I want to sell it for more I will pretty much get shot/slammed and its just not accepted to be > $.

          So in short a massive ordeal and under taking and hundreds of thousands lines of code, multiple years of a individuals life, etc, etc is worth only $20 yet its cool to sell a 3D model to a unfinished game for $110 - $2500.

          I tell you to think all that work is worth just $20 seems fucked up it is enough to make you say "what the fuck am I doing am I crazy? why would I even bother make a game?"

          Please keep in mind guys I have been working on my game for a long time and I am a bit stressed these are just a indie devs thoughts/my thoughts as I go.

          Shit like that makes you think that the price of indies games just feels wrong or even games in general. Shit I used cut grass back in the day when I was a small kid to buy my video games for $20 a pop, freaking grass cutting.

          Weird hey... its probably a really bad idea to think about it I am making sure I am moving on and blocking it out.

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        February 11, 2015 1:06 PM

        Well written. I think Star Citizen sold it as being part of a community or society where you are working towards a greater good. Kind of like a cult. Watching their video productions reminds me of the religious channel. I soon expect Chris Roberts to start reading emails/prayers of donators and granting them wishes(in game).

        Turtle Rock probably crunched some numbers like in that South Park episode and realized they don't have to target and please the majority of gamers. There is a 1% to 2% that will pay sky high and it's more profitable to just take advantage of them. If they were smarter they would of released it free to play.

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          February 12, 2015 2:55 PM

          This is probably morwe on 2k Games that Turtle Rock.

          Not saying Turtle Rock is 100% blameless, mind you. But 2k is probably really pushing for the Cosmetic Items and Hunters/Monsters put out and sold as DLC because of Turtle Rock's insistence that Maps remain free for all players. But the extent that they are going with all this DLC is super gross and money grubbing for a fully priced retail release.

          Being made a F2P or lower box price would probably have made it more palatable, but still would reek of money grubbing.

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        February 11, 2015 1:49 PM

        People aren't pissed, they're misinformed and confused about what it actually is. Its cosmetic DLC, no different MAPS or MODES or UNLOCKED SPECIAL OP WEAPONS ala Battlefield/COD/ASSASSIN CREED etc pre-order exclusives/bonuses.

        2k dropped the ball on wha this game actually is and now they're paying the price due to last years pre-order fiascos.

        Everything you get from those DLC BONUS packs in Evlove you can buy after you buy the base game as well. There's no exclusives. You can buy the packs or just a fucking hat for 2 dollars.

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        February 11, 2015 1:59 PM

        I thought everyone called people who buy into Star Citizen crazy people dumping thousands of dollars into a game that may never really exist.

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          February 11, 2015 2:34 PM

          it's like 0.1% of the total population.

          Currently stands at an average of $92 spent per backer, 75% of whom just donated the minimum.

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        February 11, 2015 2:00 PM

        True. I think people are hung up on the expectation of SC. Nostalgia, promises, and the idea that you are helping to develop those promises are powerful incentives. Moreso than seeing a game complete with massive amounts of content that you have to pay for with no option to earn in-game.

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        February 11, 2015 2:06 PM

        I paid .33 cents for Star Citizen with a shipand I still feel like I was robbed.

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          February 11, 2015 2:12 PM

          Whoa, not even one cent. Nice deal.

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          February 11, 2015 3:02 PM

          How'd you score that? Even I suspect Star Citizen might be worth up to 33c.

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            February 11, 2015 4:24 PM

            It was that AMD coupon on Newegg a while back.

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        February 11, 2015 2:14 PM

        Nope paying $100 for a ship in Star Citizen is equally dumb.

        Games that ship with day 1 DLC always rub people the wrong way. If you release it on day 1 and it affects gameplay, it should be in the box. Period. The skins are just cash grabs and I would be surprised if may are purchased.

        The ME3 character that had a huge impact on the story was a day 1 DLC and people raged about that too.

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        February 11, 2015 2:30 PM

        Easy, Star Citizen is still funding for development. You arent buying the ship. You're donating... ala kickstarter. The ship is a "thank you" for doing so. Different amounts get different thank yous, not unlike a telethon.

        What they're doing with that money.
        Hiring for asset creation, purchasing global servers, hiring modellers, opening new studios (new one in germany in June/July, lots of Crytek hires), etc.

        You dont HAVE to buy anything more than the starter package for 30, and you get the full game, Arena Commaner, The Persistent Universe, single player Squadron42 (bigger than any previous WingCommander game). Everything... the entire experience. Including the ability to make credits and buy any ship in the game, for no additional $ out of pocket. If you want to fund the game further, you do so. Any funds raised passed the current total is rolled back into the development. Donations dictate the scope of the game.

        This game on the other hand, is complete. It's fully developed, and fully funded by the 2K games (known for NBA Roster Update 2015, etc)
        Now they want to charge you 60 bucks for the purchase (whereas the cheapest full game in star citizen is 30).
        Then they want to charge you for a season pass for 25...which apparently covers both Jack and Shit
        Then they want to charge another 130 for the full game. ON DAY ONE.

        Grand total for full game, $215 dollars.

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          February 11, 2015 4:49 PM

          The DLC for 130 is cosmetic stuff. Why don't people understand this? Plus, I'd rather pay $60 for a full game than $30 for a game that I don't even know will be finished.

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            February 12, 2015 3:01 PM

            Because in the past, or when released by someone that is not as money-grubbing as this makes 2k and Turtle Rock seem, a lot of the cosmetic stuff that they released for $130 would have been put as an unlockable in the game rather than make you pay for it.

            I am all right with offering optional cosmetic stuff for DLC buying purposes, but this is way overboard.

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        February 11, 2015 2:52 PM

        The difference is that you can earn everything in Star Citizen ingame by buying it with ingame currency (including cosmetic shit like skins).

        People have pledged way more than that, but $45 will get you access to everything.

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      February 11, 2015 12:42 PM

      Train Simulator'd

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      February 11, 2015 12:50 PM

      DLC has evolved.

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        February 11, 2015 12:54 PM

        Yeah, I'll be hunting real monsters on Friday. MONSTER HUNTER 4!!! WOOT! NO DLC!

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          February 11, 2015 12:58 PM

          Oh wait, six dlc packs for mh4 already. Quietly tip toeing back into my closet.

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            February 11, 2015 1:13 PM

            Lol, i think they're all free or just skins atm but I haven't looked into it too much.

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            February 11, 2015 1:23 PM

            Is it a monster closet?

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              February 11, 2015 3:37 PM

              Actually, no. Its cramped in here. Currently fighting the blow up doll for space.

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            February 11, 2015 1:49 PM

            Aren't they all free though?

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          February 12, 2015 5:00 AM

          OH SHIT! We are that close!!

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      February 11, 2015 12:55 PM

      this would be a lot easier to swallow if they'd announce some of the maps that they're claiming to be giving away for free in future.

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      February 11, 2015 1:09 PM

      I can't be outraged until my copy arrives from Gamefly today.

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      February 11, 2015 1:32 PM

      Bwahaha

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      February 11, 2015 1:39 PM

      Dota 2 + LoL + HoTs + TF2 already have 100s if not thousands of dollars of "DLC" in skins and cosmetics as well which you get none of unless you pay. This is Turtle Rock's and 2k's gaming "MOBA" that has an entry fee rather than being f2p. Which is funny considering the initial 60 bucks gets you more than any F2P gives you ATM as far as characters go.

      35$ for a single character skin+ a puppy http://www.dota2.com/store/itemdetails/20738, $25+ for WoW mounts etc

      Evoles problem is the way this DLC is being marketed. Its not extra maps, weapons or modes its fucking valve hats, seriously theres even hats.

      The 60 bucks is basically the base price for their "champion pack". You unlock more variations within the game of the roles you like to play. There's 3 for each hunter and only perks for the monsters at no charge.

      Seems to be the biggest complaint is the 60 bucks rather than F2P. If the time grind in LoL+HoTS makes you feel better about not spending money than so be it, but youre going to put in a crap load of time. The 60 bucks is the ticket to the base game (which all new MAPS AND MODES will be FREE from here on out) which gives you 3 monsters + 4 hunters plus the 3 variations of those roles.

      If you want to look different and have your weapons have different colored particles etc, than thats what this DLC gets you.

      2K dropped the ball on marketing and communication with this product and it sucks, but once you realize what turtle rock is transforming this game to be, it makes perfect fucking sense.

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        February 11, 2015 1:47 PM

        dota 2 you get everything at the start, free. any store item has no bearing on gameplay, just cosmetics.

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          February 11, 2015 1:58 PM

          Isnt that what most of this $130 of dlc is. Cosmetic skins?

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            February 11, 2015 2:02 PM

            im just saying to his initial point that the initial cost of the game gives more value than other f2p games. the fact that a monster is also dlc leads me to believe future hunter/monsters will have an additional cost to em.

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            February 11, 2015 2:02 PM

            the thing most people are mad about is the idea of paying for a season pass that doesn't get you stuff that's already out this season.

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              February 11, 2015 2:17 PM

              the season pass is strictly for new hunters and monsters + their shiny skins and particle effects.

              The DLC in the shop is nothing but cosmetics and if you dont want them you dont buy them. Especially since most people are going to mainly be playing 1-2 main roles just as in any MOBA. So theres a ton of DLC right now for those roles to make you stand out. Thats it.

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                February 12, 2015 4:22 AM

                I haven't looked into it, but the problem here would be if at the store page for the season pass, it said exactly what you were getting with the season pack or not.
                If it said what you were getting then it's people fault for not reading.
                But if it didn't say anything and they then release that much dlc out of the season pass then it's a problem, and a questionable practice.

                That in the topic of beeing ripped off or not with the season pass.
                If that kind and quantity of DLC is a good practice, thats a whole different topic. And i personally dont like it if you already have to pay 60 bucks.

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          February 11, 2015 1:59 PM

          Not in LoL or HoTs, this is also different tech and a different approach. Simply because people aren't used to seeing this in a FPS they're creating click bait headlines about what the DLC content actually is. In dota you get the champs for free and the game for free which is fucking awesome and works with that game extremely well. All skins+cosmetics cost a pretty penny though, which is fine. I'll happily pay the price for it.

          Claiming you should get everything unlocked for free in this game is silly. LoL's hero pack was 40 bucks for 2-3 years. HoTs hero pack is the same amount for 4 heroes. The grind in HoTS right now is also absurd ( i expect it to change by full release though) and Isnt much better in LoL unless you enjoy them choosing which characters you get to play with for the week months on end in what has to be a daily grind for their release windows.

          The tech behind the game is impressive and what they've built with Evacuation mode is awesome. I've spent 70 bucks for just two skins in Dota2 the 60 bucks for an entry fee into this game is non-questionable to me. Its a really impressive fucking game and people need to see past the click bait OMG 150+ DLC on RELEASE, which is all cosmetics and has no effect on the maps you play on, the weapons you can use etc. There's no segregation in the player base due to the DLC, no advantages of any fucking sort.

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          February 11, 2015 3:19 PM

          Everything in the Evolve store right now is cosmetic.

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        February 11, 2015 1:54 PM

        I dunno about that noodle, Dota gives you everything!

        Agree with everything else tho <3

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          February 11, 2015 2:09 PM

          This isnt dota. Its a FPS in the latest Crysis Tech with hundreds of hours of content just in Evacuation (random string of maps and variable objectives based on who won the last match resulting in 1000's of different combinations of play throughs) mode alone.

          Imagine if TF2 was released for free from the get go. Its just not going to happen with latest FPS tech games.

          2-3 years from now this game will not have an entry fee but will have a crazy amount of new content that you can then probably feel good about grinding for.

          The 60 bucks compared to the other arena games on the market right now is seriously the best bang for your buck. This is coming from someone with thousands of hours and dollars spent in this market.

          2k fucked up on communicating what this game actually is.

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            February 11, 2015 2:19 PM

            I know! I was just responding to this line

            "Which is funny considering the initial 60 bucks gets you more than any F2P gives you ATM as far as characters go."

            :)

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              February 11, 2015 2:27 PM

              You cant just compare this to dota though. At all. You have to compare to the arena/moba market as a whole because thats exactly what this game is going to be.

              Also with dota you cant charge for the champs based on the original way the war3 mod was created. There's too many hard counters for Valve to have gone in LoL's direction which i am sure they would of had no problem doing IF it made sense for the game and its mechanics.

              This is also a different game with a different approach within the same working space of all other arena/moba games on the market.

              By all means its for you to decide if 60 bucks is worth it right now. As someone who loves these games, Yes, Yes its fucking worth it. The tech, the characters, the monsters are all really well fucking done. Its a beautiful game that runs great with very cool mechanics that hasn't been done before.

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                February 11, 2015 2:43 PM

                you are comparing this to DOTA though. it was the first thing you said.

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                  February 11, 2015 2:45 PM

                  on re reading your posts, i think i know what you meant, but your delivery wasn't solid.
                  people keep responding with dota because it seems like you're calling it out, instead of the genre.

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                  February 11, 2015 2:45 PM

                  im comparing it to the arena/moba market as a whole. Hence why the other games are mentioned. I mention them to make similar comparisons to try and make the shit job 2k games did marketing this thing make some fucking sense to the gaming audience here at shacknews.

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                  February 11, 2015 2:50 PM

                  The main responses to my post have been mainly saying DOTA and I see the appeal, an entire game for free. This isn't just DOTA, there's similarities but they're two very very different games within the same arena space.

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            February 11, 2015 11:33 PM

            Not that I like DOTA, but I am getting the impression it's falling short in offering the amount of variety in experimenting that DOTA has. I think it is much more limited.

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        February 11, 2015 2:16 PM

        I completely agree with this post. I also agree that Dota 2 is an incredible value compared to this game. Heck, DOOM, Half-life, or other moddable games are great value.

        I think we are all tired of being nickeled and dimed compared to the "good old days." However, I would strongly argue that the existence of the season pass or cosmetic DLC should not be the major reason why you reject this game without actually learning more about it, it is really quite good!

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          February 11, 2015 3:14 PM

          To not nickle-and-dime like the good old days you have to only make games good old days budgets. Modern AAA games are much more expensive to make and game prices have not increased so they have to make up the difference somewhere.

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        February 12, 2015 3:04 PM

        Smite currently gives you 62 characters for $30. And that $30 pack gives you all future characters as well. I think that is a bigger bargin than what 2k and Turtle Rock gives you for $60.

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      February 11, 2015 1:45 PM

      I don't get the outrage over this. It's all cosmetic.

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      February 11, 2015 2:09 PM

      I'm having fun using the default skins. There is clearly something wrong with me.

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      February 11, 2015 2:09 PM

      Lol, Borderlands 2 season pass plus the DLC feels like a bargain.

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      February 11, 2015 2:11 PM

      As somebody who is really enjoying this game, I want to make sure people don't hop onto the Evolve DLC hate train unnecessarily without taking into consideration a couple points.

      First, for the base price of the game, you get access to all the maps! This is a very important, because other DLC models (BF4, Titanfall) fracture the community and detract from the experience.

      Yes, if you don't buy the Season pass, you will not have access 2 additional monsters and 4 additional hunter characters. Oh yeah, and some cosmetic stuff. Whether this breaks the game or not remains to be seen. As of now, I have played all 3 tiers of medics and 2 of the supports and I don't perceive a huge game breaking advantage of one over the other.

      If you are upset about something you felt you were entitled to in the beginning, then I understand where you are coming from. At this point, I know I will have $45 (with discount) worth of fun in the next 2 months guaranteed. It's that good!

      $100 is a lot to pay for a game. My main argument is that nobody has any evidence at this point that not having access to the additional monsters or hunters ruins the base game.

      As for $130 worth of cosmetics, I think it is only fair to tally up the total cost of DLC for all the various games out there and see how things stack up. I think Evolve has been targeted because of a quite terrible and confusing marketing message from the beginning, which is a shame, because again, I find this game incredibly fun to play and if you want to see what the gameplay is like, I probably will be streaming again tonight!!

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        February 11, 2015 3:05 PM

        Seriously, I just bought the stock game and don't give a shit about skins. Am I missing something here?

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        February 11, 2015 3:13 PM

        The problem is, people* have associated Evolve with L4D - which when released was as cheap as (IIRC) $25 or $30 a copy at launch and was incredible value.

        L4D1 and L4D2 were amazing "single player feeling" coop games, Evolve is close to this and really, we just want some more L4D feeling, unique gameplay.
        If Evolve was $40 for the whole fucking thing, WORKS BURGER and it was $20 in 7 months for a half decent expansion? BAM they'd sell like mother.fucking.hot.cakes. Just like L4D did.
        Instead they've completely and utterly caused a nickel and dime situation with this game where it feels like there's no way to get everything or you're not getting value cause there's something more.

        I know we're in the minority nowadays, people like myself (and some of the other Evolve "whiners") but a lot of us are fucking sick of DLC. I just want to buy a GAME and enjoy it. Games have always been a "product" but they've never felt more like a 'product' than they do in the past couple of years.
        I want to buy into a world, into characters, into something I can believe in, enjoy, love, have fun with. I do not want to buy a slice of things.

        I suspect Evolve sales WILL be hampered by the negative feedback it's gotten the last month. They brought this on themselves. Worse still if they were at least more "evil" about it, they wouldn't have said all this shit before hand, they could've at least tricked us into buying it but the dumb cunts actually said all the bad shit before launch? Fucking osborne'd

        * Well me anyhow, I assume others feel similar.

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          February 11, 2015 3:23 PM

          Its various DLC for various roles, Medic, Assault etc. All of it is options for the role or roles you enjoy and to make yourself stand out during the match. Keep in mind every role has 3 variations you can unlock (for free) to better suit your playstyle and also for what monster you think he/she is going to choose on you.

          Keep in mind most people are going to get comfortable with a play style or two and stick with it. I doubt turtle rock intends for you to buy ALL THE DLC SKINS, theyre just making sure there's a lot of options for 12 characters(various roles on the base 4) and 3 monsters.

          You aren't missing anything except clothes/skins for roles you enjoy playing.

          All of the maps and modes are accessible to EVERYONE who buys the game from here on out for the lifetime of the game.

          No fragmented community on different maps or modes, someone having a weapon they paid for to one shot you etc.

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            February 11, 2015 4:50 PM

            but malibu stacey has a new hat!

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          February 11, 2015 8:19 PM

          Everybody wants their game to be a 'service' or 'platform' now. No one wants to sell you a 'product' anymore.

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            February 12, 2015 1:00 AM

            This is a product. There's a whole package in that 60 bucks. Like an insanely fun package that will net you 100+hours easily of entertainment.

            By the time you start to get bored you will have the option to keep it fresh by buying new monsters and hunters to dick around with. Not to mention you'll have access to every map and mode released from here on out.

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          February 12, 2015 2:36 AM

          I'm sick of shitty DLC, but this is all cosmetic so what's the big problem?

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        February 11, 2015 4:34 PM

        Can the additional 4 heros/monsters be purchased by some in-game currency?

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          February 11, 2015 5:16 PM

          There is no in game currency.

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            February 11, 2015 6:31 PM

            Then that is a mistake. I would never want to play a 60 dollar game where I have to spend more money to unlock playable characters.

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        February 11, 2015 4:36 PM

        Good post, sergeon.

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        February 11, 2015 6:39 PM

        The game is fun and I don't want 130 dollars worth of skins anyway.

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        February 11, 2015 10:31 PM

        Well you sold me on the game. Then I went to steam to purchase it and holy fuck is that a cluster of fucks. There 3 options for what to purchase and I don't even know the difference. I have hundreds of hours into the L4D series its my favorite games since Quake. The Crysis 3 engine looks great but damn I can't justify this. It really is terrible. Maybe its just a few skins but I can't tell and this steam page is awful.

        Who the fuck wrote the description for these add ons? Even $60 for a PC game is kind of nuts and that appears to get me nothing. This is embarrassing they definitely deserve all the hate.

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          February 12, 2015 12:49 AM

          It gets you skins. With the exception of the season pass which will net you 2 more additional monsters when released+4 more hunters which = 12 chars, because of the variations you unlock with each hunter which happen to have entirely different load outs and models as well.

          The monsters+hunter packs is whats going to be their expansion packs. As doing map packs will do nothing but fragment the community. So this is their way to keep funding new maps and modes which will be free from here on out to anyone who buys the base game.

          You don’t need the extra cash to get something you might miss out on. The base game is a whole package. I know you're gonna fucking love it.

          Yes the marketing and communication is shit from 2k. Just fucking horrid. I've tried to explain what this game is above the best I can.

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            February 12, 2015 4:59 AM

            It's good in the sense that the community wont be split in 3 months after the first expansion. They really should have tried harder to explain how they were selling it, or better yet.. don't. Just wait a bit after the hype dies and announce the expansion to gather interest like the good old days. I think everyone is get tired of the 60 base game with 100 dollar add ons at launch.

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            February 12, 2015 10:50 AM

            Sorry man. Game looks great but I have maybe a dozen AAA games I haven't even played I'm not paying $60 for a shareware game.

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      February 11, 2015 3:17 PM

      As someone who bought Evolve, can someone explain to me what all the DLC fuss is about? I took at look at the in-game store yesterday to see what the fuss was about and it's just a bunch of overpriced skins. If there was a $130 of gameplay related things missing I would be pissed, but if all they are trying to peddle are cosmetic things ala DOTA/TF2 then who cares? Or is there a big gameplay related item that was held back? As far as I can tell I have access to 3 monsters + 12 hunters, so what am I missing?

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        February 11, 2015 3:27 PM

        people want more clickbait uproar to keep that hate train from last years mishaps going.

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        February 11, 2015 4:15 PM

        Just a healthy dose of calling bullshit on despicable DLC practices.

        They've gone back to horse armor for mega bucks but apparently that's okay now because some gamers like the company.

        How would gamers feel if Mass Effect 4 shipped with one protagonist armor design, and extra skins were $$$?
        When ME2 came out, three additional NPC outfits were 5 bucks. Every character came with two skins yet people were flipping their shit about having to pay for more outfits. Is that considered a bargain now?

        Publishers are trying everything they can to get suckers to pay more for games. Naturally suckers are going to defend the practice or they wouldn't be suckers.

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          February 11, 2015 4:31 PM

          How do you suggest developers and publishers reconcile the fact that games cost substantially more to make now than they did 10 years ago and yet games are still the same price?

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            February 11, 2015 5:03 PM

            The market has also opened up substantially.

            If the increase in potential customers doesn't justify the additional expense, maybe have a smaller budget. I don't know, common sense stuff.

            Digital distribution and frequent sales have led to huge gains on the publisher end. It's not my problem as a customer to figure out financing.

            I'm actually for reals angry at the whole idea of $130 of cosmetics in a full-priced premium game. A couple skins for characters are somehow worth twice as much as the whole game? How is that acceptable on any level? It would've been kinda defendable if they had a $15-20 cosmetic DLC pack with all of that included.

            Introducing wacky f2p pricing into a premium game that's already laced with +$ offerings is a terrible mix of whaling and trolling.

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            February 11, 2015 5:16 PM

            The answer to this is super fucking complex. What you said is not really true, either. $80 SNES games, for example, were fairly common. It's a combination of a lot of things.

            * Invest heavily in IP and just make fewer games.
            * Consumer market for games has grown, and expanded into previously untapped territories. New consumers means more potential sales.
            * Smaller, lower budget games can help augment company-wide finances.
            * Add-on content sells okay, and requires far fewer resources to create. When done properly people don't actually complain.
            * Games as a service, when done well, can be extremely profitable.
            * Leveraging your IP with non-game materials. Comic books, toys, tv shows, movies.
            * Hits driven business (like film and music) where your massive hits end up working overtime to ameliorate losses on your misses.

            Obviously it gets more complicated than that, but you're not going to balance EA or Ubisoft's finances with napkin math. If they couldn't sustain their current value, they wouldn't be getting made.

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            February 11, 2015 6:31 PM

            I call BS on this. This implies a lot of things if games can't churn a profit w/o DLC.

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            February 11, 2015 8:21 PM

            The devs and pubs are the ones forcing that movement. Look at 8-bit and 16-bit games' resurgence.

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          February 11, 2015 11:04 PM

          If you don't want it don't buy it. The horse armor made a lot of money, so obviously some people enjoyed it.

          The only thing shady here is using season in the name of the pack.

          4 classes with 3 subclasses each, 12 maps, 4 or 5 game modes, a replayable dynamic (but short) campaign, multiplayer, bots, lots of progression, etc.

          That's what you get for $60.

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        February 11, 2015 7:05 PM

        That's what I was thinking. It's not gameplay stuff, it's just cosmetic bullshit. Since when does DLC cover that?

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      February 11, 2015 4:45 PM

      I'll think about buying this DLC riddled monster when I can buy it all on sale in one package complete for 30 or less

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        February 11, 2015 5:25 PM

        Ding Ding Ding. I was on the fence before, but now I'm going to sit back like a cheap mofo and wait.

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      February 11, 2015 5:16 PM

      I'm just sick of dlc in general. Give me a game, and 6-12 months later an expansion pack that adds meaningful content for 29.99 like the old days. Why the hell are devs sitting around wasting time creating textures and models that they are going to release for a few bucks a pop and fucking no one is going to care about?

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        February 11, 2015 9:10 PM

        I like DLCs just fine as a substitution for expansions. It gives gamers steady content and give devs steady work after the game ships. But Evolve's 'DLC' is really just zero-day microtransactions in a game that isn't F2P. 'DLC' is becoming an excuse to leave out content intentionally in order to charge the consumer twice, and people should be upset. It's a shitty development for gamers.

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      February 11, 2015 6:22 PM

      I have a steam gift card to burn, what do you guys think of the actual game?

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      February 11, 2015 9:12 PM

      Man I miss the days of just a game, and maybe an expansion pack or two.

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        February 12, 2015 2:45 AM

        Thank fuck for grand theft auto

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        February 12, 2015 3:28 AM

        Maybe a Speech Pack here and there.

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      February 11, 2015 11:05 PM

      The game is really solid. Ignore all the dlc noise, you don't need it.

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      February 12, 2015 2:16 AM

      I don't get gobs of DLC stuff in brand new $60+ games. Cosmetic or not, I associate it with budget and F2P stuff. Just feels wrong, and Evolve is not the first big game to do this.

      I'm not staying away from the game because of it, just find it gross that a publisher would be pushing this garbage, especially right out of the gate. It's insane to me that it exists and that plenty of people wanted it to happen and then made it happen. But I'm personally staying away from Evolve because I hate the way it feels and plays as a hunter. I do like Turtle Rock, though, so good luck to them despite this shit.

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        February 12, 2015 6:59 AM

        I feel the same way about Evolve. I've been playing it the past few nights and I'm enjoying its pace and the classes. I've always favored being a Medic and the selection of hunters is pretty diverse.

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      February 12, 2015 4:27 AM

      OK, so I'm officially over Evolve. I really enjoyed the Alpha and Beta tests. The game is fun. However, I don't like playing games knowing that I am missing content.

      I used to always look forward to game expansions. When DLC first came out, it seemed like a good idea to keep the devs going after the game was released, and it could add some extra content to keep the game fresh.

      Now, we have $130 of DLC on DAY FUCKING ONE, in addition to a "Season Pass." That means that if you decided to shell out $60 for this game (which is a lot), you can expect to be missing 2/3rds of the content that was available on day one for this game. Thats crazy.

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        February 12, 2015 4:35 AM

        It's fucking skins

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          February 12, 2015 2:01 PM

          I want the industry to remain strong and grow, and I want devs to have jobs that extend past game release, but what bothers me is the emerging trend that the base game experience is being designed specifically to drive sales of extended DLC content.

          I don't like playing games where it's obvious that the game is an environment designed to motivate you to buy more content. I hate F2P, but at least they are honest about the model, and sometimes you can make a one time investment and then experience all of the content. This is the "season pass" model, which is effectively pre-ordering expansion packs.

          I like games as products. I can tolerate the "games as services" model as long as they don't shut down the servers. But, I detest "games as vehicles to manipulate people into giving you money." I think it's a perversion of the media, and its creeping into the industry below the radar.

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        February 12, 2015 4:56 AM

        You probably bought the horse armor.

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          February 12, 2015 10:14 AM

          No, I didn't. I do use horse armor mods in Skyrim. So, it's a matter of cost vs content. In fact, Bethesda DLC has become the perfect model, with long additive story content that is completely optional but meshes well with existing content.

          I also bought EAs DLC for mass effect, and that was really done wrong. Very important story elements and characters were locked behind pay walls. Some of the other content was just skins, but in ME2, the item and weapon upgrades were completely lackluster without DLC. It was obvious that the base game had been designed in order to add incentive for paid DLC. It's the absolute wrong model.

          Blizzard made the same mistake with Diablo 3 with the auction house. They billed it as extra and not required, but they designed the base game in such a way that item drops were inferior and using the auction house became required. Fortunately, Blizzard finally realized their mistake, that they had created a game that was not fun in order to drive revenue into their auction house. Now ,Diablo 3 is finally fun.

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      February 12, 2015 6:52 AM

      The developers have also said that any new maps and game modes will be free so they dont split the population.

      But yeah, nobody reports that, they just write click worthy headlines about skins.

      If you want to be pissed at someone, I'd maybe look to the authors of said articles.

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