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Wolfenstein: The New Order is single-player only

Wolfenstein: The New Order will be single-player only, and MachineGames has shared more on the story and setting of the game.

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Wolfenstein: The New Order, announced yesterday from MachineGames, won't have a multiplayer mode. The developer revealed the single-player focus today, along with new revelations about the story and setting of the franchise's return.

GameSpot shared the details. We knew from yesterday's announcement that it takes place in an alternate 1960s, in which Nazis won World War 2. B.J. Blazkowicz has apparently been locked in an asylum since defeating robo-Hitler, so his discoveries about the world echo our own. Among them: some kind of large scientific leap led the Nazis to create an array of new technologies, and even win the race to the moon.

The technological achievements also lead the weaponry and enemies. MachineGames is trying for a retro sci-fi feel, introducing elements like a laser turret and various robotic enemies like drones and sharp-jawed robo-dogs. They want the game to be focused on movement, so you can duck behind cover but the game has no cover mechanic.

Finally, though Wolfenstein focuses primarily on action, you'll be exploring and solving puzzles in various international locales. Specifically mentioned are Polish mountains, and the Berlin catacombs.

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From The Chatty
  • reply
    May 8, 2013 8:30 AM

    Steve Watts posted a new article, Wolfenstein: The New Order is single-player only.

    Wolfenstein: The New Order will be single-player only, and MachineGames has shared more on the story and setting of the game.

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      May 8, 2013 8:38 AM

      what the fuck

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      May 8, 2013 8:39 AM

      sounds good to me.

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      May 8, 2013 8:43 AM

      I miss the thought of multi, but the confidence to release a single-player only game has me intrigued by this.

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        May 8, 2013 8:46 AM

        Doesn't bother me in the least. I don't play the multiplayer of half the fps games I play, the story and environment is better in single.

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          May 8, 2013 8:59 AM

          And it's not like there is a shortage of great MP FPS games by any stretch if that is what you want anyway.

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          May 8, 2013 9:16 AM

          that hasnt been the case since wolf3d when there was no mp. RTCW was popular because of it's mp not it's sp which was generic and boring

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            May 8, 2013 9:22 AM

            And I thought it was fun and exciting. It appears we have reached an impasse called taste.

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            May 8, 2013 10:58 AM

            RTCW SP was pretty decent, nothing mind blowing but solid. it was on the higher end of the Raven mediocrity scale, id say it dipped right over into the low "good".

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              May 9, 2013 1:38 AM

              RtCW SP was Gray Matter. Raven made the sequel(?) Wolfenstein, which was very low on the Raven mediocrity scale.

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          May 8, 2013 10:21 AM

          IMO, there's simply tons and tons of options for multiplayer FPS. So long as I get 8+ hours out of a single player FPS, I generally have a good time.

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      May 8, 2013 8:44 AM

      Nice.

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      May 8, 2013 8:44 AM

      Sounds really good to me!

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      May 8, 2013 8:49 AM

      Well at least there is focus, I think they (or a different studio) should make a multiplayer only Wolfenstein game as well then.

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      May 8, 2013 8:50 AM

      I like this.

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      May 8, 2013 8:53 AM

      Thank you God in heaven. I think I'll go take communion now.

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        May 8, 2013 12:22 PM

        Ritz crackers have more flavor. Don't bother.

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      May 8, 2013 8:54 AM

      Good news

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      May 8, 2013 8:58 AM

      [deleted]

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      May 8, 2013 8:58 AM

      Yeah but does it have Mecha Hitler?

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      May 8, 2013 8:58 AM

      Interesting.

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      May 8, 2013 9:13 AM

      GrumpyCat says: GOOD.

      As do I.

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      May 8, 2013 9:14 AM

      lol way to cut out the portion of the game most players wanted (yes you do even if you dont know it). probability of purchase is now zero

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        May 8, 2013 9:19 AM

        "Yes you do (want it) even if you dont know it" I wouldn't presume to *know* what anyone else wants other than myself, least of all "most" players (other than my very limited number of friends that even play games).

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        May 8, 2013 10:04 AM

        [deleted]

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          May 8, 2013 12:49 PM

          It would probably end up being something no one played anyway.

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        May 9, 2013 12:37 AM

        Well, I know what I want in all of my FPSers is dead multiplayer servers 6 months after launch, yes sir. Cut my single player experience down to a heavily scripted 5-6 hours identical to all the previous games, oh yeah.

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      May 8, 2013 9:18 AM

      hey, thats cool

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      May 8, 2013 9:48 AM

      Better than adding some half-baked MP that no one will play that delays the game.

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        May 8, 2013 10:05 AM

        Yes, yes, a thousand times yes!

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        May 8, 2013 10:25 AM

        I very much agree. They have "Enemy Territory" for that anyway.

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        May 8, 2013 12:20 PM

        Probably going to be an 8+ hour game too without that all put in. More focus on SP = more SP time, I would think.

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        May 8, 2013 4:36 PM

        came here to say this, there are excellent MP games out there, why bother even trying to compete.

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      May 8, 2013 10:22 AM

      I'm still not sold on this remake, but I love a SP only game.

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      May 8, 2013 10:25 AM

      Fine with me. I'd rather have a good singleplayer game than any combination of shitty SP or MP.

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      May 8, 2013 10:45 AM

      The fuck? No MP? Game just went from a day 1 purchase to a steam sale bargain bin.

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        May 8, 2013 4:33 PM

        Well come now, you weren't really going to buy it anyway. Not with all the Call of Duty you need to play, no time for any other games......maybe Madden, but seriously, two game purchases a year. I am sure it gets taxing.

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      May 8, 2013 11:16 AM

      im ok with that, the first games were sp only too!

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      May 8, 2013 11:17 AM

      1. almost no one is interested in shooter MP development these days, why try and chip away at the dominance of CoD/Battlefield/Halo(is Halo even still a thing?) in the market?
      publishers have seen too many titles crash and burn to risk work in that direction right now, I think.

      2. and this is fine - it is a very rare studio these days, that could possibly pull off a dual SP and MP shooter development with success. this means the SP has just got a ten times better chance of excellence, IMO.

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      May 8, 2013 11:17 AM

      now I'm actually interested. The last thing the world needs is another stupid twitchy FPS MP bro-fest

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        May 8, 2013 11:34 AM

        did you ever play RTCW mp or Enemy territory because they were nothing like that. first game other than team fortress that really made you play as a team

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          May 8, 2013 11:37 AM

          RTCW was a lot like QWTF canalzone wasn't it? I fucking hated that map and playstyle

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            May 8, 2013 11:50 AM

            no. QW was based on Enemy territory which was a modified version of RTCW mp, which itself was a variation of quake 3 fortress. the developer of QW started off as a developer of RTCW maps. most famously Market Garden

            http://en.wikipedia.org/wiki/Splash_Damage

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            May 8, 2013 11:55 AM

            I dont remember that specific map. QW was based on Enemy territory which was based on RTCW which was based on Quake 3 Fortress. for example there were no vehicles in rtcw mp

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              May 8, 2013 11:59 AM

              QWTF = QuakeWorld Team Fortress

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                May 8, 2013 12:50 PM

                oh ok still dont remember that map

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                  May 8, 2013 1:26 PM

                  I never played it in QWTF, but in TFC it was the map that had like 5 flags in each teams base, and you had to take the flag out of the base and put it on spots on the map.

                  If you had the flag on you, you moved slower so you were easier to kill. If your team capped all 5 spots the map ended.

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                May 8, 2013 2:24 PM

                QWTF was AWESOME! I had so much fun with that mod. Actually, I was a little burnt out on TF by the time TF2 came out because I had played so much QWTF and TFC. Both were amazingly fun.

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            May 8, 2013 12:34 PM

            canalzone was to RTCW is like saying a iOS 1 iphone is equivalent to a modern iphone

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            May 8, 2013 6:52 PM

            [deleted]

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            May 9, 2013 12:32 AM

            Old people.

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        May 9, 2013 2:21 AM

        Your best post of 2013, light side points gained.

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      May 8, 2013 11:20 AM

      I remember RTCW having some fun multiplayer, it is a different environment now though for FPS multiplayer. Campaign was ok

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      May 8, 2013 11:25 AM

      [deleted]

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      May 8, 2013 11:45 AM

      [deleted]

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      May 8, 2013 12:10 PM

      As long as mecha-Hitler is involved, I will be happy.

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      May 8, 2013 12:54 PM

      Sounds really good! Can't wait.

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      May 8, 2013 5:11 PM

      GOOD

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      May 8, 2013 5:48 PM

      I didn't play the last Wolfenstein in MP, but I enjoyed the SP.

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        May 9, 2013 1:43 AM

        Wasn't it mostly about Enemy Territory? I can't remember if I played the MP that came with the game or not

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      May 8, 2013 6:46 PM

      [deleted]

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      May 8, 2013 6:47 PM

      [deleted]

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      May 9, 2013 12:54 AM

      Is it also On-line only?

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      May 9, 2013 12:57 AM

      I think this is good news.

      I wonder if they'll release Enemy Territory like DLC later.

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        May 9, 2013 1:04 AM

        I would be happy to have ET given a HD facelift and released as freeware like the original. Hopefully it would pick up a good following. That game was the bomb.

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      May 9, 2013 1:42 AM

      They come across like they have their shit together.

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      May 9, 2013 1:45 AM

      Sounds good. Are these guys supposed to be good devs? I haven't played any of their previous games.

      Was Syndicate good? I don't think it even got released in Australia.

      I'm keen to see if/how they've tweaked idTech 5 for this. I thought Rage was pretty fun (come at me, bros) and the engine felt good, but mainly just needed a bump in texture res and some more dynamics.

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      May 9, 2013 4:23 AM

      To be fair, Bethesda is not really well known for their multi-player games or multiplayer components. Off the top of my head I can't think of many both developed or published.

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