Torment: Tides of Numenera delayed before Kickstarter ends

InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.

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InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.

In a new update touting expanded stretch goals, Project Lead Kevin Saunders said that the added funds and added content will mean "that we’ll need a few months past the December 2014 launch date we first proposed at $900,000." He explained that they will set out their schedule after the Kickstarter concludes and give everyone a revised timeline then. Many fans shouldn't mind as long as they get a game on the level of the original Torment.

The game grabbed more than $1 million in its first day of crowdfunding, and the inXile team is hoping or a repeat of that financial enthusiasm as the campaign draws to a close. Five more stretch goals were added, with the goal of $4.5 million allowing players to have a stronghold in the game.

In addition, Saunders offered a short video showing animated version of the screenshot of The Bloom that was released last week. Check it out below.

Contributing Editor

From The Chatty

  • reply
    April 2, 2013 3:55 PM

    John Keefer posted a new article, Torment: Tides of Numenera delayed before Kickstarter ends.

    InXile Entertainment's highly successful Kickstarter campaign for Torment: Tides of Numenera has three days left to go, with almost $3.4 million pledged for the spiritual successor to PlaneScape: Torment. But already, the developer is letting backers and fans know that they expect to need more time to develop the game past the planned release late next year.

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      April 2, 2013 4:04 PM

      As long as we get a rpg that is as good if not better than PS:T, I'll be happy

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        April 2, 2013 5:03 PM

        I think the likelihood of ever seeing an RPG as good as PS:T is very low.
        I'd be happy if it was half the game torment was

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          April 2, 2013 6:24 PM

          Why do you think that? PS:T was incredible, sure, but it's not like it was DIVINE or anything. They could do it again if they have the right mix of talent and ideas.

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      April 2, 2013 4:04 PM

      Yeah, anyone reasonable should have expected that with the funding they're getting.

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      April 2, 2013 4:41 PM

      A lot easier waiting over 2 years for this then all those years for Duke Nukem.

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      April 2, 2013 4:51 PM

      Funny. I was just making this very comment to someone earlier today. How could they add all this stretch goal content and keep the same schedule unless it was all already planned? I guess I got my answer now.

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      April 2, 2013 5:04 PM

      Seems fine, given it's driven by an increase in scope. I'm glad they're being honest (with us and themselves) about it up front.

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      April 2, 2013 10:33 PM

      Without the original setting I'm far less interested, anyway.

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        April 2, 2013 11:14 PM

        That was my first thought as well, except when I thought about what made the original setting so interesting? It was the fact that it was new and very unusual setting, I don't think it'd work again just revisiting the same setting.

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          April 3, 2013 1:32 AM

          Sigil is a massive city, and it's not like any of the planes that were visited in the first game would have to return.

          That said, Numenera looks interesting enough on its own.

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        April 3, 2013 12:41 AM

        I actually think it's ideal this way. That setting's most defining trait was its discontentment with the familiar. If anything it would be counter to the spirit of Planescape (and by extension Torment) to return to the famliar setting just because that was where the first story happened.

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          April 3, 2013 2:34 AM

          Yeah that's how I see it. I know there's probably more room for games in the Planescape verse. But I just think with this writing team having a brand new setting will be better.

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        April 3, 2013 1:25 AM

        As much time I've spent with, and love I have for, that bizarre city inside the torus atop the spire in the center of the wheel... I have no issue with Torment experimenting with strange new settings, especially ones that are being somewhat customized for the game. Just wish Avellone could be more involved, but... nothing is perfect.

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          April 3, 2013 2:46 AM

          I think Avellone will be more involved than people expect. The companies themselves are even sharing tools between themselves. They've just reached the stretch goal for Avellone to be officially on board as well.

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      April 3, 2013 3:29 AM

      I just realised I hadn't backed this one yet. So I went to the kickstarter page and saw that there was only ONE $20 left. I got it.

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        April 3, 2013 3:38 AM

        I started off like that but it's kinda scary how much i've up'd since. There's a few pretty cool add-ons as well even if you want to stay at the $20.00 pledge.

        $45.00 for this and Wasteland 2 is a pretty good deal as well.

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          April 9, 2013 6:07 PM

          Yeah, I went for the double pack since I skipped Wasteland 2, but couldn't pass on Torment.

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        April 3, 2013 9:58 AM

        The reason why that's happening is people are upping their pledges. :)

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      April 3, 2013 5:07 AM

      Good