Baldur's Gate: Enhanced Edition finally available for iPad

After a delay of more than a week, Baldur's Gate: Enhanced Edition has finally been released for the iPad. The PC version came out on November 28, but the iPad version had been delayed because of a crash bug found by Apple.

18

After a delay of more than a week, Baldur's Gate: Enhanced Edition has finally been released for the iPad. The PC version came out on November 28, but the iPad version had been delayed because of a crash bug found by Apple.

The iPad version is available on the iTunes Store for $9.99. Beamdog president Trent Oster said via Twitter that this version is only for iOS 6 and that support for iPad1 and iOS 5.1 is still in the works.

That iPad price is cheaper than the $19.99 PC version bcause there is slightly less new content. The characters of Neera and Dorn are available as an in-app DLC purchase, as well as a voice pack. Oster said that the goal was to keep the cost low for of the iPad version, but to do that they needed to leave some new content as DLC.

An Android edition is planned, but no release date has been announced. If you missed the review, the game is definitely enhanced, and still a great experience that holds true to the original classic RPG.

Contributing Editor
Filed Under
From The Chatty
  • reply
    December 7, 2012 7:45 AM

    John Keefer posted a new article, Baldur's Gate: Enhanced Edition finally available for iPad.

    After a delay of more than a week, Baldur's Gate: Enhanced Edition has finally been released for the iPad. The PC version came out on November 28, but the iPad version had been delayed because of a crash bug found by Apple.

    • reply
      December 7, 2012 8:56 AM

      Hey John, the DLC is available at launch.

    • reply
      December 7, 2012 9:21 AM

      I've been playing it all morning. Nostalgic indulgence: SUCCESSFUL

    • reply
      December 7, 2012 9:26 AM

      the dlc is content thats going to be created anyway. how does not adding it to the ipad version keep costs down? does porting it cost THAT much?

    • reply
      December 7, 2012 9:31 AM

      iOS 6 only at this point FYI.

      • reply
        December 7, 2012 9:43 AM

        Which is a non issue for the ipad, since there's really no reason to avoid ios 6 save for the iphone google maps.

        Once iphone games start requiring though I'm going to be sad

        • reply
          December 7, 2012 9:45 AM

          iPad 1 not compatible with IOS 6.

          • reply
            December 7, 2012 9:47 AM

            Well it is 4 generations old now.

          • reply
            December 7, 2012 11:06 AM

            Probably couldn't run the game anyway

            • reply
              December 7, 2012 11:47 AM

              Word is they tried really hard but 256mb of RAM is just not enough.

              • reply
                December 7, 2012 1:01 PM

                I think they're still working on it, but they didn't want it to hold up the app store release any longer. I read Trent Oster's Twitter last night that said "The version that just passed approvals is limited to iOS6. We still have to work on the iOS5.1 iPad1 support and will update it when solid."

      • reply
        December 7, 2012 1:16 PM

        Nooooooo! I'm tempted to buy a new iPad just for this...

    • reply
      December 7, 2012 9:32 AM

      How is it? Should I get it?

    • reply
      December 7, 2012 10:10 AM

      Apparently it already hit #3 in paid apps in the US iTunes store.

    • reply
      December 7, 2012 10:14 AM

      I'm guessing no, but is the multiplayer cross-platform with PC like they were originally saying that it would be?

    • reply
      December 7, 2012 1:25 PM

      Controls are a little iffy so far. Single click tapping on stuff seems pretty inconsistent. Hopefully as I keep playing I'll get used to it.

      • reply
        December 7, 2012 1:26 PM

        Which iPad do you have?

      • reply
        December 7, 2012 1:49 PM

        My biggest problem right now is that there's a weird ambiguity in the inventory screen where you tap to move / equip items, but you tap slightly longer to get more info / use items. I have no idea how long I have to press, and it seems like if you press too long, it does nothing. So I've been spending a lot of time experimenting with that. They should have just made it a double-tap or something.

        Also, I haven't figured out if there's anything that's supposed to tell you what spells are when you're memorizing or using them, because the icons they present mean nothing to me.

        • reply
          December 7, 2012 2:40 PM

          I think there is actually a slider under Display that lets you specify how long you need to hold to get tooltip info. It is kind of tough to use though. I still haven't figured out how to actually get tooltips to display on the toolbar and stuff.

          • reply
            December 7, 2012 3:15 PM

            The fact they had to put in a preference for that should indicate that it was a bad UI decision to begin with.

    • reply
      December 7, 2012 1:46 PM

      Can someone who's played it say how it controls? I'm having trouble imagining how this works well using a touch interface.

      • reply
        December 7, 2012 1:51 PM

        Moving around the map is okay, although it seems like you can't pan the map without moving at least one character to the spot you tap. In some ways, zooming and selecting characters and actions seems better than on the PC, because you can move your finger faster and more precisely than a cursor. But in a lot of ways, it's very confusing, as I mention above.

Hello, Meet Lola