Sony, Bethesda trying to get PS3 Dawnguard DLC working

Bethesda is getting some extra help from Sony on the long-awaited Dawnguard DLC for PlayStation 3.


Bethesda has been having problems getting the Dawnguard DLC for The Elder Scrolls V: Skyrim working properly on the PlayStation 3. They have even gone so far as to say they may not resolve the problem, but that doesn't mean they still aren't still working diligently.

Sony has weighed in, with VP Adam Boyes telling Kotaku that a team has been working with Bethesda to fix the issues plaguing the PS3 version. "We have a big, broad dev support team that works closely with Bethesda," he said. While he hopes the troubles can be solved quickly, he didn't want to commit to any time frame. "Everyone involved is trying their best to get this stuff working."

Dawnguard has been available on the Xbox 360 and PC for more than a month, and Hearthfire DLC just released for the Xbox 360 last week.

Contributing Editor
From The Chatty
  • reply
    September 10, 2012 9:30 AM

    John Keefer posted a new article, Sony, Bethesda trying to get PS3 Dawnguard DLC working.

    Bethesda is getting some extra help from Sony on the long-awaited Dawnguard DLC for PlayStation 3.

    • reply
      September 10, 2012 11:20 AM

      What exactly is stopping it from happening on PS3? Those memory limitations cropping up again?

      • reply
        September 10, 2012 11:30 AM

        Most likely the memory limitations.

      • reply
        September 10, 2012 11:31 AM

        yup... 256MB isn't much to work with.

        • reply
          September 10, 2012 11:34 AM

          It's insane this game can run at all on ps3. I can't imagine the frustration it must have been to get it there.

        • reply
          September 10, 2012 3:47 PM

          From the last time this came up:

          The PS3 has 256MB of system RAM and 256MB of video RAM. They're physically separate and so your textures and such have to fit in the 256MB of video RAM and everything else you need has to fit in the 256MB of system RAM.

          The Xbox 360 has 512MB of RAM but it's one shared pool, so if you have a game that needs more than 256MB of video RAM and less than 256MB of system RAM and it can all fit in the 512MB of RAM, you're good.

          So the popular theory is that Dawnguard needs more than 256MB on one of the areas (likely video RAM) so they're having issues running it on there.

          • reply
            September 10, 2012 8:33 PM

            They should just use RAMDoubler

    • reply
      September 10, 2012 11:33 AM

      All the more reason to stick to the real (read: PC) version... the console version is going to pale in comparison (if it ever even ends up becoming available.

      • reply
        September 10, 2012 11:51 AM

        worked fine when i finished it this weekend on my 360

      • reply
        September 10, 2012 11:55 AM

        +1 here as well on the Xbox, works fine no issues and is very beautiful might I add. It's funny, wasn't there a debate when the original Xbox 360 & PS3 were released the the PS3 specs were better overall?

        • reply
          September 10, 2012 12:01 PM

          well, theoretically the PS3's cpu is alot more powerful than the 360s. but thats not how it worked out in the real world.

          • reply
            September 10, 2012 12:03 PM

            Yah most games on PS3 run into memory or GPU limitations from what I've read.

        • reply
          September 10, 2012 2:10 PM

          Yes, definitely. When the PS3 was about to come out Sony talked it up like the 360 was a generation behind the PS3 or something. The true power of the PS3 takes 8 years to unlock you know? According to Sony we haven't even seen what the PS3 can do yet!

    • reply
      September 10, 2012 7:23 PM

      So... Sony and Bethesda are teaming up on a memory expansion for the PS3?

      • reply
        September 10, 2012 8:04 PM

        Mem 386... unload the mouse tsr drivers to free mem.

        • reply
          September 10, 2012 8:07 PM

          hold down shift during the dos bootup sequence to free up the extended memory

Hello, Meet Lola