Infinity Blade series generates $30 million of earnings in one year

Epic Games has proudly announced. The Infinity Blade franchise has generated over $30 million in earnings since its inception to the App Store one year ago.

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Simple 2D pick-up-and-play games aren't the only apps that can dominate the mobile market. Beautiful 3D Unreal Engine-powered battery-killers can also rake in the money, as Epic Games has proudly announced. The Infinity Blade franchise has generated over $30 million in earnings since its inception to the App Store one year ago.

The figure combines sales from Infinity Blade 1 and 2, and Infinity Blade: Awakening, a digital novella, the original soundtrack, and Infinity Blade FX, a coin-op arcade version of Epic's hack and slash.

Given the success of the Infinity Blade franchise, it should come as no surprise that Epic will be pursuing more projects for Apple's handhelds. Epic Games President Dr. Michael Capps said in a press release: "We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms."

Unfortunately for those with other smart phones, the word "Android" was not mentioned a single time in this announcement.

From The Chatty
  • reply
    January 5, 2012 4:15 PM

    Andrew Yoon posted a new article, Infinity Blade series generates $30 million of earnings in one year.

    Epic Games has proudly announced. The Infinity Blade franchise has generated over $30 million in earnings since its inception to the App Store one year ago.

    • reply
      January 5, 2012 4:19 PM

      whoa

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      January 5, 2012 4:32 PM

      but no need to port to the dominant platform because.....

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        January 5, 2012 4:39 PM

        Dominant platform lol

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          January 5, 2012 4:49 PM

          tldr - Cross-platform apps make .24 for every dollar they make on iOS, and 2/3 of mobile search traffic comes from iOS devices, despite there being twice as many Android devices out there.

          A majority platform doesn't matter when people don't use them as much for apps and internet, and this is before getting into developer issues of OS and hardware fragmentation.

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            January 5, 2012 5:02 PM

            All that iOS/Android hubbub aside, the real travesty in all this is that Infinity Blade caused there to be no Shadow Complex 2. I'm not that big on sequels, but I would have definitely made time to play that one.

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              January 5, 2012 5:07 PM

              I'd play it too. Aside from being too short I really enjoyed Shadow Complex. We'll see if it happens, how much did it end up making?

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                January 5, 2012 5:26 PM

                I think they hinted at it selling over a million, so I'm guessing somewhere in the $10M to $20M range. Not too shabby, but I suppose not as lucrative as establishing an IP on the iOS platform.

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              January 5, 2012 5:17 PM

              I'd rather see them do something totally new and cool than a Shadow Complex 2. (Not that I would complain if they did make SC2)

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              January 5, 2012 5:54 PM

              The biggestest travesty is no shadow complex on Steam!!!

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        January 5, 2012 4:59 PM

        hihihi, love this post.

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        January 5, 2012 5:02 PM

        because Epic are single-platform fanboys; they love the 360 and iOS, aside from UT3 and Bulletstorm.

        No platforms announced on Fortnite yet; I won't be surprised at all if it's 360 / XBLA exclusive.

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          January 5, 2012 7:23 PM

          EPIC IS FUCKING MICROSOFT FANBOIS.
          EPIC IS FUCKING APPLE FANBOIS.

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          January 6, 2012 12:38 AM

          probably because those platforms are the best, with the most lucrative audience. why not?

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        January 5, 2012 5:05 PM

        hahahahahaaahaahahaahahhhahahaahah

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        January 5, 2012 5:14 PM

        it will be pirated, droid owners don't pay

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        January 5, 2012 5:18 PM

        tee hee

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        January 5, 2012 5:19 PM

        Because the smartphones and causal gaming have already won! Just sell your PS3 and use your 360 for target practice. Shut down the shack. It was fun but we're moving this site entirely over to twitter.

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        January 5, 2012 7:24 PM

        because... the dominant platform is the one that sells the most apps.

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        January 5, 2012 8:54 PM

        kabex post

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        January 5, 2012 10:42 PM

        People on Android are less likely to purchase games than people on iOS. Android software is mostly based on the free download with advertising support, which doesn't make as much sense for IB. Those are currently the facts. People are more willing to buy on iOS.

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        January 6, 2012 1:04 AM

        What's it dominating again?

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      January 5, 2012 5:17 PM

      You gotta be fucking kidding me.

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      January 5, 2012 5:56 PM

      Epic Games wins again.

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      January 5, 2012 6:40 PM

      Would gladly pay for that game if it was ported to steam/xbox

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      January 5, 2012 7:26 PM

      I hope Bethesda takes note of this. I'm sure they could make a game with broader appeal than Epic Fantasy Fruit Ninja, as it were.

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      January 5, 2012 8:05 PM

      So much for another Shadow Complex. :(

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        January 5, 2012 8:15 PM

        don't be sad, there's always the possibility of iOS Shadow Complex

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          January 5, 2012 11:12 PM

          I would punch kittens if that happened.

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          January 6, 2012 1:07 AM

          I'd control like shit.

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            January 6, 2012 1:17 AM

            what? no! Touch controls are the way of the future.

            Touch controls and non-hexagonal movement systems.

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              January 6, 2012 1:33 AM

              Aaaaand it'd still control like shit!

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                January 6, 2012 1:58 AM

                Madness. Attitudes like this are just getting in the way of progress here.

                If I could play every game with touch controls, I would.

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        January 6, 2012 1:06 AM

        Yeah that pisses me off.

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      January 5, 2012 11:13 PM

      does anyone know the development costs of Infinity Blade 1 and 2, and Infinity Blade: Awakening, a digital novella, the original soundtrack, and Infinity Blade FX? regardless, $30 million is an impressive sum.

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