Counter-Strike: Global Offensive announced

Valve announced Counter-Strike: Global Offensive today, a new CS entry hitting PC, Mac, PSN and XBLA early next year. It will introduce new maps and modes, along with homages to the classics. You can play it for yourself at PAX Prime.

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Valve has just announced Counter-Strike: Global Offensive, a new game in its wildly popular Counter-Strike franchise. The team-based shooter is targeting Steam (PC and Mac), PlayStation Network, and Xbox Live Arcade for early 2012. CS: GO (as it's being called) is being developed at Valve with help from Hidden Path Entertainment, a Seattle studio that cut its Counter-Strike teeth lending a hand on Source updates.

The new game promises new maps, characters, and weapons along with updated versions of classic Counter-Strike content -- "de_dust" is mentioned specifically. Plus we'll see new modes, matchmaking, and leaderboards.

"Counter-Strike took the gaming industry by surprise when the unlikely mod became the most played online PC action game in the world almost immediately after its release in August 1999," said Valve's Doug Lombardi in the announcement. "For the past 12 years, it has continued to be one of the most-played games in the world, headline competitive gaming tournaments and selling over 25 million units worldwide across the franchise. CS: GO promises to expand on CS' award-winning gameplay and deliver it to gamers on the PC as well as the next gen consoles and the Mac."

The game will be playable at PAX Prime later this month, and then at the Eurogamer Expo 2011 in September.

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From The Chatty
  • reply
    August 12, 2011 10:30 AM

    Steve Watts posted a new article, Counter-Strike: Global Offensive announced.

    Valve announced Counter-Strike: Global Offensive today, a new CS entry hitting PC, Mac, PSN and XBLA early next year. It will introduce new maps and modes, along with homages to the classics. You can play it for yourself at PAX Prime.

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      August 12, 2011 10:43 AM

      Globally offensive sounds about right.

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      August 12, 2011 10:45 AM

      I want screens 'n details 'n videos 'n nuts 'n bolts. :(

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      August 12, 2011 10:47 AM

      I was wondering what gameplay modes I'd want to copy from CoD when I realised I just want more gungame.

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        August 12, 2011 11:36 PM

        Gungame and free-for-all mods are awesome. :)

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      August 12, 2011 10:57 AM

      I keep reading this as "Counter-Strike: Go" which sounds like a crappy Wii port of Counter-Strike.

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      August 12, 2011 11:03 AM

      When I see "Global Offensive" all that I can read is Global Offensive

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      August 12, 2011 11:08 AM

      Wonder what engine this game will be running? Another source engine or something new?

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      August 12, 2011 11:21 AM

      Iron sights. Give them to me.

      *prepares to be trolled*

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        August 12, 2011 11:26 AM

        Also prone, hats and cover system.

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        August 12, 2011 12:06 PM

        a lot of people are asking this. a serious question, why? what do you like about them?

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          August 12, 2011 12:08 PM

          Gives the illusion of firing a weapon properly rather than spraying from the hip with the standard viewmodel offset to the side / bottom of the screen, while getting rid of goofy floating crosshairs.

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            August 12, 2011 12:21 PM

            And personally, I've always felt iron sights have aided in accuracy / aiming / acquisition of targets, even when it doesn't zoom in the fov at all or drop the sensitivity for finer control. Aiming down the sights with the weapon taking up the center gives you a much better reference point than a crosshair floating in space and a gun in the corner of the screen pointing at an odd angle.

            A lot of people don't like that and would argue the weapon sights obscure too much of the view and make it harder to aim. If it's optional though I don't see what the problem is.

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              August 12, 2011 1:20 PM

              yeah the view obstruction is my complaint. I suppose it's better with the omni-present red dot scopes but I still prefer the gameplay without them.

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            August 13, 2011 7:25 AM

            ^This. I like Ironsights, but there should always be a proper downside to using them as well, just like there should be a decreased accuracy for firing from the hip.

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          August 12, 2011 1:13 PM

          Not every game should have zoom, but every game with zoom should have iron sights style zoom. And yeah I'm sure there are exceptions

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          August 12, 2011 2:31 PM

          A number of reasons. Aiming down the sight adds another layer of complexity to the shooting mechanics which is a good thing. Having realistic weapons and then using them completely wrong is silly. If you want to get your aim as accurate as possible, you already have to crouch, so I don't see how using iron sights is all that different.

          I don't get why you wouldn't want to be able to use the iron sights. I still haven't heard a good argument against it and really what it comes down to is some people think that because previous CS games didn't have this feature, a new CS shouldn't either.

          To me, CS feels very outdated and "vanilla". I played the hell out of it for years, but eventually, newer games came out that took what CS started and built on top of it, and they're more fun because of it. I don't want CS to copy those games, I want it to retain the pacing and the charisma that makes it what it is. But I do think that the game has certain formulas that could use a bit of updating.

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            August 12, 2011 3:26 PM

            "adds another layer of complexity to the shooting mechanics which is a good thing"

            I don't know why you assume it's a good thing. It could be or it could not be, but it isn't fundamentally superior.

            I don't want iron sights because I don't think it's a fun mechanic. I want to be able to twitch one shot kill someone in the face from across the map with an ak47 without delay. I want to be able to aim without a large percentage of my view being blocked. It's not the worst thing ever or the end of the world, but given the option of having them or not I'd prefer to not. I'd say that I haven't heard a good argument FOR iron sight aiming.


            To K1Bond007: I could not possibly care less about realism and would rather have a fun game than a realistic one. I certainly understand the position though.

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        August 12, 2011 12:15 PM

        Because nobody really fires a gun from the hip, not if they're hoping to really hit something.

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      August 12, 2011 11:30 AM

      As momentus as this is, and with me never being a huge CS player to begin with, somehow I feel that everything we loved about counter strike (ie: not sucking, and realistic weapons) has been pretty well covered by Bad Company 2 and to the less squemish; Modern Warefare.

      Sure neither of these games really offer the exact same gamemodes as counterstrike but when you want some modern realistic weapons and tachtical gameplay, what does counterstrike bring to the table anymore.

      Don't get me wrong, I'm totally excited about this as it could really bring some new stuff to the table. Plus I trust a valve release to feature an excellent level of polish and refinement, but in some cases I feel counterstrike was "first" more than it was "best"

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        August 12, 2011 11:32 AM

        *Warfare. Excuse my typo.

        On that note, there is a facebook group for Modern Warfare, it has tens of thousands of members. There is also a facebook group for Modern WarEfare, it has thousands of members.....who are all idiots.

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        August 12, 2011 11:56 AM

        Call of Duty's Search & Destroy is about as close as you can get to Counter-Strike's de_ game mode.

        One life, round based, plant / defuse at one of two sites.

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        August 12, 2011 2:15 PM

        Mostly I miss having to aim in modern games. Pick any gun in MW, point it in the general direction of a bad guy, lay on mouse 1. You probably killed the guy. Do they same with any gun in CS. Your clip is empty and you hit the guy once. I miss that.

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          August 12, 2011 5:52 PM

          Brink is similar to CS in that respect, and there are people who hate Brink because of that. "Man, the weapons are crap, I can't hit anything... man, the grenades are worthless M80's." Remember Counter-Strike with the non-lethal HE grenade, the wildly flailing AK-47, and the MAC10 that was worthless at long range? Oh yeah, how about the G3 with the COMPLETELY broken bullet spread, that was picked apart by the "Counter-Strike: DECLASSIFIED" project years ago (the G3 was broken for years and years, until either 1.6 or CS:S).

          CS had lots of wild recoil rules that were eventually picked apart by people, and it didn't get rebalanced so often (but that was back when the only guys working on it were Gooseman and Cliffe).

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        August 12, 2011 2:21 PM

        I loved Global Ops game that came out in early 2000's, it was CS with a lot of refinements, guns, and gamemodes that were fun/balanced.

        Too bad it died out.

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      August 12, 2011 11:34 AM

      I hope it has hats.

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        August 12, 2011 12:28 PM

        Why couldn't you have called Half-Life 3, you selfish bastard

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        August 12, 2011 2:48 PM

        CS1 was on consoles too. Hopefully they'll completely abandon it like they did with that and TF2 on consoles.

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        August 12, 2011 4:05 PM

        lol ok. So you are like an internet soothsayer, good job!

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      August 12, 2011 12:03 PM

      Awesome, can't wait!!!

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      August 12, 2011 12:11 PM

      not half life three :(

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      August 12, 2011 12:55 PM

      In other news:

      Valve reveals the Black Box which will include the following:

      Black Mesa: Source
      The true remake of the original that started it all.

      CS:GO
      The next chapter of terrorists vs counter-terrorists!

      HL2:EP3
      The greatest single player action/adventure game ever.

      DOTA2
      DOTA done right!

      Ship Date: FY2012 2nd Quarter

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        August 12, 2011 1:00 PM

        After the orange box, Valve learnt just how big their fanbase is. I'd be very very surprised if you saw a deal like that ever again.

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          August 12, 2011 1:21 PM

          Agreed, but it's still wishful thinking.

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          August 13, 2011 3:59 PM

          im sure they were aware of it before the orange box.

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      August 12, 2011 1:02 PM

      I'll be playing the shit out of this at PAX.

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      August 12, 2011 1:06 PM

      Looking forward to Deagles and Hats

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      August 12, 2011 1:07 PM

      SIGN ME UP! soooo stoke for this right now. Only thing that will make this better is hearing that Valve has partnered with MS, and if you buy the game for 1 system you get it for all three. (and then then the holy grail of cross platform play)

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        August 12, 2011 1:25 PM

        /slap

        Cross platform play is not necessary, and a terrible idea for an FPS

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        August 12, 2011 1:39 PM

        Yeah. Would not work. Playing together is a possibility I suppose, but K+M would dominate.

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      August 12, 2011 1:51 PM

      Valve has just announced (...) "de_dust" is mentioned specifically

      Announced and mentioned where? What's the source? Press release text? A link? Phone call?

      Maybe it's a pet peeve of mine, but I hate seeing some news with no source. Just forces me to go to other websites to try and find the origin so I can get more detailed information.

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      August 12, 2011 2:01 PM

      First Screenshot!

      http://i.imgur.com/PMAqD.jpg

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      August 12, 2011 2:34 PM

      This announcement seems rather sudden and random for something as big as the next Counter Strike. Sounds like a spin-off title to me.

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        August 12, 2011 2:35 PM

        I expect 5 maps released and more stuff added as time goes on. much like TF2 and DoD:S and CS:S

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          August 12, 2011 3:23 PM

          Yeah probably. Still this is pretty damn exciting news :D

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        August 12, 2011 3:19 PM

        Well it's going to be playable later this month. Not sure when a good time is to announce it. They're balancing 2 games here plus whatever else.

        I suspect it's going to be more like TF2's first iteration where it started small and got bigger through additional updates and community involvement. In fact, I'll be blown away if they don't model it on TF2 with its own economy and everything.

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          August 12, 2011 3:26 PM

          Do you think Microsoft will let them do that though without wanting them charging for every update?

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            August 12, 2011 3:37 PM

            They'll probably just support it less or do bigger bundles if they can.

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        August 12, 2011 5:52 PM

        The team working on it is the same team that made cs:s, and they've presumably been on it since 2009 when they shipped defense grid. Seems fine too me.

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          August 12, 2011 6:12 PM

          They didn't develop CS:S. My understanding is that they did the 2010 update with all the achievements etc. Turtle Rock (L4D developer) did the work before that. Valve was the original developer. Or ported it, rather.

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        August 12, 2011 7:24 PM

        I agree. This seems so anti-climatic. I don't think this is a true CS2 really, but god damn am I excited for it.

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      August 12, 2011 2:37 PM

      http://www.eseanews.com/index.php?s=news&d=comments&id=9969

      PC gamer linked to this piece. It's a nice read.

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        August 12, 2011 3:49 PM

        I dont know if css can take off as an e-sport, in the sense that its really hard to spectate fps games, let alone team-based fps games. sc2 and dota2 on the other hand is easy to read whats going on

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          August 12, 2011 6:48 PM

          I always felt QW (and netQuake before that) was the best spectator FPS. Its was always amazing to watch.

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          August 13, 2011 3:59 AM

          I don't know if I agree. Watching some of the 2v2 at Quakecon a couple of years ago was some of the best competition I've ever watched.

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        August 12, 2011 7:56 PM

        thanks for posting. good read.

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        August 13, 2011 2:40 AM

        Huh. Well that is pretty uninteresting to me. I was looking forward to a CS2, I'm bored of rehashing the same game over and over again.

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      August 12, 2011 2:51 PM

      Any news on the 5 vs 5?

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      August 12, 2011 2:56 PM

      I like that they are revealing it at PAX. It's the best place to release new games for fans imo.

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      August 12, 2011 3:30 PM

      Fuck yes

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      August 12, 2011 4:06 PM

      I wonder if this will have Steam integration on PS3 similar to Portal 2. Would be cool to see them make it even more extensive, also wouldn't mind getting the PC version with the PS3 version again :D

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      August 12, 2011 5:45 PM

      I CAME
      TWICE
      IN A ROW

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      August 12, 2011 5:50 PM

      That's a terribly fucked up mis spelling of Half Life 3 :/

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        August 12, 2011 5:55 PM

        I'm just hoping that the talk of "its on a different engine that Source" means that is what is taking HL3 so long. The sad part is they're aiming for 2012 for this....I bet thats when we'll see HL3 too.

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          August 12, 2011 8:00 PM

          I think you'll see Half-Life announced at E3 2012 and released fall of 2013 on a heavily modified Source engine.

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      August 12, 2011 6:01 PM

      I'm not so excited for this. I used to play tons of Counter-Strike back in the early 2000's, but phased away from it when it required Steam. Then Counter-Strike: Source came out, and it was good, but still a bit archaic, and had that janky "rubber barrels" thing going, due to the infancy of physics actions working with netcode, or whatever reason the barrels would make you bounce off of them when you walked into them, and would only move when shot. The biggest thing that CS had going for it back then was that no other FPS game developers, aside from Tom Clancy franchise games, would go into modern-weapon combat settings, aside from Half-Life. The early 2000's were the days of either space marines, or World War II.

      And then, Call of Duty 4 came out. I have not touched CS:S since then. Ironsights on modern weapons are awesome, and was something that I wanted to see in FPS games. The real John Mullins, the inspiration for the Soldier of Fortune character, was interviewed back when SoF2 was in development, and he mentioned that he would like to see ironsight aiming. It took a while, for weapon model polycounts to get high enough to be useful (though America's Army had it back in 2003 or so).

      I know it's early, and no media has been released yet, but I hope that CS:GO isn't just Counter-Strike AGAIN. There needs to be more value than just knife rush, camp, die from awp shot, wait out round, rinse, repeat.

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      August 12, 2011 6:14 PM

      Sweet! Can't wait, two things I want from Valve are CS and the completion of HL.

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      August 12, 2011 6:16 PM

      I'm down!

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      August 12, 2011 7:20 PM

      Blar. More of the same? Was hoping the next Counter Strike would shake up the old CS formula a bit.

      Give us Left 4 Dead co-op style campaigns in the CS setting. Or give us vehicles and show BF3 what Valve is made of. Or something totally new.

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      August 12, 2011 11:37 PM

      Where is the link to the official announcement?

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      August 12, 2011 11:41 PM

      early CS was fun but when they started to really tweak the physics and make it more life like, it got boring. I play games to get away from reality and bend the rules.

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        August 13, 2011 1:29 AM

        untweaked p90 forever

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          August 13, 2011 1:41 AM

          I miss the scoped silenced m4

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            August 13, 2011 2:32 AM

            I miss jumping on top of my friend to plant C4 on tall crates like on cbble. So many dumbasses running around the bomb and not finding it hahaha.

            Also being able to move the hostages as Terrorist. In Militia I used them to barricade the bathroom door. We always won doing that.

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              August 13, 2011 4:48 PM

              Those were the good old days of CS.. Still my favourite MP game of all time

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        August 13, 2011 9:08 AM

        Agreed. 1.1 was the last really good patch and then it went downhill.

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      August 13, 2011 1:30 AM

      No retarded hats please, Valve. Thanks.

      Also, I would love to see Servers somehow segregated by "Annoying Overly-competitive Douchbags" and "Normal gamers who just want to shoot some crap and have fun"

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      August 13, 2011 8:30 PM

      Man, they should hire me and I would help them get it right.

      Sadly, it will most likely be just as crappy an improvement as CS:S. :(