Deathverse: Let It Die is suspending service just three months after release

Deathverse: Let It Die is being temporarily sunset with just a handful of players and unresolvable bugs just a few months after it came out.

It was back in October 2022 that Deathverse: Let It Die put a battle royale spin on the action hack-and-slash formula introduced by its predecessor, but it looks like the curtain is being pulled on this one for a bit. The game’s player base has dropped down to just a handful of competitors and the studio has admitted that some bugs have proven unresolvable for the time being. With that in mind, Supertrick Games and GungHo Online Entertainment have announced that service on Deathverse: Let It Die is being suspended as the game is redeveloped.

The decision to temporarily sunset Let It Die was shared in an announcement post on the game’s website on January 5, 2023. The developers thanked those who stayed on board to play up to this point, but admitted that certain bugs related to matchmaking and lag have proven too difficult to resolve while the game is still being run live. Service on Deathverse: Let It Die will officially be suspended on July 18, 2023, at 7 p.m. PT.

Deathverse: Let It Die combat
Supertrick Games has elected to redevelop Deathverse: Let It Die and hopefully re-release it in a more acceptable state at a later date.
Source: GungHo Online Entertainment

The post goes on to say that Supertrick Games and GungHo aren’t entirely letting Deathverse: Let It Die fade into obscurity. The team has plans to release the game again once significant improvements are made.

With that in mind, and a July shutdown date for the current iteration of Deathverse: Let It Die, it feels like the game’s re-release is pretty far off on the horizon, but happening nonetheless. We very much enjoyed Deathverse when it came out, so hopefully it sticks around for a while when it finally comes back.

Senior News Editor

TJ Denzer is a player and writer with a passion for games that has dominated a lifetime. He found his way to the Shacknews roster in late 2019 and has worked his way to Senior News Editor since. Between news coverage, he also aides notably in livestream projects like the indie game-focused Indie-licious, the Shacknews Stimulus Games, and the Shacknews Dump. You can reach him at and also find him on Twitter @JohnnyChugs.

From The Chatty
  • reply
    January 6, 2023 10:35 AM

    TJ Denzer posted a new article, Deathverse: Let It Die is suspending service just three months after release

    • reply
      January 6, 2023 10:43 AM

      Name is unfortunate given this news

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      January 6, 2023 11:28 AM

      Never heard of it, but that is a terrible name. Also dear developers do not try to launch a multiplayer only game in 202x unless you can market the fuck out of it. The big ones are too all consuming to get enough of a community unless your game is truly unique and special.

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      January 6, 2023 12:10 PM

      Original Let It Die could have been a great game if it didn't have a shitty F2P model with microtransactions. If it had released as a full game I think it would have done better.

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        January 6, 2023 12:40 PM

        It was possible to play it without purchases but it definitely wasn’t easy to get to the higher levels of the tower like that.

        Ii was definitely released in a weird place and time, where it wasn’t as aggressive as a lot of the F2P games also out around then, but before the time of conceptualizing a F2P that could make money without cockblocking gameplay or the growing popularity of paid rougelikes.

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      January 6, 2023 12:35 PM


      I actually played quite a bit of Let It Die and was going to check this follow up out when I had the time. :(

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        January 6, 2023 1:38 PM

        It truly wasn't a bad game at all when it started out, but the matchmaking bugs and lag without any sign of fixes just dumpstered the player-base in no time.

        Real shame. I hope they figure it out and launch stronger. I'll be there for it.

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          January 6, 2023 1:45 PM

          I’m fine with Suda51 going back to single player games, though.

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