Battlefield 2042 Open Beta impressions: The first taste

EA and DICE are moving ever closer to the release of their next big shooter. Find out what's in store for players who will be participating in this week's Open Beta session.

68

Undoubtedly one of the biggest releases on the 2021 calendar, Battlefield 2042 has a lot of eyes on it as the official launch date draws closer. Ahead of the launch in November, EA and DICE will be offering players a chance to get some hands-on time with the near-future shooter as part of an Open Beta event. I was offered the opportunity to access the Battlefield 2042 Open Beta ahead of the public and got my first chance to see if DICE’s latest can live up to the lofty expectations.

A storm is brewing

When Battlefield 2042 arrives next month, players will be greeted with the choice of three main game modes — All-Out Warfare, Hazard Zone, and Battlefield Portal. For the Open Beta, all players will be funneled into the All-Out Warfare mode. This mode offers large-scale battles in either classic Conquest mode or Breakthrough, first made popular in Battlefield 1. The Open Beta is limited to a single map, Orbital, in Conquest mode. The game client is quick to launch and matchmaking into a game during the special press event was very snappy.

I was auto-assigned a squad as I entered the server and was greeted to the deployment screen. For those who have played a recent Battlefield title, this screen will be fairly straightforward. From here, you can choose a specific specialist class or a default loadout kit, plus make changes to weapon or equipment specifics. The map will be divided into several sectors that teams must attempt to hold away from the opposing team. You can choose to spawn on a capture point, your team’s home base, or with your squad leader.

Upon my first deployment into Conquest on Orbital, things got intense so quickly that it was nearly impossible to believe it wasn’t scripted. I moved my mouse to look around and see if my sensitivity settings were adequate and I saw a large chopper spinning wildly and it raced across my field of view and then slammed into the side of a rocky hill, erupting in flames. Then, another player on an all-terrain vehicle nearly ran me over and I glanced to my left side, only to catch the rocket (which serves as the de facto centerpiece of Orbital) starting its liftoff procedure. 

Thick bursts of rocket exhaust, dust, and debris are ejected violently from the launch pad in all directions. The smoke particles look similar to other alpha smoke effects I’ve seen in other games, except in Battlefield 2042, the amount you see on screen and how fluid its movement looks is bewildering. Folks who played Battlefield 1 and remember the spectacle of the zeppelin encounters (and their breathtaking combustion) will have a decent idea of what DICE is capable of when it comes to flashy setpieces. Because I was standing there with my mouth open like a noob, a tank shell removed me from the realm of the living. I deserved that.

I respawned into the match as one of the specialists, Maria Flack. She has a special gun that can heal teammates and is capable of reviving players with full health. I ran around trying to play support with her as I began to get acclimated to how the game moves and feels. I was able to revive a few people, but the process takes much longer than in previous Battlefield games and got me killed when I didn’t ensure I had adequate cover. I swapped around the various default kit loadouts and settled on the Engineer kit as it had a semi-auto rifle and anti-tank measures. I assumed I could help take out the crazy amount of hardware flying around the map, but without much success. The few times I did get some kills, I quickly realized they were bots. Bots will fill in all the empty slots in a server that real players don’t. To no one’s surprise, real people are deadlier than the bots. I’ll need lots more practice.

I cannot offer any real insights into how well the gunplay, map design, vehicles, and other parts will work as a whole as the play session was too short. As with any multiplayer game, you can’t learn much in the first couple of matches, but I left with a generally positive vibe. The map itself felt really big, so much so that it felt pointless to move between capture points on foot. The total lack of cover and long distances between caps made me feel like a sitting duck at times. 

I initially felt helpless as I wasn’t familiar with the various ways to quickly traverse ground, but I did see other players hopping off buildings and doing all sorts of your typical Battlefield tomfoolery. I am sure as I get more time in, the map won’t feel as hopelessly big. That said, DICE explained that Orbital was not one of the larger maps, leading me to finally understand that Battlefield 2042 is all about going big. I don’t know how it will affect balance, but the people clamoring for bigger battles will get their wish.

On the visual side of things, 2042 feels more like an evolution of Battlefield 4 than a generational leap. Battlefield 1 and 5 offered some lavish detours into the World Wars, but modern combat is back on the menu again. All of the graphical effects are stepped up over Battlefield 4, but thanks to the aggressive teal/orange color grading and the zany number of post-processed weather effects, it can be difficult to spot fine details while playing. Even at 4K resolution, the overall image felt soft. I also noticed some oddities like ghosting of my weapon’s outline when moved against a high-contrast background. Individually, none of these things are a big deal, but Battlefield games usually set the standard for graphical technology at release. Hopefully, 2042 will carry that tradition.

What is different from Battlefield 4 is the scale. This franchise has always been known for having bigger maps and battles than the competition, but 2042 chooses to leverage the power of next-gen consoles to make maps bigger, add more players, and ratchet up the classic Battlefield insanity.

Enlist yourself

This week, EA and DICE are opening up Battlefield 2042 so the public can finally see what the fuss is about. The Open Beta session will begin October 6 for those who pre-ordered the game or have an active EA Play subscription. The Open Beta will expand to include all players on October 8 and will conclude the following day. Interested parties can access the Open Beta via the PSN Store on PlayStation consoles, the Microsoft Store for Xbox consoles, and either Steam, Origin, or Epic Games Store for the PC version. See if you can round up 127 of your closest friends and try to launch a rocket (or blow it up!).


These impressions were based on early access to the Battlefield 2042 Open Beta on PC. The session was made available by the publisher for coverage consideration.

Contributing Tech Editor

Chris Jarrard likes playing games, crankin' tunes, and looking for fights on obscure online message boards. He understands that breakfast food is the only true food. Don't @ him.

From The Chatty
  • reply
    October 6, 2021 12:00 AM

    Chris Jarrard posted a new article, Battlefield 2042 Open Beta impressions: The first taste

    • reply
      October 6, 2021 4:34 AM

      Its BF2042 beta day. How do you like it so far?

      • reply
        October 6, 2021 4:36 AM

        Initial first impressions... it's utter chaos, map is pretty big but not huge, but you do have those moments of "wtf am I doing" because there's so much shit going on. Actually not the buggiest experience ever, but there are some bugs for sure. Can't open my map which adds to the disorientation. The vehicle drop in system seems to hardly ever function. Sometimes your weapon attachments don't stay on when you respawn, or when you change guns you have to set it all up again (wtf?). I feel like I'm playing Duke 3D sometimes because when guys die sometimes they just stay standing there so it feels like holo dukes. Oh and sometimes the parachutes don't go away after people land so they're running around with a giant parachute above them.

        Vehicles feel … kind of shitty? :/ I drove a tank and flew a jet. The tank felt super floaty and janky. The jet, I couldn't turn with my mouse. I guess you have to use a controller to fly, or I need to adjust sensitivity - it was soooo slow to turn.

        Game is pretty though, explosions and everything look great as expected. The starter DMR is a lot of fun to play with but I didn't test too many guns yet. I'll give it some more time after work for sure.

      • reply
        October 6, 2021 5:37 AM

        I was murdering people and then I noticed..they weren't people. In fact, it was 10 humans versus 11 humans and the rest of the server were AI. Dumb AI that run in a straight line or didn't return fire. My initial impression last night was the graphics were a step back from previous BF games but I think I would like to change that and instead say the graphics are much cleaner. The map is HUGE and has a lot of structures to play around but nothing is dense with detail or clutter. There isn't debris blowing around or objects cluttering every corner which in reflection is ok. Spotting enemies, or rather determining if someone is an enemy or a friendly, from a distance might be an issue. Everyone essentially looks the same or share a common vehicle and it's quite difficult to determine which is which from a distance. I really appreciate the addition of on-the-fly weapon attachments, that's fun to have. The slide move feels pretty good too, I'm sure that won't be abused... I've only tried the grapple dude and that's pretty damn fun for working a building and I think it's potentially OP because it eliminates so many choke points/player funnels which is a good thing or a bad thing depending on how you look at it. I can't figure out how to see a scoreboard, TAB only pulls up a general info screen with just your squad but I'm sure it's buried somewhere in the menus. So far it feels pretty good but I have no indication on where my server is located or my ping. I can only hope they include a server browser because quick match matchmaking can eat a wiener.

        • reply
          October 6, 2021 5:42 AM

          Hah I'm watching Cohh play and his first game he was in a 1v1 with all other bots. He re-queued and got a 64v64 match. Probably just matchmaking struggling with a ton of people jumping in?

          No full scoreboard. You can go to the squads and players menu (escape then squads) to see who's in the game but it's not an actual scoreboard. I hope they add that back in...

          Grapple is great, I love that. So fun to zip onto roofs and drop in on people. I might go grapple and shotgun for some lols.

        • reply
          October 6, 2021 6:41 AM

          BF really needs to add an option to outline / highlight all friendly targets / soldiers / vehicles, so you can easily tell who is the enemy at a glance. It's needed something like that for at least 3 games now.

          Doesn't even have to be strong or bright or visible through walls like L4D https://steamuserimages-a.akamaihd.net/ugc/834703110755345246/73B0287E6C48DDD0BC32E1AB765F4B807A6B6D36/ (though I'd say your squad's outlines should still be visible across the whole map), just enough to tell friend from foe when visible. Then you could even ditch the dumb icons and nameplates floating above friend and foe (when targeted) that add more visual clutter and block more of the surroundings than they help.

          • reply
            October 6, 2021 6:48 AM

            This is one of my biggest beefs with the BF franchise. I can't tell if someone is friendly or not quick enough. I end up just shooting at everything that moves, and that to me is just frustrating. Also, to me, I feel there is no easy way to see where my teammates are going or trying to accomplish. To me BF games are just pure chaos most of the time, they look great, and are fun for a bit, but not overall a every day game for me.

            • reply
              October 6, 2021 7:14 AM

              Yeah, it's a problem. Both their UI and visibility has really sucked for years.

              I can't even imagine playing one of these games with hardcore / friendly fire now these days, and that used to be a viable twist on the gameplay, cut down a lot of the spam, increase teamwork, etc.

              As for the chaos and not knowing what the rest of your team is doing, I think bringing back a commander mode might really help there, especially now that there's 64 people per side, but I haven't heard anything like that for 2042. No overall attempt again at team-wide coordination makes any mode sound like an even bigger clusterfuck than the prior games. There's still the squad leader coordination and highlighting of objectives, I'm sure. You can at least see what your immediate group wants to do, but limiting that to just 4 players seems absolutely insane at this point. Squads should be up to 8 players or more for game modes with 64 per side, even more so now that they're doing this custom class / many additional operators thing. Larger squads would also go a long way to promoting additional teamwork and immediate coordination in the midst of the chaos. At this point it seems so arbitrary, the only defense for it I've heard is that it cuts down on voice chat cross-talk or spam with randoms, but friend groups larger than 4 still do party chat outside of the game anyway. Make it easier for groups of people to coordinate and play together, add better muting options in public games with randoms. Bring some better team play into this wholly team based series.

            • reply
              October 6, 2021 4:13 PM

              [deleted]

      • reply
        October 6, 2021 5:46 AM

        I spawned in a vehicle with someone. Cruised along with them for a while and got to a base, jumped out and started attacking dudes. I think I killed someone then I got killed. The game promptly locked up.

        • reply
          October 6, 2021 5:51 AM

          thats the ultimate of the specialist Hackerman

      • reply
        October 6, 2021 6:04 AM

        Hope this is coming to Gamepass since it may not be a straight purchase like previous BF games.

        • reply
          October 6, 2021 7:31 AM

          I'm sure eventually it will be on EA Play so yes, but who knows when.

          • reply
            October 6, 2021 7:39 AM

            Probably 6-10 months, BFV was on their sub service about 7 months after launch.

            • reply
              October 6, 2021 9:34 AM

              There were rumors earlier that MS was going to try to have it debut on there as well.

      • reply
        October 6, 2021 6:28 AM

        [deleted]

      • reply
        October 6, 2021 7:04 AM

        Watched Jackfrags for about 10 minutes and so far other than looking fairly janky it looks like chaotic fun to me. The AI looks just as bad as regular players as far as I could tell. The grapple hook looks like a fun way to move around and all y9our friendlies have blue icons on them not sure why or how that's difficult to read... IDK it seems to me like shackers are jaded with this series and eager to rip it apart - but maybe I'm the one deluding myself.

        • reply
          October 6, 2021 7:05 AM

          that said I think after diving head first into the last two BF games I'll wait this one out and see how it goes...

      • reply
        October 6, 2021 7:14 AM

        I should caveat that I only played 2 rounds and had a lot of fun, but need to play more to say whether it's got legs. I would say don't worry about bugs cause it's a beta, but it's Dice so we know what launch will be janky.

      • reply
        October 6, 2021 7:15 AM

        I bought it last night to play some of the open beta. Hope it's possible to actually join and find you guys to play with. :)

        • reply
          October 6, 2021 7:16 AM

          I haven't tried any friend stuff yet and won't be on tomorrow for a big battle, but hopefully it works well!

        • reply
          October 6, 2021 7:27 AM

          I'm down to play one day!

          • reply
            October 6, 2021 8:05 AM

            Thursday night is the typical BF night, so we'll definitely be playing then.

            I'm a little worried about poor Wreckfest Wednesday tonight -- will anyone be there? Time will tell! :D

      • reply
        October 6, 2021 7:26 AM

        [deleted]

      • reply
        October 6, 2021 7:27 AM

        Are the key binds broken for anyone else? I went to reset my grenade and special to the side mouse buttons and it worked for one of them, but now I can't rebind anything and I can't even access those functions with the default keys. Other than that, I'm having fun with it so far. It's kind of ugly even at 4K, though. I turned on AMD's sharpening, which I usually never do, just because everything looked so soft.

        • reply
          October 6, 2021 7:28 AM

          Oh, and it doesn't appear that any type of chat works.

        • reply
          October 6, 2021 8:01 AM

          Yeah only one of my mouse side buttons can be mapped. It’s like I’m not pressing the others at all.

      • reply
        October 6, 2021 7:28 AM

        Jet controls are awful. You can turn, and then the jet just stops turning? It feels like you're in a constant battle to turn against something trying to make you go straight.

      • reply
        October 6, 2021 7:34 AM

        It's pretty bad, best way to describe it is it feels like COD:MW Ground War made by Tencent, it feels like downgraded experience in every aspect.
        I'll be sharing further details & thoughts on my experience so far.

      • reply
        October 6, 2021 7:41 AM

        Jackfrags - https://youtu.be/dA6DwKBtAZ0

        • reply
          October 6, 2021 8:53 AM

          This video makes me excited for tomorrow night. (and tonight in-between wreckfest)

      • reply
        October 6, 2021 7:50 AM

        Just watching streams, but the game looks kinda janky to me.

        I don't know if boosting the player count really added to the game at all. Just looks like more random ways to die.

      • reply
        October 6, 2021 8:24 AM

        Is the performance better now? I remember people saynig the alpha ran at a way lower framerate than they were expecting

        • reply
          October 6, 2021 8:34 AM

          Seemed pretty optimized to me. I didn't have a frame count up but it felt above 60fps and similar to BFV where I get 70-90 fps on fully cranked settings

        • reply
          October 6, 2021 10:38 AM

          Seems like locked 60 FPS to me on 1440p high settings with a 2070

      • reply
        October 6, 2021 8:37 AM

        My only complaint is that it's a pain to get around the map. Tanks feel good,not over powered. Aircraft is aircraft. They don't seem to focus the ground game much. Little Bird skills are right were I left them. Feel like a god for a couple minutes then crash into a tree.

        Calling in the Ranger is fun. Weapons feel like Battlefield 5 with modern skins. Not a fan. BF4 feels so much better in comparison. Gun customization in game is cool,but I wish my settings stuck.

        • reply
          October 6, 2021 8:40 AM

          I wish they'd just do bf4 remake with more destruction

        • reply
          October 6, 2021 8:50 AM

          There's some sort of faster sprint if you double tap shift - I didn't get to try that.

        • reply
          October 6, 2021 4:37 PM

          [deleted]

      • reply
        October 6, 2021 8:49 AM

        the fact they are including bots in regular multiplayer games is the worst decision ever.

        • reply
          October 6, 2021 8:58 AM

          Nah, Titanfall did it and it's fine.

          • reply
            October 6, 2021 9:01 AM

            [deleted]

            • reply
              October 6, 2021 3:24 PM

              That’s definitely not how I understood it…

              • reply
                October 6, 2021 3:28 PM

                Ok well… Either way it’s not like bots will fill a server but only “fill” a server till more players join… still not terrible or worth the bitching about imo. A little disappointed though to read it is in fact NOT like Titanfall’s 🤨

            • reply
              October 6, 2021 3:26 PM

              oh wait… hmmm….

          • reply
            October 6, 2021 3:23 PM

            Yeah seriously, the bitching about the bots is hysterical in the most literal sense. I like that they fill the map up with bots and is something I’ve thought about since Titanfall.

        • reply
          October 6, 2021 8:58 AM

          [deleted]

          • reply
            October 6, 2021 9:02 AM

            good to know!

          • reply
            October 6, 2021 9:04 AM

            this is critical. it will straight up ruin the game for me FULL STOP. even though, i agree with the OP, its an incredibly stupid decision for BF

            • reply
              October 6, 2021 9:08 AM

              It's to help fill up servers.

              The problem in past Battlefield games is that servers would never fill up because nobody wants to seed a server. There's nothing to do

              • reply
                October 6, 2021 9:13 AM

                bingo. this is when you had to run battlefield premium to have priority queuing for full servers, because no one wants to join empty ones.

                if they seed the servers with bots that will be insta-kicked for a player, that's a GOOD THING. plus, I can see people not really hating on it because they can farm the bots quickly for their upgrades and shit

            • reply
              October 6, 2021 9:13 AM

              [deleted]

              • reply
                October 6, 2021 9:20 AM

                if I cannot know for sure that the dude i just killed is not a bot, it will bother me. There is nothing more useless that killing a bot in a MP game. I understand what they are going for, but i fundamentally disagree with the need to have them in the game. Killing one means nothing, being distracted by one only to get killed by player will be super frustrating, hell even wasting ammo or reload time on one will be annoying as hell.

                For me there is ZERO benefit to their addition.

                • reply
                  October 6, 2021 9:27 AM

                  It says (AI) after their name in the kill feed.

                • reply
                  October 6, 2021 9:29 AM

                  [deleted]

                  • reply
                    October 6, 2021 9:31 AM

                    ....umm exactly? that was kinda my point.

                    • reply
                      October 6, 2021 9:38 AM

                      [deleted]

                      • reply
                        October 6, 2021 3:01 PM

                        well if from what i am seeing that it can only be disabled in their "custom" mode, which will likely have the least amount of servers and players, then yea then this is an issue.

                        I dont really care if other people find value in this shitty "feature", its still shit and shouldn't be in the game.

          • reply
            October 6, 2021 9:44 AM

            This is what's important. I'll just play in servers with bots turned off.

          • reply
            October 6, 2021 12:12 PM

            Bullshit. Unless something changed in the past few months the last FAQ they posted when the game debuted said there would be no server option to disable or turn off bots.

        • reply
          October 6, 2021 12:10 PM

          I fucking hate it. Absolutely fucking despise it along with all of you asshole apologists that defend it or advocated for it because you "just want to chill"

        • reply
          October 6, 2021 1:13 PM

          The bots are there to fill in empty slots. I had a server last night that had 20 humans total playing the rest were bots. Today I've been on servers full of human players. The bots are just there to make a full server and I believe they will drop off to make room for a connecting human so that's pretty cool.

      • reply
        October 6, 2021 10:12 AM

        Some further thoughts after a few more rounds..

        Revive takes too long but I understand from a balance perspective but it doesn't mean I have to like it.
        Speaking of classes, I guess you pick the operator (gadget) you want and then you can kit out however you wish. That's kind of refreshing.
        I am annoyed at the parachute mechanic, you can't really fly around as easy as most games do today, and wost of all you can't look straight down to shoot because your damn feet are in the way!
        I like to slide!
        Gunplay feels just like BF4 Metro/Locker, a bit of a dice roll on who killed who, so that's on netcode.
        Speaking of netcode I hate quickmatch or matchmaking or whatever they are using, I have no idea my ping or any of that.
        I played the map on a bright sunny day and then in a rainstorm that brought out the TORNADO! That was pretty cool!
        I wish I could put together class kits outside of a game server, I don't know why the hell they do that..
        Speaking of the UI, since there is nothing more than Options/Play/Social then I guess that is kind of a win? I don't understand half of the respawn map and hitting TAB during a match gives me useless information. (Scoreboard for both sides please..)
        Spawn points are once again atrocious. Spawn me out in the lake with no cover, spawn me in the middle of a parking lot with no cover.. Did I mention spawning out in the wide open while enemies hold angles behind cover? I did didn't I.
        I'm still bothered by name tags and the distance the enable, these maps are large with long sight lines, I need to know if that's a friendly out there or not. At the least just tag the friendlies.
        Squads are 4 man only? That's gonna make it tough for my game group...
        Do I like it or not........ Ye. I think it's going to be fun.

      • reply
        October 6, 2021 10:36 AM

        I like the Battlefields but this map seems a bit bland. Really spaced out and not a lot of geometric detail, feels hard to have close quarters engagements. I liked Caspian Sea but can still think of areas that funneled you into CQC a bit better to break up the pacing, like that fuckin' hill. Maybe I just haven't found a spot like that yet.

    • reply
      October 6, 2021 9:32 AM

      IS THERE NO OPTION TO TURN OFF TAA?!?!

      PLEASE GOD, NO

      PLEASE, NO, GOD NO, PLEASE

      • reply
        October 6, 2021 9:40 AM

        What's wrong with taa? It's quite good now.

        • reply
          October 6, 2021 10:33 AM

          Alright implementation in this game seems fine. Sometimes It's not properly sharpened and looks like vaseline'd ass.

      • reply
        October 6, 2021 9:49 AM

        Hi welcome to 2015, we have this thing called deferred rendering now. Sorry your shit can't look super aliased with sub-pixel shimmer like the late 90's

    • reply
      October 6, 2021 9:34 AM

      [deleted]

    • reply
      October 6, 2021 12:08 PM

      I want an option to disable bots. I do NOT want to play against bots.

      • reply
        October 6, 2021 12:12 PM

        You can in the final game. Bots really are not a big deal though.

        • reply
          October 6, 2021 12:17 PM

          playing against bots vs humans in CoD is night and day even just in FFA where they don't have to actually have brains for teamwork, I wouldn't expect BF to be that different

      • reply
        October 6, 2021 1:40 PM

        Back when BF2142 was released (whichever was the first future Battlefield game)) I had no internet connection at home so the only way I could play was against bots =\

      • reply
        October 6, 2021 3:45 PM

        [deleted]

        • reply
          October 6, 2021 4:43 PM

          It's harder to keep 128 person servers full I think.

      • reply
        October 6, 2021 4:57 PM

        Eh, after a few shackbattles where we're on a 32 or 64 player map with like 6 people for 20 minutes until the server populates... I'm ok with it. Running around an empty map is zero fun, at least bots give you some fodder to shoot at until the humans fill the server up.

        However, I don't know that matchmaking really works that well in this beta yet... it seemed like if I were in a server mostly full of bots, it stayed that way. I was in one 16v16 (so still 48v48 bots) and it didn't change the whole map from what I could tell.

    • reply
      October 6, 2021 1:46 PM

      Hold up - there's no scoreboard?

      • reply
        October 6, 2021 2:11 PM

        In this game, we play for keeps

      • reply
        October 6, 2021 2:29 PM

        You can see your squad's kills/assists/points, and the overall team's points, but yeah no team wide scoreboard. I can't tell if they're trying to go Overwatch on us and try to have folks stop focusing on being top of the scoreboard, or if its just a horrible design oversight.

        • reply
          October 6, 2021 4:05 PM

          [deleted]

          • reply
            October 6, 2021 4:21 PM

            I'd be fine with them maybe allowing you to look at personal stats at the end of the round. And only if your team won.

        • reply
          October 6, 2021 4:36 PM

          I get why developers want to do this but individual stats are also what people need in order to understand how to improve and if they're improving.

      • reply
        October 6, 2021 4:03 PM

        [deleted]

    • reply
      October 6, 2021 2:10 PM

      The feature where I'm supposed to be able to call in a vehicle (with the B button by default on PC) seems to be bugged for me. B pulls up the UI to call in a vehicle drop, I choose a jeep or whatever so I can zip off to help my team fight for a point, the interface closes and then... nothing. Youtube leads me to believe I'm supposed to get an option to confirm the drop location, but it never happens.

    • reply
      October 6, 2021 2:29 PM

      I tried it briefly it's pure chaos.. I feel like would need a Squad to really feel effective. Also kinda got the feeling I was at a disadvantage in gunfights with Console players. I dunno if they have super aggressive aim assist or what but every gunfight I got into that was against a console player I'd lose. I kinda hope the final game doesn't force Crossplay all the time.

    • reply
      October 6, 2021 2:39 PM

      [deleted]

    • reply
      October 6, 2021 3:16 PM

      Played a few more rounds after work. I think it's a blast even with the current jank. Sniping is very satisfying. It needs some polish for sure but, it's Battlefield through and through. I was getting charged down by a Humvee (whatever they're called in this) and I sniped the driver and gunned down the passenger with my pistol, soooo good! I enabled the Nvidia game recording stuff so I can try to capture clips because epic shit always happens and I wish I could save it haha

      The graphics are great in my opinion, just a beautiful game so far and we've only played this one map. When the rain starts coming in, or when you see that rocket blow up or launch, it looks so good!!

    • reply
      October 6, 2021 3:17 PM

      I hope performance improves... wasn't terribly impressed with performance on my i9-9900K & 3080. Lot of fps drops and seems to hover around ~70-100fps at 1440p. A few times saw drops down below 30fps.

      • reply
        October 6, 2021 3:58 PM

        [deleted]

        • reply
          October 6, 2021 4:00 PM

          I'm not running Windows 11, not planning to upgrade to that for a while.

      • reply
        October 6, 2021 4:55 PM

        That seems rough... I've had a couple dips but nothing down to 30. 50-ish was the lowest I've seen. 5800x, 3080, running 5120x1440, mostly sitting around 70-90 FPS which is similar to BFV performance.

        It looks like this will get DLSS support too. BFV had DLSS 1.0 support, so it was only specific resolutions. I'm guessing this will be 2.0 and actually let me use it at my resolution.

        • reply
          October 6, 2021 5:29 PM

          ok I turned off Vsync in game & forced it in the Nvidia control panel and seemed to help performance quite a bit. Boostedit up toward around ~110-120fps average with a few dips to around ~80fps at times.

    • reply
      October 6, 2021 3:43 PM

      [deleted]

Hello, Meet Lola