PlayStation accounts for almost half of Fortnite revenue

The Apple vs Epic Games case has revealed how much money Fortnite makes on each platform.


The Apple vs Epic Games court case is underway as the two massive companies look to settle their ongoing legal feud. It’s no secret that Fortnite has been a supreme money-maker for creator Epic Games over the past few years, but specific numbers are often kept private. However, a byproduct of the ongoing trial has been heaps of internal information being put out on display. During the second day of trial, it was revealed just how much money Fortnite rakes in on each platform, with PlayStation making up for nearly half of it all.

The second day of the Apple vs Epic Games trial included more back and forth between the two companies. During its statements, Apple presented a graphic that details the percentage of revenue that Fortnite makes on each platform. From March 2018 to July 2020, roughly 7 percent of Fortnite’s revenue was made on Apple products. What’s really fascinating, is the fact that 46.8 percent of the game’s income all came from PlayStation.

With PlayStation 4 greatly outperforming its competition in the Xbox One and having a 4-year head start on the Switch, it’s not a shocker that Sony’s console accounted for a large share of Fortnite’s earnings. That said, it’s still a bit surprising to think that PlayStation’s playerbase brought in nearly half of the game’s revenue.

According to the graphic, Xbox reeled in 27.5% of Fortnite’s income. PC only accounted for 9.6% of revenue, despite being regarded as the best place to play among Fortnite faithfuls and pros. Just behind PC was the Nintendo Switch, accounting for 8.4% of sales. Lastly, Android devices only account for 0.5% of revenue.

With as massive as Fortnite has been, it’s interesting to learn that PlayStation has been equally massive in its share of sales. For more news out of the Apple vs Epic Games case, stick with us here at Shacknews.

Contributing Editor

Donovan is a young journalist from Maryland, who likes to game. His oldest gaming memory is playing Pajama Sam on his mom's desktop during weekends. Pokémon Emerald, Halo 2, and the original Star Wars Battlefront 2 were some of the most influential titles in awakening his love for video games. After interning for Shacknews throughout college, Donovan graduated from Bowie State University in 2020 with a major in broadcast journalism and joined the team full-time. He is a huge Star Wars nerd and film fanatic that will talk with you about movies and games all day. You can follow him on twitter @Donimals_

From The Chatty
  • reply
    May 4, 2021 9:50 AM

    Donovan Erskine posted a new article, PlayStation accounts for almost half of Fortnite revenue

    • reply
      May 4, 2021 10:34 AM

      It's a free game, wtf are people doing spending money on this?

      • reply
        May 4, 2021 10:39 AM

        Oh you sweet summer child.

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        May 4, 2021 11:42 AM

        Have you seen a hat simulator long VAlve? tf2 and dota2

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          May 4, 2021 2:39 PM

          What's crazy is that those are pissing in the wind compared to the real free to play giants.

          Dota 2 during its peak period from 2015 through 2017 is estimated to have made about $800 million, with half of that revenue in 2017. By comparison PUBG Mobile's lifetime revenue is over $5 billion with just over half of that revenue in 2020 alone.

          Absolutely nuts

      • reply
        May 4, 2021 9:36 PM

        Kids with no skins get made fun of by classmates with fancy skins. :(

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        May 5, 2021 2:11 AM

        i bought COD:CW, and i buy packs, i think it is fun, would i spend a dollar if i didn't have the money? hahaha no.. but where i am today i have NO issue spending money on whatever i find fun, as they say, no fucks given...

    • Zek legacy 10 years
      May 4, 2021 2:09 PM

      I'm honestly surprised mobile isn't a much larger chunk.

      • Zek legacy 10 years
        May 4, 2021 2:11 PM

        Incidentally this helps me to understand why Epic was willing to cut that business loose just to possibly reduce the 30% cut some day. They'll probably have bigger mobile games in the future that would benefit if they won.

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          May 5, 2021 2:53 AM

          Yeah, I think ultimately they don't lose that much if they don't have Fortnight on iOS in relation to everything else.

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