PUBG Gets Xbox One Release Date, PC 1.0 Version Nearly Finished

The Xbox Game Preview version of PlayerUnknown's Battlegrounds now has a release date, while the PC version is almost ready to jump out of Steam Early Access.


Microsoft and Brendan "PlayerUnknown" Greene have come to Paris Games Week with a special announcement for those looking to jump into PlayerUnknown's Battlegrounds. The Xbox One version of the popular survival shooter now has a release date for its Xbox Game Preview version, while the PC version is nearing its final release date.

As the Xbox booth at Paris Games Week opened its doors, the Xbox One version of PUBG was given a December 12 arrival date via the Xbox Game Preview program. While the crux of the game will be largely similar to its PC counterpart, it's being noted that each version has been given its own separate developmental roadmap. The ultimate goal is to have the Xbox One version align with the PC version, but Bluehole's development team will be taking user feedback into account and tinkering with features and functionality over the course of this early access period.

The Xbox One version of PUBG will launch with three exclusive cosmetic packs: the PUBG Warrior Pack, the PUBG Accessory Pack, and the PUBG Tracksuit pack. These will be the only microtransactions set to be featured over the entirety of PUBG's early access run. Pricing details were not given at the show.

As for the PC version of PUBG, that looks to be nearing the finish line, despite apparent setbacks. The 1.0 version of the game is aiming for a late December launch, which should muddy up the GOTY waters just a little bit more. The Steam Early Access version has been available since March 23 and received heavy praise from players, recently closing in on the 2 million player milestone. Look for more details on the full 1.0 version of PUBG in the coming weeks.

Senior Editor

Ozzie has been playing video games since picking up his first NES controller at age 5. He has been into games ever since, only briefly stepping away during his college years. But he was pulled back in after spending years in QA circles for both THQ and Activision, mostly spending time helping to push forward the Guitar Hero series at its peak. Ozzie has become a big fan of platformers, puzzle games, shooters, and RPGs, just to name a few genres, but he’s also a huge sucker for anything with a good, compelling narrative behind it. Because what are video games if you can't enjoy a good story with a fresh Cherry Coke?

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