In the wake of last week’s monthly content update, PlayerUnknown’s Battlegrounds returns to its weekly patch schedule. While the monthly updates often bring larger changes and new guns or cosmetics, the PUBG weekly updates are home to smaller bugfixes and optimizations.
The most interesting change will allow squad players to see map markers placed after death. This gives bullet-ridded squad mates a chance to help their teammates from the afterlife while watching via the spectator cam. Additionally, the update introduces some new optimizations for player using 6-core (or higher) CPUs. This change seems very well timed considering that AMD is planning on sending its new Threadripper platform out to the world tomorrow.
Other fixes include animation changes for throwing grenades while prone, correcting an issue re-binding the “unarm” action, and eliminating a bug that prevented chat audio from being heard on the lobby island. The volume of motorbike engines and vehicle skids has also been lowered. The weekly update is available to try now on the test servers and is expected to go live on Thursday. The full list of changes is listed below:
- Optimized game performance for 6-core or higher CPUs
- Optimized UI
- Decreased motorbike engine and vehicle skid sound volumes
- Improved character animation when using throwables while prone
- Fixed a bug that occasionally disabled voice chat on the Starting Island
- Fixed a bug that caused your character to stand before crouching when revived
- Fixed a bug that prevented players from rebinding Unarm to an alternate key
- You can now see the mark from the character you are spectating on both the Mini Map and World Map
- Fixed a visual bug with the scope while a character you are spectating is prone on a hill
- Fixed a bug caused by changing "Graphics" - "Quality" - "Effects" from Settings
- Improved the wrist positions on the steering wheel
Don’t forget to check out our guide on the Gamescom Invitational Crate. It will have you in a yellow jumpsuit and blue hi-tops in no time.
Chris Jarrard posted a new article, Bug Fixes and Optimizations For This Week's PUBG Update
Where's squad FPP? Seriously it should be like one line of code to add it.
Probably more to it than that as they need to have additional servers. Could also be why any FPP modes are missing from most other regions.
IDK about that... same number of concurrent players either way, right? Depending on how their server alg works I suppose they might have to increase the idle server capacity. If they have a smart server allocation alg they wouldn't need to add any capacity.
Sad that bluehole colluded with AMD to give threadripper users an unfair advantage. I guess I'm done playing this for a while.
Reading your posts give me the blue hole.
amd doing what any father would do