E3 2017: Bethesda Announces Doom VFR

Now you can experience ripping demons in half into virtual reality.

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All that demon-slaying goodness we know and love from Doom is coming to a virtual reality headset near you with Doom VFR. Yes, that "F" probably stands for exactly what you think it does.

This raw and visceral take on the already-excellent shooter doesn't yet appear to have a release date, unlike Fallout 4 VR, but we can rest assured it's likely coming soon or around the same time as its Fallout brethren. 

One thing's for certain: This is the kind of thing many of us have been waiting for ever since we set our eyes on the original Doom so long ago, so playing it in VR will be something of a dream come true. Check out the carnage below. 

Developing...

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Fueled by horror, rainbow-sugar-pixel-rushes, and video games, Brittany is a freelancer who thrives on surrealism and ultraviolence. Follow her on Twitter @MolotovCupcake and check out her portfolio for more. Like a fabulous shooter once, said, get psyched!

From The Chatty

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    June 11, 2017 9:20 PM

    Brittany Vincent posted a new article, E3 2017: Bethesda Announces Doom VFR

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      June 11, 2017 9:37 PM

      Badass, but I wish more vr was controller based.

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      June 11, 2017 9:38 PM

      ?

      What does the F stand for?

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      June 11, 2017 11:42 PM

      They are locking out Oculus users but SteamVR is an open standard which the Rift supports just fine on its own. I hope this doesn't end up being a subpar experience on RIft.

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        June 12, 2017 12:26 AM

        Well they were designed with roomscale and tracked controllers required, which are things the Rift can have, but they're a more recent addition than not.

        Wouldn't be too shocked if they officially support it later though.

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          June 12, 2017 1:55 AM

          Bethesda and Oculus have a nasty lawsuit going between them, each countersuing the other. Unfortunately that probably means in no official Oculus support indefinitely.

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            June 12, 2017 4:36 AM

            so far, "official support" hasn't meant much on either device. everything technically works both places, within the actual limitations of the hardware anyway

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              June 12, 2017 4:42 AM

              Right, but sometimes subtle software tweaks are necessary like the angle you hold the controller for guns.

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            June 12, 2017 10:46 AM

            The lawsuit for sure complicates things but it really boils down to the the size of the loss Zenimax is willing to take on their VR releases.

            Never underestimate the desire to shore up current/near-future margins regardless of unrelated profits. Are they making money elsewhere? Yes. Could they potentially make more or lose less on these two products by spending a marginal amount of dev and QA to ensure they work on a device they sued? You bet.

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        June 12, 2017 8:22 AM

        It'll work fine. SteamVR has Oculus support and it works perfectly in every game I've played.

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      June 12, 2017 3:18 AM

      Do we know if they support movement via trackpad as well as teleport?