The Subsurface Circular developer was on hand to talk all things indie gaming.
We got a chance to sit down with H1Z1's Lead Systems & Combat Designer Tony Morton about the differences and similarities between the upcoming PS4 version of the game and its PC counterpart.
Indie gaming is an industry that's sweeping the globe.
The Double Fine founder had lots to share during this interview.
The man behind classics like Assassin’s Creed and Prince of Persia: The Sands of Time chats with us about his new project and what’s been on his mind.
HipHopGamer caught up with Suda51 at PAX East 2018 to talk about Travis Strikes Again and future projects.
Tim Sweeney talked about the future of AR HMDs with Shacknews at GDC 2018.
Ben Myres explained the genesis of the game's core gameplay mechanic in an interview with Shacknews at PAX East 2018.
Shacknews was on the scene during the Shadow of the Tomb Raider reveal event for more info about Lara's newest adventure.
This lifelong Shacker has so many stories to tell!
Mike sat down with Shacknews to talk everything indie gaming at Reboot Develop 2018.
Nordgren was on hand to chat about all things Into the Abyss and the efforts CCP takes to circumvent bots and hacking.
EVE Fanfest 2018 was rife with several personalities integral to making the game great, such as a lead 3D artist who last worked on the game's upcoming expansion Into the Abyss.
Linzi Campbell chatted with Shacknews about some of her duties in EVE Online during the annual Fanfest event.
Ronuken was kind enough to discuss his role within the company and the various tasks he completes for the community.
Aaron Greenberg spoke with HipHopGamer at PAX East 2018 about what to expect from Xbox at E3.
Shacknews caught up with Tim Sweeney at GDC 2018 to talk about Unreal Engine 4 and much more.
Shawn Allen dropped by the
The creators of Never Alone explore various genres in this unique sandbox title.
Greg sits down with the team from Symmetric Games to get an in-depth look at everything their upcoming survivor title has to offer.