By Steven Wong   //   March 3, 2015 3:45 PM

Mozilla Makes Web Games Without Plugins Possible

Mozilla announced today that in cooperation with Unity Technologies and Epic Games, developers can now export their games to be played within a web browser without the need for plugins.

By Josh Hawkins   //   March 2, 2015 12:30 PM

Unreal Engine Has Been Set Free

Today, Tim Sweeney announced a shocking new price for popular game development tool, Unreal Engine 4.

By Steve Watts   //   March 25, 2014 8:30 AM

Unreal Engine aiming to be 'next level' Minecraft

Unreal Engine general manager Ray Davis says the team has been inspired by Minecraft, and wants to make its building tools as fun and easy to use as the popular game.
By Alice O'Connor   //   May 3, 2013 7:30 AM

Unreal Engine 3 HTML 5 tech demo released

"The Unreal Engine running in a browser without any plugins, purely on HTML 5, WebGL and JavaScript? Pull the other one, lass, it's got bells on," says someone or other. "I bet you believe everything The Man tells you." No, curious character! It's real and everything! Why, you can see for yourself, as Epic has released a browser version of its UE3 tech demo Epic Citadel for us all to marvel at.
By Andrew Yoon   //   April 3, 2013 7:25 AM

Epic Games VP explains why PS4 is like 'the world's best PC'

One of the biggest changes for the upcoming console generation is the switch to x86 architecture. What does Epic Games--developer of the near-ubiquitous Unreal Engine--have to say about it? Well, they're gushing as well.
By John Keefer   //   March 29, 2013 9:00 AM

Unreal Engine 4 shown off in Infiltrator trailer

Epic Games showed off all the bells and whistles of its Unreal Engine 4 at GDC this week, giving developers an up close look at the ease of use of the tools and just how realistic the technology can make game look.
By Steve Watts   //   January 29, 2013 11:45 AM

Epic releases 'Epic Citadel' for Android

Epic has released its free 'Epic Citadel' app for Android devices, letting users show off the visuals and use a benchmarking mode to track frames per second and resolution.
By Steve Watts   //   August 1, 2012 2:00 PM

The 'philosophical' improvements of Unreal Engine 4

Epic's senior staff talks about the philosophical shift in creating Unreal Engine 4, and how it hopes that designers will get more direct control over the projects.