By Ozzie Mejia   //   March 29, 2018 1:30 PM

GDC 2018: David Brevik on It Lurks Below, Solo Development, and 27 Years in Gaming

In the middle of all of the excitement at this year's Game Developers Conference, Shacknews made time to have a cup of coffee with Blizzard North co-founder David Brevik to chat about his upcoming solo project It Lurks Below, what he's still learning after 27 years in the industry, his daughter looking to follow his footsteps, taking feedback from Twitch, and more.

By Ozzie Mejia   //   March 28, 2018 2:00 PM

Take This' Kate Edwards on the New Ambassador Program, PAX, and More

It's okay to talk about mental health and ask for help. That's the primary mission behind Take This. Shacknews had a chance to speak to new Executive Director Kate Edwards about the charity's direction, the new Ambassador Program, and the importance of opening up.

By Ozzie Mejia   //   March 26, 2018 2:00 PM

Hearthstone: The Witchwood - The GDC 2018 Interview

Prior to Monday's card reveal stream, Shacknews had a chance to speak to Hearthstone Lead Mission Designer Dave Kosak and Game Designer Dean Ayala about the upcoming Witchwood expansion, Monster Hunt, in-game tournaments, and Lord Jaraxxus.

By Chris Jarrard   //   March 22, 2018 3:25 PM

GDC 2018: Children of Morta Interview

We caught up with the narrative designer for Children of Morta at GDC for talk about the story-driven roguelike RPG.

By Ozzie Mejia   //   February 19, 2018 11:00 AM

Tespa Co-Founder Adam Rosen Discusses the Overwatch Fiesta Bowl and College Esports

The Overwatch Fiesta Bowl is in the books, but Tespa's mission to spread college esports throughout the land continues. Shacknews had a chance over the weekend to speak to organization co-founder Adam Rosen about making this event happen, the growth of college esports, and Tespa's continuing growth.

By Blake Morse    //   February 15, 2018 12:11 PM

Warframe Interview: Beyond The Plains Of Eidolon

The recent changes to Warframe were just the beginning. We chatted with the game's live operations and community manager to find out what the future holds beyond its first open-world expansion. 

By Blake Morse    //   February 8, 2018 3:01 PM

Sprint Vector VR Interview: Motion Without Sickness

Before Sprint Vector could even exist as a racing game the team at Survios had to solve the problem of people getting motion sickness in VR. Check out how they resolved the quandary in our exclusive interview.